Player Matchup

Jing Wei
Jing Wei
Againize
Jing Wei
Level 127
God Stats
1W - 1L
1,320 SR
Queue Stats
35W - 38L
1,514 Elo+
Party 2
King Arthur
King Arthur
ArjanSoWavy
King Arthur
Level 49
God Stats
1W - 1L
1,202 SR
Queue Stats
97W - 123L
1,402 Elo+
Solo
Awilix
Awilix
Cxrti diorr
Awilix
Level 84
God Stats
11W - 14L
1,519 SR
Queue Stats
163W - 154L
1,470 Elo+
Solo
Chang'e
Chang'e
Horangatang
Chang'e
Level 66
God Stats
15W - 12L
1,672 SR
Queue Stats
147W - 158L
1,427 Elo+
Solo
Cthulhu
Cthulhu
NarumiAsaka
Cthulhu
Level 67
God Stats
16W - 11L
1,631 SR
Queue Stats
388W - 388L
1,511 Elo+
Party 2
Team Averages
Level 79
1,469 SR
1,465 Elo+

VS

Team Averages
Level 100
1,488 SR
1,499 Elo+
Arachne
Arachne
CubchooMeNut
Arachne
Level 79
God Stats
9W - 10L
1,408 SR
Queue Stats
295W - 350L
1,447 Elo+
Party 1
Sol
Sol
PsK x ChoPPa
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 141L
1,493 Elo+
Solo
Zeus
Zeus
vx ENERGY xv
Zeus
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
257W - 269L
1,532 Elo+
Party 1
Hel
Hel
xDiamondTiara
Hel
Level 97
God Stats
26W - 19L
1,511 SR
Queue Stats
257W - 241L
1,524 Elo+
Party 3
Shiva
Shiva
xGamed__
Shiva
Level 126
God Stats
21W - 15L
1,519 SR
Queue Stats
197W - 166L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Againize
Jing Wei
11
2 / 0 / 1
6,504
591
6,698
7,500
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ArjanSoWavy
King Arthur
11
4 / 2 / 0
6,803
618
6,010
11,990
9,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
10
3 / 1 / 2
5,937
540
4,126
8,725
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Horangatang
Chang'e
11
1 / 1 / 3
6,026
548
4,329
6,014
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
NarumiAsaka
Cthulhu
10
2 / 1 / 2
6,084
553
5,783
11,762
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CubchooMeNut
Arachne
11
4 / 4 / 0
6,257
569
4,953
10,611
3,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 1
4,816
438
4,697
8,378
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 3
5,551
505
5,773
5,934
2,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 4
5,126
466
3,142
7,710
4,473
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
xGamed__
Shiva
11
1 / 3 / 0
6,316
574
6,954
9,976
5,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
12
Kills
5
5
Deaths
13
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Againize
Jing Wei
2
0
1
2.5
W
King Arthur
ArjanSoWavy
King Arthur
4
2
0
2
L
Arachne
CubchooMeNut
Arachne
4
4
0
1
W
Awilix
3
1
2
4
W
Chang'e
Horangatang
Chang'e
1
1
3
2.5
W
Cthulhu
NarumiAsaka
Cthulhu
2
1
2
3
L
0
2
1
0.25
L
0
1
3
1.5
L
0
3
4
0.67
L
Shiva
xGamed__
Shiva
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,946
Damage
25,519
45,991
Taken
42,609
24,893
Mitigated
17,696
14,495
Healing
14,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Againize
Jing Wei
6,698
4,408
0
3,293
7,500
2,740
694
2,797
4,703
0
51,567
W
King Arthur
ArjanSoWavy
King Arthur
6,010
1,089
0
1,000
11,990
9,567
0
734
11,256
0
46,160
L
Arachne
CubchooMeNut
Arachne
4,953
3,533
0
3,116
10,611
3,845
0
1,540
9,071
0
37,971
W
Awilix
4,126
1,457
0
3,442
8,725
3,129
0
1,580
7,145
0
35,400
W
Chang'e
Horangatang
Chang'e
4,329
99
920
2,851
6,014
1,999
0
2,226
3,788
42,550
1,752
W
Cthulhu
NarumiAsaka
Cthulhu
5,783
566
63
2,926
11,762
7,458
0
6,061
5,701
24,740
2,450
L
4,697
2,549
0
2,131
8,378
2,216
0
1,848
6,530
23,696
824
L
5,773
1,305
0
1,775
5,934
2,043
0
2,715
3,219
45,257
0
L
3,142
528
2,119
2,690
7,710
4,473
0
2,984
4,726
12,570
0
L
Shiva
xGamed__
Shiva
6,954
1,720
55
2,807
9,976
5,119
0
606
9,370
0
49,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
28,066
352
Minions Killed
274
0
Camps Cleared
0
1,069,722
Distance Traveled
1,019,596
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,504
591
81
7
0
205,477
2
W
King Arthur
6,803
618
78
7
0
190,761
3
L
Arachne
6,257
569
54
5
0
225,213
0
W
Awilix
5,937
540
64
6
0
244,804
0
W
Chang'e
6,026
548
81
7
0
209,625
0
W
Cthulhu
6,084
553
48
4
0
219,055
2
L
Sol
4,816
438
33
3
0
208,469
0
L
Zeus
5,551
505
76
7
0
192,968
0
L
Hel
5,126
466
18
2
0
191,230
3
L
Shiva
6,316
574
93
8
0
201,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role