Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dirtybrow
Cu Chulainn
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 56L
1,455 Elo+
Solo
Merlin
Merlin
GeG Hrvatska
Merlin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 13L
1,162 Elo+
Party 1
Aphrodite
Aphrodite
Yiidak
Aphrodite
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,305 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,384 Elo+

VS

Team Averages
Level 72
1,462 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
AsmodeuS997
Morgan Le Fay
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 87L
1,317 Elo+
Solo
Bakasura
Bakasura
Chrysopelea
Bakasura
Level 63
God Stats
30W - 17L
1,676 SR
Queue Stats
119W - 94L
1,540 Elo+
Solo
Raijin
Raijin
GooseyLoosey
Raijin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,490 Elo+
Solo
Medusa
Medusa
Vesperillio
Medusa
Level 120
God Stats
1W - 0L
1,133 SR
Queue Stats
1W - 1L
1,305 Elo+
Solo
Terra
Terra
asd173123
Terra
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
37W - 35L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 6 / 1
7,356
1,051
7,476
12,269
4,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
 
Jing Wei
12
0 / 2 / 1
7,269
1,038
5,412
9,594
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Dirtybrow
Cu Chulainn
12
2 / 5 / 0
7,958
1,137
12,427
17,987
14,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
12
0 / 11 / 0
7,075
1,011
5,202
13,095
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Yiidak
Aphrodite
12
0 / 5 / 0
7,008
1,001
137
6,507
3,718
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

178

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AsmodeuS997
Morgan Le Fay
15
3 / 1 / 21
8,763
1,252
10,582
6,352
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Chrysopelea
Bakasura
16
16 / 0 / 10
10,960
1,566
16,705
8,865
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Raijin
14
3 / 1 / 16
8,796
1,257
8,633
7,293
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
15
6 / 0 / 18
9,105
1,301
11,381
5,141
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
asd173123
Terra
15
1 / 0 / 25
8,720
1,246
8,078
7,420
10,533
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
119
2
Kills
29
29
Deaths
2
2
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
6
1
0.08
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
Morgan Le Fay
AsmodeuS997
Morgan Le Fay
3
1
21
13.5
W
Bakasura
Chrysopelea
Bakasura
16
0
10
21
L
Cu Chulainn
Dirtybrow
Cu Chulainn
2
5
0
0.4
L
Merlin
0
11
0
0
W
Raijin
3
1
16
11
W
Medusa
6
0
18
15
L
Aphrodite
Yiidak
Aphrodite
0
5
0
0
W
Terra
asd173123
Terra
1
0
25
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,654
Damage
55,379
59,452
Taken
35,071
31,423
Mitigated
27,362
2,845
Healing
3,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,476
3,746
0
732
12,269
4,950
0
5,382
5,954
0
24,259
L
Jing Wei
 
Jing Wei
5,412
3,240
0
623
9,594
3,118
0
2,996
5,705
0
16,393
W
Morgan Le Fay
AsmodeuS997
Morgan Le Fay
10,582
786
0
165
6,352
3,673
0
856
5,496
20,801
0
W
Bakasura
Chrysopelea
Bakasura
16,705
11,601
0
1,936
8,865
6,637
0
1,460
7,405
0
23,857
L
Cu Chulainn
Dirtybrow
Cu Chulainn
12,427
1,894
0
959
17,987
14,844
0
8,410
8,946
0
33,946
L
Merlin
5,202
415
0
0
13,095
4,793
0
5,713
6,822
17,826
0
W
Raijin
8,633
1,152
0
0
7,293
3,852
0
1,128
6,165
23,725
0
W
Medusa
11,381
5,970
0
779
5,141
2,667
0
525
4,616
0
25,379
L
Aphrodite
Yiidak
Aphrodite
137
0
230
301
6,507
3,718
0
4,176
2,121
3,425
0
W
Terra
asd173123
Terra
8,078
699
624
493
7,420
10,533
0
1,370
6,050
13,129
1,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
46,344
136
Minions Killed
158
3
Camps Cleared
9
576,484
Distance Traveled
783,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,356
1,051
38
5
2
133,633
0
L
Jing Wei
7,269
1,038
18
3
0
153,459
0
W
Morgan Le Fay
8,763
1,252
41
6
0
146,755
0
W
Bakasura
10,960
1,566
31
4
6
185,058
0
L
Cu Chulainn
7,958
1,137
52
7
1
123,618
0
L
Merlin
7,075
1,011
20
3
0
98,976
0
W
Raijin
8,796
1,257
43
6
2
132,767
0
W
Medusa
9,105
1,301
30
4
1
160,465
0
L
Aphrodite
7,008
1,001
8
1
0
66,798
0
W
Terra
8,720
1,246
13
2
0
158,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role