Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CrossxXxWanted
Kuzenbo
Level 76
God Stats
43W - 37L
1,429 SR
Queue Stats
53W - 60L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
GrizzledJedi
Sun Wukong
Level 56
God Stats
22W - 28L
1,463 SR
Queue Stats
68W - 83L
1,396 Elo+
Party 3
Poseidon
Poseidon
Linksalarmclock
Poseidon
Level 107
God Stats
5W - 9L
1,500 SR
Queue Stats
325W - 328L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
SnowCr0w
Danzaburou
Level 144
God Stats
7W - 5L
1,820 SR
Queue Stats
167W - 156L
1,494 Elo+
Party 3
Team Averages
Level 98
1,543 SR
1,454 Elo+

VS

Team Averages
Level 101
1,626 SR
1,501 Elo+
Kali
Kali
Bossman98763
Kali
Level 107
God Stats
8W - 2L
1,755 SR
Queue Stats
155W - 131L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
Jrodomus
Cthulhu
Level 77
God Stats
24W - 16L
1,743 SR
Queue Stats
132W - 125L
1,524 Elo+
Solo
Khepri
Khepri
LuckyLuc107
Khepri
Level 114
God Stats
1W - 3L
1,543 SR
Queue Stats
78W - 65L
1,477 Elo+
Solo
Anubis
Anubis
Tumorpie
Anubis
Level 80
God Stats
9W - 7L
1,589 SR
Queue Stats
303W - 290L
1,485 Elo+
Solo
Chiron
Chiron
fallenValorFV
Chiron
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 1 / 2
5,266
479
4,165
9,383
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
5,237
476
256
4,006
3,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
GrizzledJedi
Sun Wukong
10
0 / 2 / 0
5,679
516
873
8,606
4,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
12
3 / 1 / 1
6,738
613
6,982
3,106
789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SnowCr0w
Danzaburou
9
1 / 2 / 2
5,415
492
4,385
7,672
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
5,991
545
3,377
12,381
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Jrodomus
Cthulhu
12
2 / 0 / 1
7,251
659
4,240
5,400
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
7
1 / 2 / 1
5,699
518
2,017
7,139
5,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Tumorpie
Anubis
11
2 / 0 / 0
6,364
579
4,505
6,018
2,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 0 / 1
6,141
558
1,580
2,707
965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
4
Kills
5
6
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
2
1
W
0
2
2
0.5
L
0
0
0
0
L
Sun Wukong
GrizzledJedi
Sun Wukong
0
2
0
0
W
Cthulhu
Jrodomus
Cthulhu
2
0
1
2.5
L
Poseidon
3
1
1
3.5
W
Khepri
1
2
1
0.75
L
Danzaburou
SnowCr0w
Danzaburou
1
2
2
1
W
Anubis
Tumorpie
Anubis
2
0
0
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,661
Damage
15,719
32,773
Taken
33,645
14,352
Mitigated
19,510
11,488
Healing
13,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,165
580
0
3,968
9,383
3,527
0
1,553
7,808
0
37,266
W
3,377
1,285
0
6,410
12,381
5,126
0
2,577
9,804
0
53,230
L
256
44
49
1,234
4,006
3,450
0
1,039
2,967
19,120
1,305
L
Sun Wukong
GrizzledJedi
Sun Wukong
873
242
0
2,816
8,606
4,120
0
3,553
4,467
0
35,008
W
Cthulhu
Jrodomus
Cthulhu
4,240
348
186
849
5,400
5,123
0
440
4,960
40,918
1,526
L
Poseidon
6,982
1,188
0
968
3,106
789
0
1,179
1,927
52,937
1,467
W
Khepri
2,017
519
0
1,650
7,139
5,477
0
2,734
4,405
17,111
0
L
Danzaburou
SnowCr0w
Danzaburou
4,385
2,352
0
2,453
7,672
2,466
0
3,432
4,240
0
29,295
W
Anubis
Tumorpie
Anubis
4,505
394
0
2,732
6,018
2,819
0
1,684
4,334
38,770
0
W
1,580
515
202
1,126
2,707
965
472
0
2,707
0
35,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,335
Gold Earned
31,446
294
Minions Killed
337
0
Camps Cleared
0
972,211
Distance Traveled
1,017,294
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,266
479
59
5
0
237,253
4
W
Kali
5,991
545
80
7
0
247,337
0
L
Kuzenbo
5,237
476
34
3
0
164,108
0
L
Sun Wukong
5,679
516
65
6
0
179,809
0
W
Cthulhu
7,251
659
95
9
0
235,982
0
L
Poseidon
6,738
613
98
9
0
214,894
1
W
Khepri
5,699
518
25
2
0
159,414
0
L
Danzaburou
5,415
492
38
3
0
176,147
0
W
Anubis
6,364
579
62
6
0
201,609
0
W
Chiron
6,141
558
75
7
0
172,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role