Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ALDOCFH97
Cupid
Level 149
God Stats
4W - 0L
1,720 SR
Queue Stats
131W - 126L
1,493 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MarechalWar
Morgan Le Fay
Level 143
God Stats
2W - 2L
1,665 SR
Queue Stats
30W - 29L
1,354 Elo+
Solo
Cthulhu
Cthulhu
TheBrians7044
Cthulhu
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 21L
1,298 Elo+
Party 3
Bastet
Bastet
brvno97
Bastet
Level 129
God Stats
3W - 4L
1,481 SR
Queue Stats
69W - 76L
1,482 Elo+
Party 3
Team Averages
Level 135
1,573 SR
1,425 Elo+

VS

Team Averages
Level 107
1,653 SR
1,492 Elo+
Zeus
Zeus
IEatApplesWitOmi
Zeus
Level 126
God Stats
16W - 12L
1,755 SR
Queue Stats
189W - 199L
1,471 Elo+
Party 1
Charybdis
Charybdis
KamaByte
Charybdis
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 71L
1,501 Elo+
Party 2
Sylvanus
Sylvanus
Quancredible
Sylvanus
Level 124
God Stats
4W - 1L
1,701 SR
Queue Stats
116W - 99L
1,554 Elo+
Party 1
Gilgamesh
Gilgamesh
subjectoneog
Gilgamesh
Level 109
God Stats
4W - 2L
1,609 SR
Queue Stats
44W - 49L
1,412 Elo+
Solo
Lancelot
Lancelot
t4tPolycule
Lancelot
Level 147
God Stats
1W - 1L
1,703 SR
Queue Stats
127W - 119L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
11 / 0 / 2
9,916
763
15,072
15,337
13,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
ALDOCFH97
Cupid
12
3 / 2 / 0
6,732
518
6,859
8,970
2,922
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
MarechalWar
Morgan Le Fay
12
2 / 2 / 3
7,574
583
2,389
7,843
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
11
0 / 0 / 6
6,717
517
7,484
10,728
8,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
brvno97
Bastet
13
1 / 2 / 3
6,935
533
7,290
13,725
6,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
6,980
537
6,258
9,042
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
KamaByte
Charybdis
10
0 / 2 / 1
5,888
453
8,278
10,233
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Quancredible
Sylvanus
10
1 / 2 / 0
6,167
474
4,144
13,751
10,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
subjectoneog
Gilgamesh
11
3 / 1 / 0
5,823
448
4,665
10,046
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
t4tPolycule
Lancelot
11
1 / 7 / 0
6,406
493
7,899
15,332
8,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
6
6
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
0
2
12
W
Cupid
ALDOCFH97
Cupid
3
2
0
1.5
L
1
5
3
0.5
L
Charybdis
KamaByte
Charybdis
0
2
1
0.25
W
Morgan Le Fay
MarechalWar
Morgan Le Fay
2
2
3
1.75
L
Sylvanus
Quancredible
Sylvanus
1
2
0
0.5
W
Cthulhu
0
0
6
3
W
Bastet
brvno97
Bastet
1
2
3
1.25
L
Gilgamesh
subjectoneog
Gilgamesh
3
1
0
3
L
Lancelot
t4tPolycule
Lancelot
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,094
Damage
31,244
56,603
Taken
58,404
33,511
Mitigated
29,934
21,955
Healing
16,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,072
4,283
0
8,468
15,337
13,279
0
1,852
13,485
723
81,378
W
Cupid
ALDOCFH97
Cupid
6,859
4,098
87
3,879
8,970
2,922
0
918
8,052
0
48,177
L
6,258
637
0
1,158
9,042
3,050
0
1,530
7,302
51,131
1,563
L
Charybdis
KamaByte
Charybdis
8,278
4,966
0
4,120
10,233
3,757
0
3,828
6,405
0
47,711
W
Morgan Le Fay
MarechalWar
Morgan Le Fay
2,389
524
0
1,034
7,843
2,947
811
3,025
4,818
46,859
817
L
Sylvanus
Quancredible
Sylvanus
4,144
1,054
2,598
4,440
13,751
10,449
0
3,456
10,219
20,631
0
W
Cthulhu
7,484
557
38
4,391
10,728
8,221
0
1,978
8,750
31,321
0
W
Bastet
brvno97
Bastet
7,290
1,752
0
4,058
13,725
6,142
0
2,340
11,385
0
64,872
L
Gilgamesh
subjectoneog
Gilgamesh
4,665
1,341
0
1,842
10,046
4,528
0
528
9,458
0
33,428
L
Lancelot
t4tPolycule
Lancelot
7,899
2,524
0
2,238
15,332
8,150
0
876
14,456
85
46,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,874
Gold Earned
31,264
428
Minions Killed
330
0
Camps Cleared
0
1,353,374
Distance Traveled
1,220,408
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,916
763
122
9
0
280,450
3
W
Cupid
6,732
518
79
6
0
236,930
0
L
Zeus
6,980
537
91
7
0
222,229
7
L
Charybdis
5,888
453
79
6
0
224,855
0
W
Morgan Le Fay
7,574
583
90
7
0
247,569
6
L
Sylvanus
6,167
474
30
2
0
238,549
3
W
Cthulhu
6,717
517
44
3
0
290,319
0
W
Bastet
6,935
533
93
7
0
298,106
0
L
Gilgamesh
5,823
448
47
4
0
276,379
0
L
Lancelot
6,406
493
83
6
0
258,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role