Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Babypenguin2
Nut
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,160 Elo+
Solo
Pele
Pele
DarkPota
Pele
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 116L
1,474 Elo+
Solo
Charybdis
Charybdis
ikamshi
Charybdis
Level 109
God Stats
4W - 2L
1,565 SR
Queue Stats
338W - 340L
1,545 Elo+
Solo
Scylla
Scylla
mercilessblaze
Scylla
Level 129
God Stats
10W - 11L
1,512 SR
Queue Stats
188W - 172L
1,499 Elo+
Solo
Team Averages
Level 103
1,516 SR
1,435 Elo+

VS

Team Averages
Level 132
1,441 SR
1,485 Elo+
Danzaburou
Danzaburou
CloudySkull
Danzaburou
Level 69
God Stats
1W - 0L
1,213 SR
Queue Stats
26W - 22L
1,555 Elo+
Solo
Zeus
Zeus
CondemnedCrusade
Zeus
Level 143
God Stats
1W - 2L
1,302 SR
Queue Stats
46W - 44L
1,516 Elo+
Solo
Fenrir
Fenrir
Xorgxter
Fenrir
Level 176
God Stats
15W - 10L
1,572 SR
Queue Stats
557W - 508L
1,497 Elo+
Solo
Bellona
Bellona
dEAd N0BLE
Bellona
Level 158
God Stats
3W - 2L
1,515 SR
Queue Stats
19W - 18L
1,415 Elo+
Solo
Chang'e
Chang'e
notaveggieivan
Chang'e
Level 115
God Stats
7W - 6L
1,605 SR
Queue Stats
98W - 118L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
0 / 3 / 2
5,811
415
3,222
15,036
10,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 5 / 2
5,725
409
4,257
9,863
3,072
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
12
4 / 4 / 1
7,449
532
10,088
17,296
7,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
ikamshi
Charybdis
12
2 / 5 / 0
7,073
505
5,201
12,857
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
0 / 8 / 3
6,587
471
5,059
11,957
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CloudySkull
Danzaburou
13
3 / 2 / 6
8,236
588
9,255
10,444
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 2
8,904
636
8,334
7,872
2,749
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Xorgxter
Fenrir
15
7 / 2 / 2
8,479
606
13,788
15,308
6,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
dEAd N0BLE
Bellona
15
5 / 1 / 4
9,777
698
8,665
11,868
9,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 0 / 6
7,979
570
9,702
10,377
3,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
24
25
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
3
2
0.33
L
0
5
2
0.2
W
Danzaburou
CloudySkull
Danzaburou
3
2
6
3
W
6
2
2
3.5
L
Pele
4
4
1
1.13
W
Fenrir
Xorgxter
Fenrir
7
2
2
4
W
Bellona
dEAd N0BLE
Bellona
5
1
4
7
L
Charybdis
ikamshi
Charybdis
2
5
0
0.4
L
0
8
3
0.19
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,827
Damage
49,744
67,009
Taken
55,869
29,006
Mitigated
27,348
9,653
Healing
24,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,222
428
0
2,585
15,036
10,189
0
4,375
9,951
28,357
0
L
4,257
2,599
138
179
9,863
3,072
0
3,846
5,581
0
21,693
W
Danzaburou
CloudySkull
Danzaburou
9,255
4,270
0
2,836
10,444
4,507
1,926
2,733
7,711
0
45,964
W
8,334
225
0
2,045
7,872
2,749
795
1,369
6,503
61,182
1,802
L
Pele
10,088
2,122
0
2,207
17,296
7,446
0
2,454
14,736
0
55,797
W
Fenrir
Xorgxter
Fenrir
13,788
4,442
0
6,522
15,308
6,719
433
1,812
13,496
0
68,382
W
Bellona
dEAd N0BLE
Bellona
8,665
2,853
0
5,419
11,868
9,825
1,353
449
11,419
0
66,674
L
Charybdis
ikamshi
Charybdis
5,201
2,448
0
4,044
12,857
4,801
0
1,723
11,036
0
40,429
L
5,059
435
0
500
11,957
3,498
0
4,013
7,864
37,860
0
W
9,702
664
1,354
6,117
10,377
3,548
1,337
1,918
8,459
46,475
383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,645
Gold Earned
43,375
294
Minions Killed
484
0
Camps Cleared
0
1,314,072
Distance Traveled
1,358,459
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,811
415
43
3
0
290,087
0
L
Nut
5,725
409
43
3
0
247,761
0
W
Danzaburou
8,236
588
83
6
0
254,694
0
W
Zeus
8,904
636
107
8
0
240,950
4
L
Pele
7,449
532
70
5
0
316,445
0
W
Fenrir
8,479
606
99
7
0
335,175
0
W
Bellona
9,777
698
119
9
0
256,486
0
L
Charybdis
7,073
505
68
5
0
223,404
5
L
Scylla
6,587
471
70
5
0
236,375
1
W
Chang'e
7,979
570
76
5
0
271,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role