Player Matchup

Hachiman
Hachiman
Drallib
Hachiman
Level 29
God Stats
3W - 2L
1,754 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 2
Ares
Ares
Drippinthesauce
Ares
Level 148
God Stats
9W - 14L
1,435 SR
Queue Stats
162W - 157L
1,599 Elo+
Party 2
Tiamat
Tiamat
P01ntr
Tiamat
Level 5
God Stats
2W - 1L
1,754 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 2
Cthulhu
Cthulhu
Palekaiku
Cthulhu
Level 15
God Stats
14W - 6L
1,745 SR
Queue Stats
26W - 19L
1,586 Elo+
Party 2
Cupid
Cupid
Shota22
Cupid
Level 27
God Stats
1W - 0L
1,695 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 2
Team Averages
Level 45
1,677 SR
1,675 Elo+

VS

Team Averages
Level 34
1,493 SR
1,495 Elo+
Ix Chel
Ix Chel
Beppeyo
Ix Chel
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,462 Elo+
Solo
Neith
Neith
ChubbyPanda56
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,440 Elo+
Party 1
King Arthur
King Arthur
Excuzed
King Arthur
Level 81
God Stats
4W - 2L
1,705 SR
Queue Stats
47W - 36L
1,565 Elo+
Party 1
Da Ji
Da Ji
JandoWando
Da Ji
Level 22
God Stats
1W - 4L
1,259 SR
Queue Stats
9W - 11L
1,405 Elo+
Party 1
Ymir
Ymir
Solar1107
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Drallib
Hachiman
15
8 / 2 / 9
9,864
1,409
14,160
7,810
3,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 0 / 16
9,727
1,390
10,127
10,067
11,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
P01ntr
Tiamat
14
1 / 4 / 8
8,172
1,167
4,451
7,223
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Palekaiku
Cthulhu
15
4 / 1 / 15
9,365
1,338
13,034
9,391
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
Shota22
Cupid
15
4 / 1 / 17
9,667
1,381
12,689
6,412
2,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

353

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Beppeyo
Ix Chel
12
0 / 1 / 1
6,866
981
1,003
2,385
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 3 / 3
7,502
1,072
5,016
9,757
4,832
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Excuzed
King Arthur
13
1 / 8 / 3
7,982
1,140
12,501
18,675
11,392
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
14
6 / 3 / 2
9,425
1,346
10,010
10,664
6,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Ymir
14
1 / 6 / 5
8,883
1,269
7,787
18,581
21,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
21
Kills
8
8
Deaths
21
65
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Beppeyo
Ix Chel
0
1
1
0.5
L
0
3
3
0.5
W
Hachiman
Drallib
Hachiman
8
2
9
6.25
W
4
0
16
12
L
King Arthur
Excuzed
King Arthur
1
8
3
0.31
L
Da Ji
6
3
2
2.33
W
Tiamat
P01ntr
Tiamat
1
4
8
1.25
W
Cthulhu
Palekaiku
Cthulhu
4
1
15
11.5
W
Cupid
Shota22
Cupid
4
1
17
12.5
L
Ymir
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,461
Damage
36,317
40,903
Taken
60,062
31,440
Mitigated
45,538
9,626
Healing
3,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Beppeyo
Ix Chel
1,003
76
150
50
2,385
843
0
1,049
1,297
3,621
0
L
5,016
2,296
0
375
9,757
4,832
0
4,930
4,598
0
13,487
W
Hachiman
Drallib
Hachiman
14,160
10,682
0
2,164
7,810
3,176
0
631
7,179
0
29,777
W
10,127
421
0
1,759
10,067
11,303
0
2,374
7,693
12,426
0
L
King Arthur
Excuzed
King Arthur
12,501
3,268
0
1,669
18,675
11,392
0
5,797
12,724
0
28,378
L
Da Ji
10,010
2,379
0
526
10,664
6,655
0
5,427
4,988
0
17,080
W
Tiamat
P01ntr
Tiamat
4,451
512
0
458
7,223
5,010
0
1,009
6,214
14,067
0
W
Cthulhu
Palekaiku
Cthulhu
13,034
991
530
1,382
9,391
9,313
0
3,643
5,748
22,837
3,294
W
Cupid
Shota22
Cupid
12,689
7,372
1,152
2,181
6,412
2,638
0
1,133
5,279
0
29,766
L
Ymir
7,787
1,481
0
591
18,581
21,816
0
7,596
10,596
20,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,795
Gold Earned
40,658
140
Minions Killed
103
8
Camps Cleared
4
721,148
Distance Traveled
580,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,866
981
0
0
0
37,204
0
L
Neith
7,502
1,072
31
4
0
127,515
0
W
Hachiman
9,864
1,409
36
5
3
134,983
0
W
Ares
9,727
1,390
2
0
0
163,520
0
L
King Arthur
7,982
1,140
28
4
0
146,595
0
L
Da Ji
9,425
1,346
18
3
1
140,001
0
W
Tiamat
8,172
1,167
32
5
0
126,043
0
W
Cthulhu
9,365
1,338
34
5
3
157,551
0
W
Cupid
9,667
1,381
36
5
2
139,051
0
L
Ymir
8,883
1,269
26
4
3
128,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role