Player Matchup

Achilles
Achilles
Dekku_98
Achilles
Level 153
God Stats
0W - 2L
1,285 SR
Queue Stats
54W - 70L
1,455 Elo+
Party 2
Izanami
Izanami
JadedJohnny
Izanami
Level 71
God Stats
2W - 6L
1,562 SR
Queue Stats
114W - 122L
1,510 Elo+
Solo
Cerberus
Cerberus
Matemazzoni
Cerberus
Level 114
God Stats
0W - 2L
1,285 SR
Queue Stats
21W - 26L
1,443 Elo+
Party 2
Ravana
Ravana
Supr3m3Lag
Ravana
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 63L
1,313 Elo+
Solo
Vulcan
Vulcan
gomezgastnn98
Vulcan
Level 124
God Stats
0W - 2L
1,295 SR
Queue Stats
95W - 98L
1,423 Elo+
Party 2
Team Averages
Level 118
1,385 SR
1,429 Elo+

VS

Team Averages
Level 134
1,466 SR
1,480 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AgingCarcass82
Bacchus
Level 104
God Stats
4W - 1L
1,355 SR
Queue Stats
130W - 115L
1,481 Elo+
Party 1
Vamana
Vamana
DimitryAgaiin
Vamana
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,506 Elo+
Solo
Hades
Hades
Made_in_Brasil99
Hades
Level 123
God Stats
28W - 23L
1,473 SR
Queue Stats
317W - 302L
1,418 Elo+
Solo
Hercules
Hercules
PutDipinmyLip
Hercules
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 88L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dekku_98
Achilles
13
0 / 0 / 0
7,516
537
7,119
15,736
12,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Izanami
JadedJohnny
Izanami
8
1 / 1 / 1
5,960
426
2,877
5,324
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Matemazzoni
Cerberus
10
0 / 8 / 2
5,689
406
4,426
14,140
12,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Supr3m3Lag
Ravana
13
5 / 3 / 2
7,614
544
10,875
9,794
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 1
6,737
481
5,698
7,728
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 1 / 4
8,605
615
12,896
9,927
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 4 / 8
8,150
582
7,847
13,166
14,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 0
7,595
543
8,224
11,231
10,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
5 / 1 / 0
7,764
555
6,051
8,533
3,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hercules
PutDipinmyLip
Hercules
15
3 / 0 / 3
8,066
576
4,240
10,747
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
17
17
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
4
8
W
3
4
8
1.75
L
Achilles
Dekku_98
Achilles
0
0
0
0
W
0
1
0
0
L
Izanami
JadedJohnny
Izanami
1
1
1
1.5
W
5
1
0
5
L
Cerberus
Matemazzoni
Cerberus
0
8
2
0.13
W
Hercules
PutDipinmyLip
Hercules
3
0
3
4.5
L
Ravana
Supr3m3Lag
Ravana
5
3
2
2
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,995
Damage
39,258
52,722
Taken
53,604
35,683
Mitigated
37,655
13,360
Healing
21,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,896
6,101
0
6,174
9,927
3,453
68
2,330
7,597
67,673
16,088
W
7,847
1,131
0
3,338
13,166
14,616
0
3,016
10,150
28,738
1,596
L
Achilles
Dekku_98
Achilles
7,119
1,416
0
6,586
15,736
12,958
0
1,175
13,513
427
58,121
W
8,224
3,573
0
4,141
11,231
10,233
0
155
11,076
0
52,921
L
Izanami
JadedJohnny
Izanami
2,877
1,530
0
968
5,324
1,952
0
3,811
1,513
0
27,747
W
6,051
257
770
4,747
8,533
3,599
0
2,872
5,661
48,068
0
L
Cerberus
Matemazzoni
Cerberus
4,426
163
0
1,898
14,140
12,700
0
9,109
5,031
28,557
0
W
Hercules
PutDipinmyLip
Hercules
4,240
1,044
0
1,843
10,747
5,754
0
1,830
8,917
0
73,583
L
Ravana
Supr3m3Lag
Ravana
10,875
4,102
0
3,058
9,794
4,963
0
5,886
3,864
0
53,188
L
5,698
3,697
0
850
7,728
3,110
0
5,016
2,712
36,899
2,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,516
Gold Earned
40,180
348
Minions Killed
460
0
Camps Cleared
0
1,326,119
Distance Traveled
1,445,078
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,605
615
134
10
0
258,605
1
W
Bacchus
8,150
582
36
3
0
298,209
6
L
Achilles
7,516
537
99
7
0
327,764
1
W
Vamana
7,595
543
99
7
0
289,078
2
L
Izanami
5,960
426
62
4
0
157,370
2
W
Hades
7,764
555
84
6
0
277,190
1
L
Cerberus
5,689
406
49
4
0
251,575
3
W
Hercules
8,066
576
107
8
0
321,996
0
L
Ravana
7,614
544
75
5
0
324,811
0
L
Vulcan
6,737
481
63
5
0
264,599
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role