Player Matchup

Chronos
Chronos
Platinum I
FEYASTELLA
Chronos
Platinum I
Level 101
God Stats
1W - 2L
1,720 SR
Queue Stats
281W - 256L
1,981 MMR
Solo
Ullr
Ullr
Platinum I
PerrilloSanxe
Ullr
Platinum I
Level 80
God Stats
3W - 4L
1,556 SR
Queue Stats
52W - 40L
2,051 MMR
Party 2
Ares
Ares
Platinum II
RenoiSoin_
Ares
Platinum II
Level 142
God Stats
5W - 4L
1,655 SR
Queue Stats
543W - 545L
1,844 MMR
Party 3
Cthulhu
Cthulhu
Diamond V
temp-765174264
Cthulhu
Diamond V
Level 113
God Stats
61W - 33L
1,783 SR
Queue Stats
261W - 273L
2,017 MMR
Party 3
Lancelot
Lancelot
Platinum I
ymmirheim
Lancelot
Platinum I
Level 156
God Stats
0W - 2L
1,679 SR
Queue Stats
34W - 35L
1,939 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,679 SR
1,966 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,470 SR
1,963 MMR
Bellona
Bellona
Diamond V
GOliveiraDM
Bellona
Diamond V
Level 104
God Stats
1W - 2L
1,294 SR
Queue Stats
73W - 52L
1,888 MMR
Solo
King Arthur
King Arthur
Platinum I
K1dsleyyy
King Arthur
Platinum I
Level 193
God Stats
3W - 1L
1,253 SR
Queue Stats
217W - 204L
2,004 MMR
Solo
Ne Zha
Ne Zha
Platinum II
OmNomCookiez
Ne Zha
Platinum II
Level 149
God Stats
9W - 6L
1,589 SR
Queue Stats
104W - 79L
1,957 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
TheBoommer
Heimdallr
Diamond IV
Level 168
God Stats
6W - 8L
1,692 SR
Queue Stats
127W - 122L
1,969 MMR
Party 1
Ix Chel
Ix Chel
Diamond V
Vlaster8
Ix Chel
Diamond V
Level 156
God Stats
3W - 1L
1,524 SR
Queue Stats
145W - 131L
1,998 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FEYASTELLA
Chronos
13
0 / 2 / 0
7,073
505
3,836
11,082
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 4 / 1
7,514
537
8,049
13,878
5,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 2
6,049
432
3,352
15,788
13,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 2 / 1
7,847
561
13,176
12,786
14,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
ymmirheim
Lancelot
12
1 / 6 / 4
6,983
499
4,778
14,022
8,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ThothAh Muzen CabNeith

VS

Bans
Bake KujiraKaliOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GOliveiraDM
Bellona
15
9 / 2 / 3
8,905
636
13,548
16,208
10,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
K1dsleyyy
King Arthur
14
0 / 2 / 4
8,075
577
7,426
14,307
11,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
13
2 / 0 / 7
8,717
623
9,526
10,406
9,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Heimdallr
TheBoommer
Heimdallr
16
3 / 0 / 6
9,039
646
10,970
6,130
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Vlaster8
Ix Chel
14
5 / 2 / 5
8,589
614
11,981
8,591
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
19
19
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chronos
FEYASTELLA
Chronos
0
2
0
0
W
Bellona
GOliveiraDM
Bellona
9
2
3
5.25
W
King Arthur
K1dsleyyy
King Arthur
0
2
4
1
W
Ne Zha
2
0
7
5.5
L
3
4
1
0.88
L
0
5
2
0.2
W
Heimdallr
TheBoommer
Heimdallr
3
0
6
6
W
Ix Chel
Vlaster8
Ix Chel
5
2
5
3.75
L
2
2
1
1.25
L
Lancelot
ymmirheim
Lancelot
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,191
Damage
53,451
67,556
Taken
55,642
45,105
Mitigated
37,947
16,429
Healing
22,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
FEYASTELLA
Chronos
3,836
1,017
0
2,704
11,082
3,889
0
0
11,082
57,924
1,743
W
Bellona
GOliveiraDM
Bellona
13,548
5,619
0
6,847
16,208
10,494
0
3,425
12,593
0
73,064
W
King Arthur
K1dsleyyy
King Arthur
7,426
833
0
3,267
14,307
11,859
0
7,122
6,053
0
64,966
W
Ne Zha
9,526
2,197
0
5,521
10,406
9,184
238
3,984
6,222
0
41,943
L
8,049
1,942
0
3,080
13,878
5,505
0
4,263
9,615
0
58,251
L
3,352
417
0
2,680
15,788
13,161
0
3,553
12,235
10,390
506
W
Heimdallr
TheBoommer
Heimdallr
10,970
5,950
0
4,424
6,130
2,825
1,032
2,595
3,495
0
97,418
W
Ix Chel
Vlaster8
Ix Chel
11,981
1,740
989
993
8,591
3,585
23
1,343
7,131
59,966
878
L
13,176
1,143
511
3,894
12,786
14,020
0
2,283
10,503
60,459
1,700
L
Lancelot
ymmirheim
Lancelot
4,778
766
0
3,560
14,022
8,530
0
1,741
12,281
0
51,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,466
Gold Earned
43,325
443
Minions Killed
488
0
Camps Cleared
0
1,549,164
Distance Traveled
1,582,677
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,073
505
120
9
0
329,002
1
W
Bellona
8,905
636
93
7
0
348,180
2
W
King Arthur
8,075
577
111
8
0
292,643
2
W
Ne Zha
8,717
623
18
1
0
340,820
0
L
Ullr
7,514
537
116
8
0
296,021
0
L
Ares
6,049
432
10
1
0
280,966
3
W
Heimdallr
9,039
646
156
11
0
293,507
3
W
Ix Chel
8,589
614
110
8
0
307,527
5
L
Cthulhu
7,847
561
117
8
0
294,899
2
L
Lancelot
6,983
499
80
6
0
348,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role