Player Matchup

Merlin
Merlin
MorrisNotorious
Merlin
Level 101
God Stats
13W - 5L
1,660 SR
Queue Stats
464W - 427L
1,524 Elo+
Solo
Arachne
Arachne
abypie
Arachne
Level 147
God Stats
2W - 1L
1,612 SR
Queue Stats
58W - 41L
1,596 Elo+
Party 1
Jing Wei
Jing Wei
adlan89
Jing Wei
Level 152
God Stats
15W - 9L
1,685 SR
Queue Stats
140W - 105L
1,561 Elo+
Party 1
Sun Wukong
Sun Wukong
iSoUnderratedTV
Sun Wukong
Level 105
God Stats
4W - 2L
1,733 SR
Queue Stats
41W - 48L
1,462 Elo+
Party 1
Charon
Charon
jpeg1974
Charon
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
103W - 111L
1,516 Elo+
Solo
Team Averages
Level 110
1,638 SR
1,532 Elo+

VS

Team Averages
Level 133
1,654 SR
1,527 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
KevZWarrior
Skadi
Level 115
God Stats
22W - 15L
1,651 SR
Queue Stats
101W - 88L
1,554 Elo+
Solo
Bastet
Bastet
Solar Crayfish
Bastet
Level 143
God Stats
8W - 8L
1,801 SR
Queue Stats
199W - 193L
1,494 Elo+
Solo
Sylvanus
Sylvanus
bibidibu95
Sylvanus
Level 141
God Stats
5W - 2L
1,728 SR
Queue Stats
89W - 93L
1,545 Elo+
Party 2
Ishtar
Ishtar
xXSAFIRSNPRXx
Ishtar
Level 136
God Stats
14W - 18L
1,591 SR
Queue Stats
86W - 90L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,326
665
1,165
2,207
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
abypie
Arachne
5
0 / 1 / 2
3,165
633
2,156
3,977
1,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jing Wei
adlan89
Jing Wei
6
1 / 0 / 0
3,436
687
1,622
1,425
382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
iSoUnderratedTV
Sun Wukong
6
2 / 0 / 0
4,158
832
1,288
1,982
916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
jpeg1974
Charon
5
0 / 2 / 1
3,312
662
1,317
3,670
2,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
7
2 / 0 / 1
3,713
743
1,678
2,479
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 1 / 2
3,275
655
1,423
2,251
670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 1 / 3
3,243
649
1,379
3,929
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
bibidibu95
Sylvanus
5
0 / 0 / 1
3,007
601
1,407
2,790
1,571
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

3
0 / 2 / 0
2,700
540
51
2,052
510
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
4
4
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
2
0
1
2.5
L
1
1
2
2
W
1
1
0
1
L
1
1
3
2.5
W
Arachne
abypie
Arachne
0
1
2
1
W
Jing Wei
adlan89
Jing Wei
1
0
0
1
L
Sylvanus
bibidibu95
Sylvanus
0
0
1
0.5
W
Sun Wukong
iSoUnderratedTV
Sun Wukong
2
0
0
2
W
Charon
jpeg1974
Charon
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,548
Damage
5,938
13,261
Taken
13,501
5,222
Mitigated
4,864
4,687
Healing
3,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
1,678
74
0
1,103
2,479
829
0
636
1,843
18,145
0
L
1,423
629
0
384
2,251
670
0
734
1,517
0
14,226
W
1,165
69
0
290
2,207
679
0
1,018
1,189
12,095
1,323
L
1,379
392
0
824
3,929
1,284
0
451
3,478
0
11,870
W
Arachne
abypie
Arachne
2,156
1,394
0
1,860
3,977
1,186
0
709
3,268
0
13,030
W
Jing Wei
adlan89
Jing Wei
1,622
1,446
0
749
1,425
382
0
233
1,192
0
20,893
L
Sylvanus
bibidibu95
Sylvanus
1,407
702
279
1,084
2,790
1,571
0
603
2,187
11,183
3,117
W
Sun Wukong
iSoUnderratedTV
Sun Wukong
1,288
507
0
1,056
1,982
916
0
77
1,905
0
16,924
W
Charon
jpeg1974
Charon
1,317
179
0
732
3,670
2,059
0
958
2,712
5,864
0
L
51
0
0
290
2,052
510
0
0
1,916
0
4,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,397
Gold Earned
15,938
135
Minions Killed
125
0
Camps Cleared
0
528,580
Distance Traveled
454,014
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
3,713
743
33
7
0
101,719
0
L
Skadi
3,275
655
28
6
0
108,128
1
W
Merlin
3,326
665
30
6
0
99,822
0
L
Bastet
3,243
649
27
5
0
116,110
0
W
Arachne
3,165
633
23
5
0
120,175
0
W
Jing Wei
3,436
687
38
8
0
97,932
0
L
Sylvanus
3,007
601
26
5
0
88,402
0
W
Sun Wukong
4,158
832
38
8
0
105,757
0
W
Charon
3,312
662
6
1
0
104,894
2
L
Ishtar
2,700
540
11
2
0
39,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role