Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
ColeHeartd
Nut
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 5L
1,791 Elo+
Party 2
Kuzenbo
Kuzenbo
I--Meruem--I
Kuzenbo
Level 145
God Stats
3W - 3L
1,493 SR
Queue Stats
77W - 63L
1,593 Elo+
Party 2
Vamana
Vamana
Loveurbodu
Vamana
Level 158
God Stats
18W - 9L
1,874 SR
Queue Stats
244W - 236L
1,536 Elo+
Solo
Sol
Sol
xXBluDemonsXx
Sol
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 177L
1,568 Elo+
Solo
Team Averages
Level 138
1,573 SR
1,598 Elo+

VS

Team Averages
Level 122
1,516 SR
1,527 Elo+
Arachne
Arachne
DumbThiccGrandma
Arachne
Level 70
God Stats
25W - 22L
1,622 SR
Queue Stats
64W - 63L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
Potrosaurio
Gilgamesh
Level 158
God Stats
8W - 6L
1,348 SR
Queue Stats
329W - 332L
1,454 Elo+
Party 3
Geb
Geb
Presentsumo9
Geb
Level 100
God Stats
5W - 1L
1,937 SR
Queue Stats
85W - 90L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
SelenO2730
Nu Wa
Level 157
God Stats
4W - 2L
1,312 SR
Queue Stats
223W - 216L
1,499 Elo+
Party 3
Ullr
Ullr
coulterforcex1
Ullr
Level 124
God Stats
1W - 5L
1,360 SR
Queue Stats
126W - 113L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 0 / 4
6,206
564
4,870
8,726
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
4 / 1 / 3
6,752
614
4,512
6,631
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
I--Meruem--I
Kuzenbo
9
1 / 0 / 6
6,111
556
4,269
10,286
10,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
Loveurbodu
Vamana
11
0 / 3 / 0
6,450
586
4,712
11,239
6,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 3
7,028
639
10,445
8,822
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,230
475
1,958
9,493
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gilgamesh
Potrosaurio
Gilgamesh
13
3 / 0 / 0
7,155
650
6,543
8,264
6,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
0 / 2 / 2
5,237
476
5,185
10,283
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
11
1 / 4 / 0
6,210
565
7,051
5,671
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 0
5,467
497
6,869
9,592
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
6
6
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
4
4
W
4
1
3
5.5
L
0
2
1
0.25
W
Kuzenbo
I--Meruem--I
Kuzenbo
1
0
6
4
W
Vamana
Loveurbodu
Vamana
0
3
0
0
L
Gilgamesh
Potrosaurio
Gilgamesh
3
0
0
3
L
0
2
2
0.5
L
Nu Wa
1
4
0
0.25
L
2
3
0
0.67
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,808
Damage
27,606
45,704
Taken
43,303
26,604
Mitigated
23,499
19,638
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,870
1,087
0
3,770
8,726
3,820
0
2,085
6,641
0
42,399
W
4,512
2,508
0
3,047
6,631
2,628
0
4,029
2,602
0
44,793
L
1,958
1,516
0
1,633
9,493
3,994
0
1,688
7,805
0
35,776
W
Kuzenbo
I--Meruem--I
Kuzenbo
4,269
1,961
0
3,014
10,286
10,436
7
3,992
6,294
16,947
1,629
W
Vamana
Loveurbodu
Vamana
4,712
1,651
0
4,816
11,239
6,611
0
373
9,996
0
49,721
L
Gilgamesh
Potrosaurio
Gilgamesh
6,543
2,052
0
3,842
8,264
6,134
0
0
7,437
0
54,568
L
5,185
785
0
2,417
10,283
7,713
0
6,031
4,252
14,552
0
L
Nu Wa
7,051
1,698
0
440
5,671
1,812
0
834
4,837
49,596
0
L
6,869
2,124
0
1,037
9,592
3,846
0
5,102
4,490
0
35,214
W
10,445
4,728
0
4,991
8,822
3,109
655
1,757
7,065
52,816
14,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,547
Gold Earned
29,299
388
Minions Killed
316
0
Camps Cleared
0
1,128,139
Distance Traveled
1,120,263
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,206
564
76
7
0
268,391
0
W
Nut
6,752
614
87
8
0
201,878
0
L
Arachne
5,230
475
59
5
0
225,554
0
W
Kuzenbo
6,111
556
17
2
0
245,823
0
W
Vamana
6,450
586
97
9
0
198,083
3
L
Gilgamesh
7,155
650
108
10
0
243,464
4
L
Geb
5,237
476
18
2
0
227,654
0
L
Nu Wa
6,210
565
79
7
0
209,622
0
L
Ullr
5,467
497
52
5
0
213,969
1
W
Sol
7,028
639
111
10
0
213,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role