Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
IcyyAthenaaa
Sylvanus
Level 62
God Stats
3W - 4L
1,570 SR
Queue Stats
208W - 232L
1,421 Elo+
Party 2
Bellona
Bellona
M0r1_gana
Bellona
Level 123
God Stats
1W - 2L
1,728 SR
Queue Stats
127W - 125L
1,472 Elo+
Party 3
Ix Chel
Ix Chel
Simonsters_inc
Ix Chel
Level 84
God Stats
15W - 10L
1,569 SR
Queue Stats
66W - 62L
1,435 Elo+
Party 3
Neith
Neith
vChebawka--
Neith
Level 148
God Stats
7W - 6L
1,586 SR
Queue Stats
170W - 176L
1,420 Elo+
Party 2
Team Averages
Level 115
1,590 SR
1,450 Elo+

VS

Team Averages
Level 54
1,516 SR
1,421 Elo+
Neith
Neith
FuRy Void
Neith
Level 88
God Stats
4W - 7L
1,305 SR
Queue Stats
188W - 192L
1,526 Elo+
Solo
Hera
Hera
GreedyDragonnn
Hera
Level 10
God Stats
1W - 1L
1,522 SR
Queue Stats
1W - 2L
1,372 Elo+
Party 1
Erlang Shen
Erlang Shen
Kingukeruberosu
Erlang Shen
Level 43
God Stats
3W - 1L
1,699 SR
Queue Stats
67W - 83L
1,450 Elo+
Solo
Thor
Thor
TheDevilH1mself
Thor
Level 65
God Stats
0W - 5L
1,386 SR
Queue Stats
143W - 160L
1,389 Elo+
Party 1
Ymir
Ymir
jdcab
Ymir
Level 64
God Stats
3W - 1L
1,667 SR
Queue Stats
42W - 49L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 0 / 3
5,940
540
2,994
6,146
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
IcyyAthenaaa
Sylvanus
11
2 / 0 / 1
5,840
531
3,450
3,991
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
M0r1_gana
Bellona
12
2 / 0 / 1
7,539
685
6,213
5,652
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 1
6,908
628
5,767
5,063
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 0 / 2
5,945
540
6,483
5,387
2,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FuRy Void
Neith
3
0 / 0 / 0
3,773
343
990
2,078
520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 0
4,596
418
876
6,266
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Kingukeruberosu
Erlang Shen
10
0 / 3 / 0
5,605
510
2,324
10,404
4,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
4,741
431
3,423
10,767
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
jdcab
Ymir
9
0 / 3 / 0
5,041
458
2,686
10,590
5,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
11
Kills
0
0
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
3
3.5
L
Neith
FuRy Void
Neith
0
0
0
0
L
0
3
0
0
W
Sylvanus
IcyyAthenaaa
Sylvanus
2
0
1
2.5
L
Erlang Shen
Kingukeruberosu
Erlang Shen
0
3
0
0
W
Bellona
M0r1_gana
Bellona
2
0
1
2.5
W
4
0
1
4.5
L
0
3
0
0
L
Ymir
jdcab
Ymir
0
3
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,907
Damage
10,299
26,239
Taken
40,105
12,516
Mitigated
16,894
14,727
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,994
1,471
0
3,435
6,146
2,094
0
69
6,077
0
35,551
L
Neith
FuRy Void
Neith
990
156
0
1,162
2,078
520
0
596
1,482
0
6,299
L
876
425
0
0
6,266
1,916
17
3,388
2,878
17,208
851
W
Sylvanus
IcyyAthenaaa
Sylvanus
3,450
1,991
700
2,078
3,991
2,455
34
820
3,171
21,262
8,516
L
Erlang Shen
Kingukeruberosu
Erlang Shen
2,324
1,856
0
4,291
10,404
4,414
0
0
10,404
0
32,893
W
Bellona
M0r1_gana
Bellona
6,213
2,874
0
4,452
5,652
3,901
0
198
5,454
0
54,243
W
5,767
1,238
261
2,441
5,063
1,959
573
709
4,354
45,275
422
L
3,423
900
0
2,215
10,767
4,230
0
2,642
8,125
0
33,498
L
Ymir
jdcab
Ymir
2,686
889
365
1,099
10,590
5,814
0
2,214
8,376
20,982
0
W
6,483
2,717
0
1,360
5,387
2,107
124
1,866
3,521
0
46,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,172
Gold Earned
23,756
357
Minions Killed
191
0
Camps Cleared
0
961,002
Distance Traveled
834,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,940
540
57
5
0
222,230
0
L
Neith
3,773
343
5
0
0
34,832
0
L
Hera
4,596
418
24
2
0
180,042
0
W
Sylvanus
5,840
531
53
5
0
175,183
0
L
Erlang Shen
5,605
510
78
7
0
209,882
0
W
Bellona
7,539
685
105
10
0
191,697
0
W
Ix Chel
6,908
628
73
7
0
196,603
0
L
Thor
4,741
431
42
4
0
216,546
0
L
Ymir
5,041
458
42
4
0
193,491
0
W
Neith
5,945
540
69
6
0
175,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role