Player Matchup

Serqet
Serqet
Platinum IV
DALT11
Serqet
Platinum IV
Level 147
God Stats
42W - 45L
1,542 SR
Queue Stats
294W - 282L
1,730 MMR
Party 4
Anhur
Anhur
Gold III
KOBECJZ
Anhur
Gold III
Level 154
God Stats
3W - 5L
1,631 SR
Queue Stats
27W - 17L
1,681 MMR
Party 3
Horus
Horus
Gold III
SvpMvrshvllLvw
Horus
Gold III
Level 106
God Stats
11W - 6L
1,761 SR
Queue Stats
146W - 147L
1,479 MMR
Party 4
Morgan Le Fay
Morgan Le Fay
Bronze III
Wiiggly
Morgan Le Fay
Bronze III
Level 126
God Stats
0W - 1L
1,797 SR
Queue Stats
1W - 1L
1,546 MMR
Solo
Cthulhu
Cthulhu
Gold V
臻珠乃茶
Cthulhu
Gold V
Level 157
God Stats
4W - 1L
1,614 SR
Queue Stats
15W - 13L
1,588 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,669 SR
1,605 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,567 SR
1,502 MMR
Ix Chel
Ix Chel
Gold I
 
Ix Chel
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Diamond III
 
Apollo
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
DesertHikari
Tyr
Gold III
Level 126
God Stats
17W - 12L
1,765 SR
Queue Stats
68W - 66L
1,523 MMR
Party 2
Achilles
Achilles
Gold III
Higokumaru
Achilles
Gold III
Level 99
God Stats
7W - 5L
1,493 SR
Queue Stats
68W - 66L
1,523 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
twitterfingers
Gilgamesh
Gold III
Level 117
God Stats
4W - 6L
1,578 SR
Queue Stats
197W - 199L
1,464 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DALT11
Serqet
10
0 / 3 / 1
5,210
474
2,517
9,455
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Anhur
KOBECJZ
Anhur
10
0 / 1 / 0
5,390
490
7,135
6,106
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,626
511
5,776
9,835
5,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Wiiggly
Morgan Le Fay
11
1 / 4 / 0
5,860
533
2,721
6,905
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
臻珠乃茶
Cthulhu
11
0 / 0 / 0
6,211
565
7,087
8,070
7,998
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Bake KujiraOdinAthenaAgni

VS

Bans
JanusBellonaThanatosRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 1 / 1
7,066
642
5,021
4,985
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
 
Apollo
10
1 / 0 / 1
5,547
504
5,152
7,957
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 0
6,877
625
4,726
10,185
7,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Higokumaru
Achilles
10
1 / 0 / 1
5,947
541
4,131
11,552
8,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
twitterfingers
Gilgamesh
12
3 / 0 / 4
6,388
581
4,326
9,968
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
9
9
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
1
2.5
W
Apollo
 
Apollo
1
0
1
1.5
L
Serqet
DALT11
Serqet
0
3
1
0.17
W
2
0
0
2
W
Achilles
Higokumaru
Achilles
1
0
1
1.5
L
Anhur
KOBECJZ
Anhur
0
1
0
0
L
0
1
0
0
L
Morgan Le Fay
Wiiggly
Morgan Le Fay
1
4
0
0.25
W
Gilgamesh
twitterfingers
Gilgamesh
3
0
4
5
L
Cthulhu
臻珠乃茶
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,236
Damage
23,356
40,371
Taken
44,647
21,768
Mitigated
24,629
14,312
Healing
18,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,021
527
321
1,099
4,985
1,695
0
1,809
2,962
50,103
1,575
W
Apollo
 
Apollo
5,152
3,444
0
4,280
7,957
2,290
0
0
7,805
0
55,269
L
Serqet
DALT11
Serqet
2,517
169
0
3,888
9,455
3,780
0
487
8,848
0
29,633
W
4,726
432
0
6,011
10,185
7,340
0
4,849
5,192
0
57,612
W
Achilles
Higokumaru
Achilles
4,131
586
0
4,228
11,552
8,722
0
0
11,404
0
20,637
L
Anhur
KOBECJZ
Anhur
7,135
5,531
0
1,745
6,106
2,306
0
0
6,106
0
57,791
L
5,776
2,331
968
3,311
9,835
5,203
0
0
9,835
0
20,859
L
Morgan Le Fay
Wiiggly
Morgan Le Fay
2,721
168
0
526
6,905
2,481
0
3,931
2,551
38,675
0
W
Gilgamesh
twitterfingers
Gilgamesh
4,326
1,358
0
2,659
9,968
4,582
0
2,172
7,532
0
50,244
L
Cthulhu
臻珠乃茶
Cthulhu
7,087
729
0
3,874
8,070
7,998
0
0
8,070
51,366
4,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
31,825
357
Minions Killed
399
0
Camps Cleared
0
1,118,430
Distance Traveled
1,175,501
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,066
642
99
9
0
217,064
0
W
Apollo
5,547
504
89
8
0
212,352
4
L
Serqet
5,210
474
57
5
0
254,419
4
W
Tyr
6,877
625
103
9
0
254,068
1
W
Achilles
5,947
541
24
2
0
233,792
0
L
Anhur
5,390
490
91
8
0
198,256
1
L
Horus
5,626
511
27
2
0
249,420
4
L
Morgan Le Fay
5,860
533
84
8
0
210,160
2
W
Gilgamesh
6,388
581
84
8
0
258,225
4
L
Cthulhu
6,211
565
98
9
0
206,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role