Player Matchup

Hercules
Hercules
ChainsTheSecond
Hercules
Level 123
God Stats
3W - 0L
1,877 SR
Queue Stats
195W - 19L
1,914 Elo+
Party 1
Nu Wa
Nu Wa
DarkTempest97
Nu Wa
Level 29
God Stats
5W - 0L
2,068 SR
Queue Stats
5W - 0L
1,890 Elo+
Party 1
Arachne
Arachne
FutureKnight
Arachne
Level 130
God Stats
1W - 1L
1,855 SR
Queue Stats
177W - 9L
2,032 Elo+
Party 1
Team Averages
Level 94
1,933 SR
1,945 Elo+

VS

Team Averages
Level 59
1,596 SR
1,452 Elo+
Jormungandr
Jormungandr
AlonzoHarris95
Jormungandr
Level 94
God Stats
2W - 3L
1,795 SR
Queue Stats
21W - 34L
1,426 Elo+
Party 2
Kukulkan
Kukulkan
AsemRealove
Kukulkan
Level 28
God Stats
2W - 2L
1,495 SR
Queue Stats
38W - 39L
1,425 Elo+
Party 2
Jing Wei
Jing Wei
Moculje94
Jing Wei
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
5 / 2 / 6
10,482
806
13,806
16,148
18,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 1 / 9
10,515
809
8,049
7,249
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
FutureKnight
Arachne
13
5 / 0 / 8
9,734
749
6,853
12,603
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlonzoHarris95
Jormungandr
13
0 / 3 / 3
8,326
640
6,113
12,277
12,223
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
AsemRealove
Kukulkan
12
0 / 4 / 0
7,478
575
6,288
7,817
3,430
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Moculje94
Jing Wei
14
3 / 6 / 0
9,433
726
6,274
11,881
4,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AlonzoHarris95
Jormungandr
0
3
3
0.5
L
Kukulkan
AsemRealove
Kukulkan
0
4
0
0
W
Hercules
5
2
6
4
W
3
1
9
7.5
W
Arachne
FutureKnight
Arachne
5
0
8
9
L
Jing Wei
Moculje94
Jing Wei
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
18,675
36,000
Taken
31,975
30,410
Mitigated
20,418
11,607
Healing
2,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AlonzoHarris95
Jormungandr
6,113
560
180
555
12,277
12,223
0
3,312
8,516
26,535
1,156
L
Kukulkan
AsemRealove
Kukulkan
6,288
281
0
500
7,817
3,430
0
2,454
5,174
31,813
0
W
Hercules
13,806
3,776
0
4,543
16,148
18,948
568
4,364
11,784
0
31,593
W
8,049
1,864
0
173
7,249
3,001
521
4,514
2,735
56,948
1,708
W
Arachne
FutureKnight
Arachne
6,853
4,056
0
6,891
12,603
8,461
1,094
4,132
8,471
0
36,069
L
Jing Wei
Moculje94
Jing Wei
6,274
4,464
0
794
11,881
4,765
0
2,446
9,119
0
33,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,731
Gold Earned
25,237
173
Minions Killed
156
0
Camps Cleared
0
769,250
Distance Traveled
742,567
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,326
640
42
3
0
250,118
4
L
Kukulkan
7,478
575
48
4
0
234,100
2
W
Hercules
10,482
806
37
3
0
266,538
1
W
Nu Wa
10,515
809
100
8
0
232,102
0
W
Arachne
9,734
749
36
3
0
270,610
3
L
Jing Wei
9,433
726
66
5
0
258,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role