Player Matchup

Hades
Hades
 
Hades
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
BerserkCollector
Persephone
Level 157
God Stats
7W - 6L
1,460 SR
Queue Stats
116W - 75L
1,543 Elo+
Party 2
Athena
Athena
CursedPessimist
Athena
Level 109
God Stats
3W - 1L
1,832 SR
Queue Stats
77W - 45L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
SMOK_MidNight
Danzaburou
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,396 Elo+
Solo
Thanatos
Thanatos
SirHanabe
Thanatos
Level 77
God Stats
6W - 2L
1,699 SR
Queue Stats
81W - 57L
1,548 Elo+
Party 2
Team Averages
Level 118
1,598 SR
1,491 Elo+

VS

Team Averages
Level 106
1,350 SR
1,439 Elo+
Scylla
Scylla
AGOBBO521
Scylla
Level 103
God Stats
0W - 2L
1,272 SR
Queue Stats
78W - 81L
1,452 Elo+
Party 1
Izanami
Izanami
AwsomeO_3000
Izanami
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,378 Elo+
Solo
Achilles
Achilles
Blitzengel
Achilles
Level 128
God Stats
0W - 2L
1,260 SR
Queue Stats
42W - 51L
1,472 Elo+
Party 1
Ymir
Ymir
DAMAYOX01
Ymir
Level 46
God Stats
7W - 15L
1,451 SR
Queue Stats
8W - 17L
1,421 Elo+
Party 1
Thor
Thor
iTSTOOK98
Thor
Level 125
God Stats
0W - 2L
1,267 SR
Queue Stats
23W - 37L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
3 / 0 / 10
9,503
864
6,365
8,485
4,902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
BerserkCollector
Persephone
17
4 / 0 / 11
10,185
926
11,561
6,169
2,813
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 0 / 16
9,725
884
8,281
10,079
11,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
SMOK_MidNight
Danzaburou
16
4 / 1 / 8
9,382
853
6,585
8,979
5,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
SirHanabe
Thanatos
18
12 / 3 / 7
10,928
993
15,577
14,904
7,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AGOBBO521
Scylla
14
0 / 5 / 2
8,241
749
8,941
7,490
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
AwsomeO_3000
Izanami
15
0 / 6 / 0
8,415
765
3,896
11,351
3,701
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Blitzengel
Achilles
16
4 / 4 / 0
9,623
875
11,915
14,840
16,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
13
0 / 2 / 1
8,128
739
2,060
10,107
6,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
14
0 / 7 / 3
8,075
734
9,486
14,987
9,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
10
24
Kills
4
4
Deaths
24
52
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
0
10
8
L
Scylla
AGOBBO521
Scylla
0
5
2
0.2
L
Izanami
AwsomeO_3000
Izanami
0
6
0
0
W
Persephone
BerserkCollector
Persephone
4
0
11
9.5
L
Achilles
Blitzengel
Achilles
4
4
0
1
W
1
0
16
9
L
Ymir
0
2
1
0.25
W
Danzaburou
SMOK_MidNight
Danzaburou
4
1
8
8
W
Thanatos
SirHanabe
Thanatos
12
3
7
5.17
L
Thor
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,369
Damage
36,298
48,616
Taken
58,775
31,871
Mitigated
39,308
23,357
Healing
5,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,365
291
1,750
5,076
8,485
4,902
580
2,417
5,968
28,332
703
L
Scylla
AGOBBO521
Scylla
8,941
760
0
250
7,490
2,577
0
3,270
4,164
31,784
0
L
Izanami
AwsomeO_3000
Izanami
3,896
2,313
319
1,247
11,351
3,701
0
3,172
8,139
0
30,468
W
Persephone
BerserkCollector
Persephone
11,561
628
0
1,531
6,169
2,813
216
801
5,282
48,018
598
L
Achilles
Blitzengel
Achilles
11,915
2,181
0
753
14,840
16,521
0
4,927
9,813
0
24,719
W
8,281
1,297
0
2,224
10,079
11,801
0
3,155
6,709
15,537
1,944
L
Ymir
2,060
357
0
1,471
10,107
6,945
0
5,521
4,490
11,190
0
W
Danzaburou
SMOK_MidNight
Danzaburou
6,585
2,000
0
1,074
8,979
5,143
348
3,199
5,639
0
25,178
W
Thanatos
SirHanabe
Thanatos
15,577
4,936
0
11,702
14,904
7,212
468
1,429
13,218
0
34,099
L
Thor
9,486
2,118
0
1,174
14,987
9,564
0
7,361
7,557
0
19,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,723
Gold Earned
42,482
229
Minions Killed
188
0
Camps Cleared
0
1,183,186
Distance Traveled
984,476
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,503
864
51
5
0
233,685
0
L
Scylla
8,241
749
43
4
0
180,441
0
L
Izanami
8,415
765
62
6
0
176,104
0
W
Persephone
10,185
926
81
7
0
227,243
0
L
Achilles
9,623
875
35
3
0
244,839
0
W
Athena
9,725
884
24
2
0
257,062
0
L
Ymir
8,128
739
18
2
0
198,942
1
W
Danzaburou
9,382
853
28
3
0
216,840
0
W
Thanatos
10,928
993
45
4
0
248,356
0
L
Thor
8,075
734
30
3
0
184,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role