Player Matchup

Vulcan
Vulcan
Gold II
BigEasy
Vulcan
Gold II
Level 149
God Stats
20W - 11L
1,648 SR
Queue Stats
204W - 204L
1,454 MMR
Party 1
Zeus
Zeus
Gold IV
TheBorckster12
Zeus
Gold IV
Level 127
God Stats
10W - 7L
1,527 SR
Queue Stats
229W - 231L
1,448 MMR
Solo
Bellona
Bellona
Gold II
ThexCrimsonChin
Bellona
Gold II
Level 174
God Stats
10W - 5L
1,713 SR
Queue Stats
247W - 246L
1,439 MMR
Party 1
Bacchus
Bacchus
Bronze III
aceflamingo215
Bacchus
Bronze III
Level 232
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,454 MMR
Solo
Kali
Kali
Gold IV
dbills23
Kali
Gold IV
Level 148
God Stats
2W - 1L
1,289 SR
Queue Stats
68W - 62L
1,432 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 166
1,535 SR
1,445 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,497 SR
1,445 MMR
Izanami
Izanami
Bronze III
Alkalinebread
Izanami
Bronze III
Level 47
God Stats
0W - 3L
1,453 SR
Queue Stats
2W - 7L
1,431 MMR
Solo
Arachne
Arachne
Gold IV
BinxBlinx
Arachne
Gold IV
Level 191
God Stats
15W - 8L
1,666 SR
Queue Stats
137W - 133L
1,435 MMR
Solo
Eset
Eset
Silver I
Epitaphal
Eset
Silver I
Level 102
God Stats
4W - 2L
1,282 SR
Queue Stats
198W - 197L
1,474 MMR
Solo
Cthulhu
Cthulhu
Gold II
Ho_Chi_Mang
Cthulhu
Gold II
Level 167
God Stats
7W - 10L
1,476 SR
Queue Stats
112W - 104L
1,456 MMR
Solo
Ganesha
Ganesha
Gold IV
Reeperd
Ganesha
Gold IV
Level 146
God Stats
2W - 3L
1,611 SR
Queue Stats
83W - 95L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigEasy
Vulcan
18
8 / 0 / 4
12,371
687
12,870
7,108
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
5 / 0 / 2
11,004
611
13,388
8,323
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
4 / 1 / 3
11,451
636
9,795
23,390
17,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 2 / 8
9,940
552
5,691
13,059
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Kali
18
6 / 3 / 4
11,169
621
8,231
22,925
11,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ThanatosSurtrJanusAgniAo Kuang

VS

Bans
OdinAthenaThothZhong KuiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 8 / 0
7,157
398
3,982
15,693
6,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
BinxBlinx
Arachne
3
0 / 4 / 2
5,381
299
584
4,890
1,124
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Eset
15
1 / 5 / 0
8,795
489
5,811
12,886
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Ho_Chi_Mang
Cthulhu
15
3 / 2 / 1
9,530
529
8,823
10,891
9,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
Reeperd
Ganesha
11
0 / 5 / 2
7,404
411
2,823
15,547
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
24
Kills
5
6
Deaths
24
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
8
0
0.13
W
Vulcan
BigEasy
Vulcan
8
0
4
10
L
Arachne
BinxBlinx
Arachne
0
4
2
0.25
L
Eset
1
5
0
0.2
L
Cthulhu
Ho_Chi_Mang
Cthulhu
3
2
1
1.75
L
Ganesha
Reeperd
Ganesha
0
5
2
0.2
W
5
0
2
6
W
4
1
3
5.5
W
1
2
8
2.5
W
Kali
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,975
Damage
22,023
74,805
Taken
59,907
47,775
Mitigated
36,329
34,977
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,982
2,469
0
788
15,693
6,724
0
8,461
7,071
0
36,091
W
Vulcan
BigEasy
Vulcan
12,870
4,035
0
550
7,108
2,608
2,913
4,044
2,994
100,506
1,710
L
Arachne
BinxBlinx
Arachne
584
420
0
254
4,890
1,124
0
3,503
1,225
0
3,848
L
Eset
5,811
96
217
1,006
12,886
4,784
0
5,878
6,677
81,768
0
L
Cthulhu
Ho_Chi_Mang
Cthulhu
8,823
487
0
1,963
10,891
9,200
0
3,591
7,162
60,527
1,124
L
Ganesha
Reeperd
Ganesha
2,823
574
0
1,642
15,547
14,497
0
8,983
6,341
26,137
0
W
13,388
3,110
0
5,695
8,323
3,378
5,436
1,146
7,155
101,786
11,368
W
9,795
4,646
0
12,731
23,390
17,998
228
7,943
14,449
12
99,754
W
5,691
669
0
2,386
13,059
12,575
638
1,942
11,042
30,147
417
W
Kali
8,231
3,665
0
13,615
22,925
11,216
2,325
1,495
20,920
0
108,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,935
Gold Earned
38,267
689
Minions Killed
427
0
Camps Cleared
0
1,854,201
Distance Traveled
1,251,905
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,157
398
91
5
0
230,752
0
W
Vulcan
12,371
687
188
10
0
397,129
2
L
Arachne
5,381
299
7
0
0
56,234
1
L
Eset
8,795
489
172
10
0
317,275
0
L
Cthulhu
9,530
529
148
8
0
361,715
4
L
Ganesha
7,404
411
9
1
0
285,929
0
W
Zeus
11,004
611
168
9
0
313,850
2
W
Bellona
11,451
636
155
9
0
381,064
1
W
Bacchus
9,940
552
42
2
0
356,229
4
W
Kali
11,169
621
136
8
0
405,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role