Player Matchup

Atlas
Atlas
GienahCygni
Atlas
Level 67
God Stats
9W - 10L
1,549 SR
Queue Stats
932W - 957L
1,468 Elo+
Party 2
Hades
Hades
JDaBull3901
Hades
Level 68
God Stats
1W - 2L
1,757 SR
Queue Stats
120W - 154L
1,370 Elo+
Party 1
Nu Wa
Nu Wa
TheWorldPurifier
Nu Wa
Level 136
God Stats
0W - 4L
1,289 SR
Queue Stats
203W - 215L
1,464 Elo+
Party 1
Artemis
Artemis
illusion2600
Artemis
Level 147
God Stats
9W - 10L
1,387 SR
Queue Stats
742W - 782L
1,476 Elo+
Party 2
Xbalanque
Xbalanque
sPectTra
Xbalanque
Level 158
God Stats
4W - 4L
1,559 SR
Queue Stats
401W - 406L
1,416 Elo+
Solo
Team Averages
Level 115
1,508 SR
1,439 Elo+

VS

Team Averages
Level 91
1,483 SR
1,480 Elo+
Osiris
Osiris
DemonioFleur98
Osiris
Level 47
God Stats
3W - 1L
1,538 SR
Queue Stats
145W - 140L
1,539 Elo+
Solo
Nox
Nox
PsychoKitten898
Nox
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 54L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
The UPS Panda
Zhong Kui
Level 147
God Stats
10W - 8L
1,123 SR
Queue Stats
349W - 358L
1,466 Elo+
Party 3
Discordia
Discordia
chancyab
Discordia
Level 149
God Stats
8W - 3L
1,756 SR
Queue Stats
369W - 386L
1,449 Elo+
Party 3
Kuzenbo
Kuzenbo
namechanged8543
Kuzenbo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 8
8,485
849
7,092
10,956
10,796
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
2 / 5 / 6
7,320
732
6,181
9,809
5,139
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 8
7,848
785
7,506
7,531
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
illusion2600
Artemis
14
5 / 4 / 7
8,594
859
8,917
9,683
4,954
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
sPectTra
Xbalanque
15
1 / 2 / 9
8,093
809
12,435
8,582
4,457
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 9
8,618
862
9,851
13,093
11,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 7
7,816
782
4,859
8,689
5,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
The UPS Panda
Zhong Kui
15
3 / 1 / 7
8,411
841
8,190
8,444
9,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
chancyab
Discordia
15
6 / 2 / 7
9,171
917
16,538
6,911
3,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 7
7,973
797
3,143
13,427
17,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
53
13
Kills
16
16
Deaths
13
38
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
L
3
2
8
3.5
L
2
5
6
1
W
3
3
7
2.17
W
Zhong Kui
The UPS Panda
Zhong Kui
3
1
7
6.5
L
2
3
8
2
W
Discordia
chancyab
Discordia
6
2
7
4.75
L
Artemis
illusion2600
Artemis
5
4
7
2.13
W
0
3
7
1.17
L
Xbalanque
sPectTra
Xbalanque
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,131
Damage
42,581
46,561
Taken
50,564
29,201
Mitigated
47,085
14,209
Healing
18,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,851
3,186
1,258
4,073
13,093
11,516
0
6,016
7,077
0
18,825
L
7,092
2,614
2,817
3,572
10,956
10,796
0
7,187
3,555
14,118
0
L
6,181
400
464
1,476
9,809
5,139
0
5,766
3,803
10,205
1,021
W
4,859
770
1,308
1,985
8,689
5,774
0
3,652
5,037
13,648
0
W
Zhong Kui
The UPS Panda
Zhong Kui
8,190
688
783
1,569
8,444
9,235
162
3,895
4,549
23,887
0
L
7,506
2,244
406
1,204
7,531
3,855
0
6,088
1,402
13,215
566
W
Discordia
chancyab
Discordia
16,538
138
2,050
976
6,911
3,122
0
2,382
4,529
30,682
0
L
Artemis
illusion2600
Artemis
8,917
4,474
630
1,703
9,683
4,954
0
6,654
2,804
0
15,754
W
3,143
912
2,022
2,172
13,427
17,438
0
4,053
9,374
8,014
0
L
Xbalanque
sPectTra
Xbalanque
12,435
4,385
632
1,305
8,582
4,457
0
7,035
1,452
0
34,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,340
Gold Earned
41,989
115
Minions Killed
112
0
Camps Cleared
0
885,703
Distance Traveled
967,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,618
862
27
3
0
196,052
0
L
Atlas
8,485
849
18
2
0
186,387
0
L
Hades
7,320
732
17
2
0
190,391
0
W
Nox
7,816
782
18
2
0
175,199
0
W
Zhong Kui
8,411
841
31
3
0
180,242
0
L
Nu Wa
7,848
785
16
2
0
171,863
0
W
Discordia
9,171
917
33
3
0
199,048
0
L
Artemis
8,594
859
23
2
0
167,156
0
W
Kuzenbo
7,973
797
3
0
0
217,255
0
L
Xbalanque
8,093
809
41
4
0
169,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role