Player Matchup

Shiva
Shiva
Acuostime12
Shiva
Level 127
God Stats
2W - 1L
1,869 SR
Queue Stats
541W - 551L
1,516 Elo+
Solo
Mercury
Mercury
ELCuhh4008
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,448 Elo+
Party 2
Chaac
Chaac
ImmortalSet
Chaac
Level 78
God Stats
1W - 5L
1,368 SR
Queue Stats
162W - 157L
1,463 Elo+
Party 2
Tyr
Tyr
Xbawkz420
Tyr
Level 126
God Stats
19W - 26L
1,476 SR
Queue Stats
591W - 625L
1,420 Elo+
Solo
Sylvanus
Sylvanus
xWOLFx098
Sylvanus
Level 26
God Stats
0W - 2L
1,297 SR
Queue Stats
56W - 68L
1,430 Elo+
Party 2
Team Averages
Level 77
1,502 SR
1,455 Elo+

VS

Team Averages
Level 135
1,477 SR
1,501 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Senmentsu
Artemis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 53L
1,529 Elo+
Party 1
Zhong Kui
Zhong Kui
ShakirPR
Zhong Kui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,485 Elo+
Party 1
Chang'e
Chang'e
Spartan7452
Chang'e
Level 123
God Stats
2W - 2L
1,253 SR
Queue Stats
90W - 69L
1,477 Elo+
Solo
Chaac
Chaac
Xz Bori PR
Chaac
Level 153
God Stats
2W - 2L
1,633 SR
Queue Stats
72W - 71L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
7,191
719
12,927
12,751
12,313
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
ELCuhh4008
Mercury
12
0 / 5 / 1
6,546
655
3,399
8,769
3,648
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 1
7,356
736
13,126
9,680
9,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 2
7,330
733
11,722
13,803
10,941
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
xWOLFx098
Sylvanus
13
0 / 4 / 2
7,048
705
9,686
12,665
10,612
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 1 / 11
7,831
783
8,033
8,282
4,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
Senmentsu
Artemis
16
2 / 0 / 13
8,499
850
11,201
10,016
5,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
ShakirPR
Zhong Kui
15
4 / 1 / 11
8,522
852
13,258
14,359
16,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Spartan7452
Chang'e
15
7 / 1 / 7
8,791
879
13,840
10,510
5,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
13
1 / 1 / 12
7,896
790
4,717
13,418
15,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
69
4
Kills
15
15
Deaths
4
9
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
11
6.5
L
0
1
3
1.5
L
Mercury
ELCuhh4008
Mercury
0
5
1
0.1
L
2
2
1
1.25
W
Artemis
Senmentsu
Artemis
2
0
13
8.5
W
Zhong Kui
ShakirPR
Zhong Kui
4
1
11
9.5
W
Chang'e
Spartan7452
Chang'e
7
1
7
10.5
L
2
3
2
1
W
Chaac
1
1
12
7
L
Sylvanus
xWOLFx098
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,860
Damage
51,049
57,668
Taken
56,585
46,706
Mitigated
47,197
12,723
Healing
38,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,033
4,367
0
669
8,282
4,538
758
1,467
6,815
0
17,209
L
12,927
341
4,090
3,866
12,751
12,313
0
6,183
6,568
0
20,884
L
Mercury
ELCuhh4008
Mercury
3,399
596
0
248
8,769
3,648
0
3,919
4,850
0
12,436
L
13,126
345
0
835
9,680
9,192
0
4,794
4,886
0
23,350
W
Artemis
Senmentsu
Artemis
11,201
3,748
2,556
1,774
10,016
5,495
330
1,950
8,066
0
28,518
W
Zhong Kui
ShakirPR
Zhong Kui
13,258
1,215
788
2,635
14,359
16,434
113
1,553
12,806
21,092
0
W
Chang'e
Spartan7452
Chang'e
13,840
1,072
18,530
6,575
10,510
5,417
200
1,659
8,851
23,042
0
L
11,722
372
159
1,390
13,803
10,941
0
6,261
7,542
0
16,848
W
Chaac
4,717
470
822
3,795
13,418
15,313
123
2,613
10,805
0
10,419
L
Sylvanus
xWOLFx098
Sylvanus
9,686
4,804
947
1,188
12,665
10,612
0
5,941
6,724
19,753
1,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,471
Gold Earned
41,539
87
Minions Killed
127
0
Camps Cleared
0
965,964
Distance Traveled
994,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,831
783
18
2
0
152,937
0
L
Shiva
7,191
719
22
2
0
234,472
0
L
Mercury
6,546
655
17
2
0
202,442
0
L
Chaac
7,356
736
16
2
0
180,885
0
W
Artemis
8,499
850
43
4
0
201,564
0
W
Zhong Kui
8,522
852
25
3
0
212,186
0
W
Chang'e
8,791
879
20
2
0
218,525
0
L
Tyr
7,330
733
6
1
0
194,251
0
W
Chaac
7,896
790
21
2
0
209,420
0
L
Sylvanus
7,048
705
26
3
0
153,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role