Player Matchup

Rama
Rama
CollieLYF2445
Rama
Level 18
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 4L
1,109 Elo+
Party 3
Sol
Sol
Nephritic81NG
Sol
Level 156
God Stats
3W - 2L
1,628 SR
Queue Stats
132W - 114L
1,536 Elo+
Party 1
Baba Yaga
Baba Yaga
bB1NG
Baba Yaga
Level 123
God Stats
0W - 1L
1,819 SR
Queue Stats
21W - 32L
1,350 Elo+
Party 1
Chaac
Chaac
ethanpalwood-123
Chaac
Level 149
God Stats
14W - 7L
1,558 SR
Queue Stats
401W - 419L
1,520 Elo+
Solo
Nut
Nut
im a pineapple6
Nut
Level 59
God Stats
0W - 1L
1,183 SR
Queue Stats
12W - 14L
1,374 Elo+
Party 3
Team Averages
Level 101
1,494 SR
1,378 Elo+

VS

Team Averages
Level 130
1,571 SR
1,453 Elo+
Bacchus
Bacchus
DubTrees
Bacchus
Level 68
God Stats
1W - 1L
1,307 SR
Queue Stats
40W - 35L
1,489 Elo+
Solo
Raijin
Raijin
HACKIErobinson
Raijin
Level 200
God Stats
28W - 22L
1,450 SR
Queue Stats
918W - 974L
1,410 Elo+
Solo
Jormungandr
Jormungandr
MCane19
Jormungandr
Level 149
God Stats
2W - 0L
1,394 SR
Queue Stats
74W - 77L
1,466 Elo+
Solo
Mulan
Mulan
WeedleDeedle
Mulan
Level 130
God Stats
5W - 2L
1,880 SR
Queue Stats
362W - 358L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
nonGMO_Deadpool
Danzaburou
Level 105
God Stats
5W - 7L
1,823 SR
Queue Stats
124W - 141L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 7
8,013
572
3,094
9,050
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 4 / 9
10,650
761
17,116
11,869
5,344
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
bB1NG
Baba Yaga
20
12 / 5 / 6
12,122
866
27,027
12,435
6,474
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
4 / 5 / 11
9,978
713
18,782
26,104
20,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 5 / 9
7,946
568
6,689
7,842
3,193
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DubTrees
Bacchus
18
6 / 3 / 11
11,389
814
11,120
19,437
31,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 5 / 9
11,174
798
17,796
14,748
8,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
MCane19
Jormungandr
19
6 / 1 / 12
11,187
799
12,487
16,548
17,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
3 / 4 / 11
10,743
767
7,618
20,354
18,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
nonGMO_Deadpool
Danzaburou
16
2 / 7 / 8
9,774
698
12,714
15,094
8,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
75
20
Kills
24
24
Deaths
20
42
Assists
51
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
W
Bacchus
DubTrees
Bacchus
6
3
11
3.83
W
7
5
9
2.3
W
Jormungandr
MCane19
Jormungandr
6
1
12
12
L
3
4
9
1.88
W
3
4
11
2.13
L
Baba Yaga
bB1NG
Baba Yaga
12
5
6
3
L
4
5
11
1.9
L
1
5
9
1.1
W
Danzaburou
nonGMO_Deadpool
Danzaburou
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,708
Damage
61,735
67,300
Taken
86,181
39,849
Mitigated
83,205
18,589
Healing
23,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,094
1,572
0
486
9,050
3,887
0
5,085
3,692
0
8,779
W
Bacchus
DubTrees
Bacchus
11,120
1,260
467
2,996
19,437
31,346
216
9,861
9,576
20,308
1,313
W
17,796
1,665
1,707
1,544
14,748
8,173
179
6,969
7,779
36,735
674
W
Jormungandr
MCane19
Jormungandr
12,487
2,389
1,754
6,169
16,548
17,183
360
9,143
7,405
26,085
983
L
17,116
2,559
1,304
4,221
11,869
5,344
0
6,691
5,013
32,645
1,218
W
7,618
991
1,721
4,978
20,354
18,235
439
9,075
11,279
0
14,824
L
Baba Yaga
bB1NG
Baba Yaga
27,027
2,012
228
2,461
12,435
6,474
0
7,967
4,136
46,458
839
L
18,782
960
327
9,080
26,104
20,951
0
13,745
11,837
0
33,947
L
6,689
1,983
154
328
7,842
3,193
84
5,072
2,413
0
12,516
W
Danzaburou
nonGMO_Deadpool
Danzaburou
12,714
3,843
658
1,299
15,094
8,268
1,510
8,718
6,376
0
25,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,709
Gold Earned
54,267
149
Minions Killed
154
0
Camps Cleared
0
1,030,988
Distance Traveled
1,251,860
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,013
572
16
1
0
142,389
0
W
Bacchus
11,389
814
25
2
0
275,097
0
W
Raijin
11,174
798
47
3
0
213,632
0
W
Jormungandr
11,187
799
38
3
0
276,543
0
L
Sol
10,650
761
39
3
0
245,663
0
W
Mulan
10,743
767
17
1
0
272,017
0
L
Baba Yaga
12,122
866
56
4
0
227,544
4
L
Chaac
9,978
713
26
2
0
262,560
0
L
Nut
7,946
568
12
1
0
152,832
0
W
Danzaburou
9,774
698
27
2
0
214,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role