Player Matchup

Horus
Horus
 
Horus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
PHunterino
Chronos
Level 121
God Stats
4W - 2L
1,524 SR
Queue Stats
18W - 24L
1,416 Elo+
Party 1
Ravana
Ravana
RagnarokIncoming
Ravana
Level 149
God Stats
8W - 1L
1,743 SR
Queue Stats
56W - 27L
1,677 Elo+
Solo
Jormungandr
Jormungandr
TheSexyOniiChan
Jormungandr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,421 Elo+
Party 1
Team Averages
Level 152
1,553 SR
1,503 Elo+

VS

Team Averages
Level 130
1,598 SR
1,513 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Mateusz200129
Surtr
Level 107
God Stats
38W - 40L
1,509 SR
Queue Stats
331W - 323L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
NoBeadsChad
Baron Samedi
Level 145
God Stats
5W - 2L
1,980 SR
Queue Stats
166W - 131L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
4 / 0 / 5
6,566
657
3,999
5,053
3,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
 
Ra
11
1 / 1 / 1
6,005
601
2,385
3,758
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos
PHunterino
Chronos
9
3 / 1 / 2
6,067
607
5,249
6,105
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 1
6,175
618
4,836
5,231
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
TheSexyOniiChan
Jormungandr
10
1 / 2 / 0
5,262
526
7,336
9,555
8,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
1 / 4 / 0
5,229
523
3,277
9,626
4,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
 
Ravana
9
1 / 1 / 3
5,225
523
4,741
6,168
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
 
Hachiman
7
0 / 8 / 0
4,331
433
1,426
9,796
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 2 / 0
5,785
579
5,820
12,013
6,122
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
NoBeadsChad
Baron Samedi
11
2 / 1 / 1
5,895
590
3,198
4,135
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
13
Kills
6
6
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
5
6.5
W
Ra
 
Ra
1
1
1
1.5
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
L
Ravana
 
Ravana
1
1
3
2.5
L
Hachiman
 
Hachiman
0
8
0
0
L
2
2
0
1
L
Baron Samedi
NoBeadsChad
Baron Samedi
2
1
1
2.5
W
Chronos
PHunterino
Chronos
3
1
2
4
W
4
2
1
2.25
W
Jormungandr
TheSexyOniiChan
Jormungandr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,805
Damage
18,462
29,702
Taken
41,738
17,535
Mitigated
17,401
9,108
Healing
12,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,999
1,113
184
2,759
5,053
3,482
0
593
4,203
0
13,487
W
Ra
 
Ra
2,385
113
396
1,225
3,758
1,401
0
1,353
2,259
47,220
869
L
Erlang Shen
 
Erlang Shen
3,277
1,224
0
3,715
9,626
4,734
0
3,283
6,080
0
27,575
L
Ravana
 
Ravana
4,741
1,622
0
2,486
6,168
2,310
0
630
5,527
0
32,715
L
Hachiman
 
Hachiman
1,426
1,044
0
685
9,796
2,345
44
1,496
8,186
0
20,013
L
5,820
2,094
0
3,939
12,013
6,122
0
6,473
4,828
722
43,434
L
Baron Samedi
NoBeadsChad
Baron Samedi
3,198
610
60
1,127
4,135
1,890
0
1,517
2,562
42,149
2,263
W
Chronos
PHunterino
Chronos
5,249
2,081
0
377
6,105
1,705
785
0
5,775
33,931
2,887
W
4,836
1,906
0
1,419
5,231
2,190
0
723
4,300
0
54,142
W
Jormungandr
TheSexyOniiChan
Jormungandr
7,336
2,159
0
2,748
9,555
8,757
0
512
9,043
38,965
1,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,075
Gold Earned
26,465
335
Minions Killed
279
0
Camps Cleared
0
982,516
Distance Traveled
929,771
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,566
657
15
2
0
200,568
0
W
Ra
6,005
601
91
9
0
212,392
0
L
Erlang Shen
5,229
523
47
5
0
192,158
0
L
Ravana
5,225
523
55
6
0
214,925
0
L
Hachiman
4,331
433
35
4
0
171,039
0
L
Surtr
5,785
579
64
6
0
155,871
0
L
Baron Samedi
5,895
590
78
8
0
195,778
2
W
Chronos
6,067
607
71
7
0
184,037
0
W
Ravana
6,175
618
92
9
0
212,510
0
W
Jormungandr
5,262
526
66
7
0
173,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role