Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Akizea
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,471 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Senisi
Ah Muzen Cab
Level 17
God Stats
0W - 2L
1,170 SR
Queue Stats
5W - 6L
1,389 Elo+
Party 2
Team Averages
Level 29
1,390 SR
1,453 Elo+

VS

Team Averages
Level 93
1,451 SR
1,510 Elo+
Lancelot
Lancelot
Zayycamp
Lancelot
Level 62
God Stats
9W - 9L
1,369 SR
Queue Stats
215W - 212L
1,499 Elo+
Party 1
Geb
Geb
lerick01
Geb
Level 129
God Stats
6W - 4L
1,791 SR
Queue Stats
35W - 27L
1,575 Elo+
Solo
Sol
Sol
oG Entitties
Sol
Level 87
God Stats
3W - 3L
1,193 SR
Queue Stats
225W - 221L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 3 / 0
8,152
679
6,831
12,939
11,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Akizea
Tiamat
12
1 / 6 / 0
7,459
622
6,372
11,847
6,502
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
Senisi
Ah Muzen Cab
12
1 / 7 / 1
8,193
683
7,881
15,135
5,700
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Zayycamp
Lancelot
15
9 / 2 / 4
10,408
867
12,401
9,738
5,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
4 / 1 / 8
9,339
778
7,601
14,947
14,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 0 / 13
9,736
811
12,422
9,931
4,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
3
Kills
16
16
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Tiamat
Akizea
Tiamat
1
6
0
0.17
L
Ah Muzen Cab
Senisi
Ah Muzen Cab
1
7
1
0.21
W
Lancelot
Zayycamp
Lancelot
9
2
4
5.5
W
4
1
8
8
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,084
Damage
32,424
39,921
Taken
34,616
24,127
Mitigated
24,219
1,286
Healing
13,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,831
1,149
64
110
12,939
11,925
0
6,670
6,215
21,681
521
L
Tiamat
Akizea
Tiamat
6,372
831
0
1,004
11,847
6,502
6
6,127
5,674
20,723
0
L
Ah Muzen Cab
Senisi
Ah Muzen Cab
7,881
2,226
0
108
15,135
5,700
40
7,048
8,035
0
25,147
W
Lancelot
Zayycamp
Lancelot
12,401
1,158
0
3,647
9,738
5,125
481
2,894
6,512
0
53,636
W
7,601
993
0
4,604
14,947
14,383
150
5,122
9,650
18,881
446
W
12,422
1,268
0
4,753
9,931
4,711
1,450
4,639
5,140
42,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,804
Gold Earned
29,483
81
Minions Killed
187
0
Camps Cleared
0
616,415
Distance Traveled
730,306
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,152
679
17
1
0
216,008
5
L
Tiamat
7,459
622
31
3
0
196,295
0
L
Ah Muzen Cab
8,193
683
33
3
0
204,112
0
W
Lancelot
10,408
867
88
7
0
260,057
0
W
Geb
9,339
778
35
3
0
239,325
0
W
Sol
9,736
811
64
5
0
230,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role