Player Matchup

Mercury
Mercury
DeathChilled2
Mercury
Level 156
God Stats
1W - 2L
1,657 SR
Queue Stats
98W - 93L
1,511 Elo+
Party 1
Chernobog
Chernobog
JamieoftheNorth
Chernobog
Level 88
God Stats
0W - 2L
1,305 SR
Queue Stats
94W - 80L
1,530 Elo+
Party 1
Scylla
Scylla
Sylvaen7
Scylla
Level 125
God Stats
4W - 6L
1,268 SR
Queue Stats
285W - 269L
1,489 Elo+
Solo
Artio
Artio
paranoid-man-93
Artio
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 96L
1,591 Elo+
Solo
Loki
Loki
xTyrannical
Loki
Level 114
God Stats
55W - 34L
1,696 SR
Queue Stats
65W - 45L
1,565 Elo+
Solo
Team Averages
Level 128
1,485 SR
1,537 Elo+

VS

Team Averages
Level 109
1,426 SR
1,518 Elo+
Arachne
Arachne
DomiThicc69
Arachne
Level 108
God Stats
6W - 1L
1,500 SR
Queue Stats
137W - 122L
1,559 Elo+
Solo
Ymir
Ymir
Frostydogg33
Ymir
Level 60
God Stats
1W - 1L
1,174 SR
Queue Stats
82W - 76L
1,503 Elo+
Solo
Heimdallr
Heimdallr
Hugoat
Heimdallr
Level 125
God Stats
4W - 3L
1,685 SR
Queue Stats
232W - 282L
1,484 Elo+
Solo
Amaterasu
Amaterasu
Max2430
Amaterasu
Level 144
God Stats
14W - 11L
1,524 SR
Queue Stats
85W - 62L
1,575 Elo+
Solo
Discordia
Discordia
Meggal
Discordia
Level 109
God Stats
3W - 3L
1,248 SR
Queue Stats
42W - 44L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
2 / 2 / 1
6,998
500
6,507
13,413
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
JamieoftheNorth
Chernobog
12
0 / 4 / 2
6,684
477
5,031
11,959
4,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Sylvaen7
Scylla
12
1 / 1 / 0
7,153
511
3,745
5,102
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 2
6,342
453
4,364
14,590
12,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 0
7,995
571
10,546
14,458
5,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DomiThicc69
Arachne
14
1 / 2 / 1
7,053
504
8,585
13,125
5,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 4
7,566
540
4,894
9,974
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Hugoat
Heimdallr
13
4 / 1 / 3
8,007
572
9,853
7,154
3,218
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Max2430
Amaterasu
15
4 / 1 / 0
8,937
638
11,527
16,430
14,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Discordia
Meggal
Discordia
13
1 / 1 / 0
7,684
549
4,013
5,417
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
12
12
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
2
2
1
1.25
W
Arachne
DomiThicc69
Arachne
1
2
1
0.75
W
2
0
4
4
W
Heimdallr
Hugoat
Heimdallr
4
1
3
5.5
L
Chernobog
JamieoftheNorth
Chernobog
0
4
2
0.25
W
Amaterasu
Max2430
Amaterasu
4
1
0
4
W
Discordia
Meggal
Discordia
1
1
0
1
L
Scylla
Sylvaen7
Scylla
1
1
0
1
L
0
2
2
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,193
Damage
38,872
59,522
Taken
52,100
31,118
Mitigated
32,995
15,908
Healing
22,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
6,507
3,606
0
4,319
13,413
6,622
0
1,589
11,824
0
67,997
W
Arachne
DomiThicc69
Arachne
8,585
4,162
0
8,398
13,125
5,493
0
1,236
11,889
0
69,156
W
4,894
1,808
0
1,614
9,974
7,844
148
1,609
8,365
29,564
0
W
Heimdallr
Hugoat
Heimdallr
9,853
4,223
0
2,949
7,154
3,218
599
1,840
5,314
0
70,857
L
Chernobog
JamieoftheNorth
Chernobog
5,031
3,229
0
2,642
11,959
4,209
0
2,219
9,740
0
52,437
W
Amaterasu
Max2430
Amaterasu
11,527
4,375
0
7,600
16,430
14,536
0
889
15,541
0
74,469
W
Discordia
Meggal
Discordia
4,013
139
0
1,648
5,417
1,904
0
2,434
2,983
56,773
0
L
Scylla
Sylvaen7
Scylla
3,745
168
0
500
5,102
1,940
0
2,570
2,532
49,358
359
L
4,364
703
501
4,299
14,590
12,513
0
2,529
12,061
30,471
1,876
L
10,546
2,663
0
3,647
14,458
5,834
0
0
14,458
0
70,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,172
Gold Earned
39,247
474
Minions Killed
471
0
Camps Cleared
0
1,403,474
Distance Traveled
1,503,195
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,998
500
112
8
0
316,328
0
W
Arachne
7,053
504
100
7
0
338,196
0
W
Ymir
7,566
540
43
3
0
288,759
0
W
Heimdallr
8,007
572
104
7
0
284,438
0
L
Chernobog
6,684
477
88
6
0
250,184
1
W
Amaterasu
8,937
638
123
9
0
304,525
5
W
Discordia
7,684
549
101
7
0
287,277
4
L
Scylla
7,153
511
106
8
0
283,739
3
L
Artio
6,342
453
55
4
0
302,641
1
L
Loki
7,995
571
113
8
0
250,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role