Player Matchup

Pele
Pele
CaptainDiff
Pele
Level 152
God Stats
8W - 4L
1,862 SR
Queue Stats
21W - 21L
1,588 Elo+
Party 1
Raijin
Raijin
LeStroke
Raijin
Level 129
God Stats
4W - 1L
1,898 SR
Queue Stats
22W - 17L
1,593 Elo+
Party 1
Bacchus
Bacchus
Skarrec
Bacchus
Level 222
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,522 Elo+
Party 3
Sun Wukong
Sun Wukong
Theves
Sun Wukong
Level 158
God Stats
26W - 19L
1,648 SR
Queue Stats
373W - 333L
1,607 Elo+
Party 3
Neith
Neith
Zeruc
Neith
Level 148
God Stats
1W - 1L
1,918 SR
Queue Stats
147W - 140L
1,517 Elo+
Solo
Team Averages
Level 162
1,765 SR
1,565 Elo+

VS

Team Averages
Level 145
1,430 SR
1,564 Elo+
Ra
Ra
Agtorange29
Ra
Level 124
God Stats
4W - 1L
1,469 SR
Queue Stats
458W - 399L
1,580 Elo+
Solo
Cerberus
Cerberus
IBabyNeptune
Cerberus
Level 156
God Stats
8W - 15L
1,449 SR
Queue Stats
190W - 192L
1,571 Elo+
Party 2
Kali
Kali
Righteous117
Kali
Level 86
God Stats
5W - 5L
1,500 SR
Queue Stats
270W - 245L
1,542 Elo+
Solo
Amaterasu
Amaterasu
RodrigoTM19
Amaterasu
Level 186
God Stats
3W - 2L
1,384 SR
Queue Stats
324W - 361L
1,530 Elo+
Solo
Hachiman
Hachiman
YamiEdon
Hachiman
Level 175
God Stats
2W - 0L
1,349 SR
Queue Stats
179W - 185L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,518
442
7,480
15,509
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Raijin
LeStroke
Raijin
17
2 / 3 / 0
8,877
522
8,193
9,941
3,796
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Skarrec
Bacchus
11
0 / 0 / 2
7,166
422
5,737
12,315
10,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Theves
Sun Wukong
17
0 / 0 / 0
10,407
612
21,463
13,766
7,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Zeruc
Neith
14
0 / 5 / 2
7,898
465
9,468
13,465
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 0
9,928
584
9,325
9,839
5,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cerberus
IBabyNeptune
Cerberus
14
5 / 1 / 2
8,137
479
11,759
13,744
13,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 0 / 4
8,816
519
4,075
17,483
8,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Amaterasu
RodrigoTM19
Amaterasu
17
0 / 0 / 0
10,143
597
7,476
27,739
20,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
YamiEdon
Hachiman
15
1 / 1 / 5
8,995
529
12,056
11,189
4,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
10
10
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
1
2
2
1
W
Cerberus
IBabyNeptune
Cerberus
5
1
2
6
L
Raijin
LeStroke
Raijin
2
3
0
0.67
W
1
0
4
3
W
Amaterasu
RodrigoTM19
Amaterasu
0
0
0
0
L
Bacchus
Skarrec
Bacchus
0
0
2
1
L
Sun Wukong
Theves
Sun Wukong
0
0
0
0
W
Hachiman
YamiEdon
Hachiman
1
1
5
3.5
L
Neith
Zeruc
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,341
Damage
44,691
64,996
Taken
79,994
31,585
Mitigated
53,146
20,591
Healing
38,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,325
1,040
932
5,273
9,839
5,097
1,223
5,932
3,907
84,978
1,642
L
7,480
1,395
0
5,786
15,509
5,381
0
4,667
10,842
0
66,391
W
Cerberus
IBabyNeptune
Cerberus
11,759
557
0
2,221
13,744
13,914
0
3,802
9,942
37,520
386
L
Raijin
LeStroke
Raijin
8,193
898
0
500
9,941
3,796
0
4,471
5,385
81,496
0
W
4,075
1,525
0
7,803
17,483
8,641
0
1,846
15,637
0
79,089
W
Amaterasu
RodrigoTM19
Amaterasu
7,476
4,844
0
18,048
27,739
20,774
0
0
27,739
0
97,271
L
Bacchus
Skarrec
Bacchus
5,737
1,006
0
2,661
12,315
10,850
0
5,926
6,309
21,742
758
L
Sun Wukong
Theves
Sun Wukong
21,463
8,026
0
7,607
13,766
7,848
0
0
13,766
0
118,243
W
Hachiman
YamiEdon
Hachiman
12,056
5,951
0
3,896
11,189
4,720
250
2,052
9,137
0
73,850
L
Neith
Zeruc
Neith
9,468
3,162
0
4,037
13,465
3,710
0
5,791
7,674
0
67,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,866
Gold Earned
46,019
545
Minions Killed
578
0
Camps Cleared
0
1,859,200
Distance Traveled
1,786,606
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,928
584
135
8
0
355,463
0
L
Pele
7,518
442
95
6
0
425,212
4
W
Cerberus
8,137
479
37
2
0
354,589
4
L
Raijin
8,877
522
120
7
0
334,899
4
W
Kali
8,816
519
106
6
0
394,760
0
W
Amaterasu
10,143
597
176
10
0
347,017
9
L
Bacchus
7,166
422
24
1
0
389,066
4
L
Sun Wukong
10,407
612
178
10
0
386,613
0
W
Hachiman
8,995
529
124
7
0
334,777
2
L
Neith
7,898
465
128
8
0
323,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role