Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aemak
Cthulhu
Level 153
God Stats
3W - 5L
1,497 SR
Queue Stats
61W - 54L
1,550 Elo+
Solo
Mercury
Mercury
Radoric1
Mercury
Level 159
God Stats
4W - 3L
1,420 SR
Queue Stats
137W - 117L
1,622 Elo+
Solo
Aphrodite
Aphrodite
Unvincibleshadow
Aphrodite
Level 46
God Stats
18W - 18L
1,573 SR
Queue Stats
119W - 97L
1,561 Elo+
Solo
Izanami
Izanami
YourPalioMase
Izanami
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,465 Elo+
Solo
Team Averages
Level 103
1,498 SR
1,540 Elo+

VS

Team Averages
Level 115
1,567 SR
1,656 Elo+
Guan Yu
Guan Yu
IL0VEPUNCAKE
Guan Yu
Level 129
God Stats
2W - 2L
1,557 SR
Queue Stats
169W - 132L
2,022 Elo+
Solo
Janus
Janus
Mk ultra4043
Janus
Level 108
God Stats
32W - 31L
1,473 SR
Queue Stats
587W - 512L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
T8RT0T312
Baron Samedi
Level 41
God Stats
4W - 1L
1,637 SR
Queue Stats
34W - 38L
1,490 Elo+
Solo
Danzaburou
Danzaburou
UncleJizus
Danzaburou
Level 139
God Stats
4W - 4L
1,666 SR
Queue Stats
92W - 83L
1,533 Elo+
Solo
Thanatos
Thanatos
iHinokami
Thanatos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 83L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 4 / 0
5,815
529
6,078
6,100
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Aemak
Cthulhu
12
1 / 1 / 0
6,648
604
4,192
6,993
6,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Radoric1
Mercury
10
0 / 4 / 0
5,109
464
3,769
11,002
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
8
0 / 2 / 0
5,407
492
2,926
8,810
6,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
10
0 / 3 / 0
5,302
482
5,842
6,307
2,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IL0VEPUNCAKE
Guan Yu
12
1 / 1 / 0
7,029
639
4,105
8,896
5,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 0 / 4
7,317
665
3,391
5,456
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
T8RT0T312
Baron Samedi
11
0 / 0 / 7
6,303
573
4,149
7,656
5,961
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
UncleJizus
Danzaburou
12
4 / 0 / 2
6,744
613
5,339
5,948
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
iHinokami
Thanatos
12
5 / 0 / 7
6,760
615
7,141
12,039
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
14
14
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
4
0
0
L
Cthulhu
Aemak
Cthulhu
1
1
0
1
W
Guan Yu
IL0VEPUNCAKE
Guan Yu
1
1
0
1
W
4
0
4
6
L
Mercury
Radoric1
Mercury
0
4
0
0
W
Baron Samedi
T8RT0T312
Baron Samedi
0
0
7
3.5
W
Danzaburou
UncleJizus
Danzaburou
4
0
2
5
L
Aphrodite
0
2
0
0
L
Izanami
0
3
0
0
W
Thanatos
iHinokami
Thanatos
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,807
Damage
24,125
39,212
Taken
39,995
20,390
Mitigated
20,769
14,530
Healing
25,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,078
2,427
0
1,078
6,100
2,298
0
1,588
4,512
45,065
0
L
Cthulhu
Aemak
Cthulhu
4,192
834
0
2,133
6,993
6,211
0
380
6,613
46,508
0
W
Guan Yu
IL0VEPUNCAKE
Guan Yu
4,105
760
0
3,996
8,896
5,675
0
3,308
4,855
0
59,596
W
3,391
348
0
2,124
5,456
1,771
0
3,195
1,837
51,426
518
L
Mercury
Radoric1
Mercury
3,769
1,537
0
5,643
11,002
3,697
0
1,644
9,358
0
44,072
W
Baron Samedi
T8RT0T312
Baron Samedi
4,149
524
826
3,737
7,656
5,961
0
1,560
6,096
23,401
0
W
Danzaburou
UncleJizus
Danzaburou
5,339
1,852
0
3,513
5,948
2,334
0
1,145
4,803
0
49,996
L
Aphrodite
2,926
524
558
4,192
8,810
6,174
0
2,467
6,343
20,733
0
L
Izanami
5,842
3,416
0
926
6,307
2,010
0
1,461
4,846
0
47,496
W
Thanatos
iHinokami
Thanatos
7,141
2,476
0
11,168
12,039
5,028
0
2,777
9,096
0
59,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,281
Gold Earned
34,153
380
Minions Killed
425
0
Camps Cleared
0
1,076,766
Distance Traveled
1,106,131
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,815
529
82
7
0
220,273
4
L
Cthulhu
6,648
604
108
10
0
209,220
0
W
Guan Yu
7,029
639
106
10
0
217,394
0
W
Janus
7,317
665
103
9
0
229,703
3
L
Mercury
5,109
464
69
6
0
238,584
0
W
Baron Samedi
6,303
573
22
2
0
203,451
4
W
Danzaburou
6,744
613
106
10
0
218,600
3
L
Aphrodite
5,407
492
37
3
0
205,770
4
L
Izanami
5,302
482
84
8
0
202,919
3
W
Thanatos
6,760
615
88
8
0
236,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role