Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ByZimmer
Ah Muzen Cab
Level 157
God Stats
3W - 6L
1,525 SR
Queue Stats
127W - 105L
1,565 Elo+
Solo
Thanatos
Thanatos
MoonLightPPF
Thanatos
Level 43
God Stats
11W - 13L
1,595 SR
Queue Stats
75W - 71L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
Rupan Adis
Gilgamesh
Level 153
God Stats
4W - 4L
1,766 SR
Queue Stats
133W - 169L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
TheInferiorMario
Cthulhu
Level 157
God Stats
42W - 29L
1,645 SR
Queue Stats
242W - 252L
1,522 Elo+
Party 1
Raijin
Raijin
iMac820
Raijin
Level 155
God Stats
21W - 21L
1,477 SR
Queue Stats
289W - 283L
1,551 Elo+
Solo
Team Averages
Level 133
1,602 SR
1,514 Elo+

VS

Team Averages
Level 133
1,537 SR
1,527 Elo+
Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Boise2men
Arachne
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,578 Elo+
Solo
Thoth
Thoth
PlantedSeeker55
Thoth
Level 127
God Stats
7W - 3L
1,562 SR
Queue Stats
159W - 153L
1,540 Elo+
Solo
Bellona
Bellona
Zipjack
Bellona
Level 114
God Stats
2W - 2L
1,243 SR
Queue Stats
251W - 217L
1,510 Elo+
Solo
Shiva
Shiva
asenin592
Shiva
Level 126
God Stats
5W - 3L
1,879 SR
Queue Stats
343W - 332L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ByZimmer
Ah Muzen Cab
9
1 / 1 / 0
4,871
487
742
3,830
1,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thanatos
MoonLightPPF
Thanatos
8
0 / 5 / 0
4,727
473
866
9,317
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Rupan Adis
Gilgamesh
9
0 / 3 / 0
5,335
534
2,788
8,636
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,789
579
4,427
7,019
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
iMac820
Raijin
8
0 / 5 / 1
4,736
474
1,531
7,677
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 0
6,095
610
2,704
3,179
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Boise2men
Arachne
11
9 / 2 / 3
6,857
686
5,409
8,955
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 5
6,490
649
4,734
4,382
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Zipjack
Bellona
12
2 / 0 / 4
7,409
741
6,512
7,712
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
asenin592
Shiva
9
0 / 1 / 2
5,236
524
4,298
5,951
3,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
0
2
W
Arachne
Boise2men
Arachne
9
2
3
5.25
L
Ah Muzen Cab
ByZimmer
Ah Muzen Cab
1
1
0
1
L
Thanatos
MoonLightPPF
Thanatos
0
5
0
0
W
2
0
5
4.5
L
Gilgamesh
Rupan Adis
Gilgamesh
0
3
0
0
L
1
1
1
1.5
W
Bellona
Zipjack
Bellona
2
0
4
4
W
Shiva
asenin592
Shiva
0
1
2
1
L
Raijin
iMac820
Raijin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,354
Damage
23,657
36,479
Taken
30,179
15,517
Mitigated
16,225
11,646
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,704
126
54
603
3,179
2,357
0
1,166
2,013
29,926
1,326
W
Arachne
Boise2men
Arachne
5,409
3,120
0
5,004
8,955
3,311
12
1,435
7,482
0
41,232
L
Ah Muzen Cab
ByZimmer
Ah Muzen Cab
742
547
0
550
3,830
1,134
0
1,119
2,475
0
32,678
L
Thanatos
MoonLightPPF
Thanatos
866
643
0
4,988
9,317
3,092
0
1,155
8,114
0
25,342
W
4,734
397
0
1,223
4,382
1,511
0
1,672
2,710
49,076
0
L
Gilgamesh
Rupan Adis
Gilgamesh
2,788
608
0
2,636
8,636
4,415
0
0
7,976
0
37,268
L
4,427
411
0
2,724
7,019
4,731
0
1,163
5,647
17,119
0
W
Bellona
Zipjack
Bellona
6,512
2,218
0
6,130
7,712
5,582
290
121
7,124
0
56,611
W
Shiva
asenin592
Shiva
4,298
432
220
1,105
5,951
3,464
0
2,224
3,727
0
28,722
L
Raijin
iMac820
Raijin
1,531
218
0
748
7,677
2,145
0
3,542
4,087
26,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
32,087
271
Minions Killed
346
0
Camps Cleared
0
863,203
Distance Traveled
1,064,057
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,095
610
59
6
0
207,085
0
W
Arachne
6,857
686
63
6
0
223,211
0
L
Ah Muzen Cab
4,871
487
69
7
0
138,163
0
L
Thanatos
4,727
473
60
6
0
183,017
0
W
Thoth
6,490
649
80
8
0
224,626
0
L
Gilgamesh
5,335
534
71
7
0
185,142
3
L
Cthulhu
5,789
579
17
2
0
192,811
1
W
Bellona
7,409
741
96
10
0
195,091
0
W
Shiva
5,236
524
48
5
0
214,044
1
L
Raijin
4,736
474
54
5
0
164,070
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role