Player Matchup

Vamana
Vamana
Masters
Chαse
Vamana
Masters
Level 46
God Stats
5W - 2L
1,575 SR
Queue Stats
204W - 133L
2,465 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Ix VeLoCiTyy xI
Cthulhu
Platinum I
Level 165
God Stats
111W - 84L
1,686 SR
Queue Stats
670W - 650L
1,854 MMR
Party 2
Chiron
Chiron
Diamond III
IxI AimbotZ IxI
Chiron
Diamond III
Level 158
God Stats
38W - 28L
1,782 SR
Queue Stats
398W - 348L
2,224 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,681 SR
2,181 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 168
1,603 SR
2,214 MMR
Chaac
Chaac
Diamond I
Metca
Chaac
Diamond I
Level 212
God Stats
1W - 1L
1,772 SR
Queue Stats
41W - 10L
2,363 MMR
Party 1
Vulcan
Vulcan
Masters
Shírō
Vulcan
Masters
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 20L
2,715 MMR
Party 1
Bacchus
Bacchus
Silver II
WienerClouse
Bacchus
Silver II
Level 109
God Stats
2W - 4L
1,537 SR
Queue Stats
11W - 20L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Chαse
Vamana
14
1 / 3 / 10
8,958
747
10,504
15,133
11,938
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 1 / 10
10,312
859
13,304
15,180
16,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 0 / 5
10,897
908
10,713
8,620
3,866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinAchillesKuzenboAo Kuang

VS

Bans
AnhurNe ZhaHou YiXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Metca
Chaac
13
3 / 4 / 1
8,967
747
10,723
11,992
8,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Shírō
Vulcan
12
0 / 5 / 2
7,917
660
9,443
10,510
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
WienerClouse
Bacchus
13
1 / 6 / 3
7,971
664
6,483
15,792
19,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
4
4
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
Chαse
Vamana
1
3
10
2
W
5
1
10
10
W
9
0
5
11.5
L
Chaac
Metca
Chaac
3
4
1
0.88
L
Vulcan
Shírō
Vulcan
0
5
2
0.2
L
Bacchus
WienerClouse
Bacchus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,521
Damage
26,649
38,933
Taken
38,294
32,512
Mitigated
32,999
14,245
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Chαse
Vamana
10,504
3,838
0
5,074
15,133
11,938
0
5,349
9,436
0
33,758
W
13,304
279
696
4,534
15,180
16,708
370
5,810
8,964
43,441
745
W
10,713
4,101
594
3,347
8,620
3,866
2,204
3,537
5,005
0
60,920
L
Chaac
Metca
Chaac
10,723
1,494
0
1,496
11,992
8,217
0
4,003
7,340
0
34,305
L
Vulcan
Shírō
Vulcan
9,443
2,754
0
1,717
10,510
5,052
0
4,472
5,806
32,833
610
L
Bacchus
WienerClouse
Bacchus
6,483
622
0
1,521
15,792
19,730
0
3,428
11,871
17,970
1,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
24,855
213
Minions Killed
121
0
Camps Cleared
0
760,211
Distance Traveled
650,341
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,958
747
37
3
0
265,364
1
W
Cthulhu
10,312
859
72
6
0
255,966
2
W
Chiron
10,897
908
104
9
0
238,881
0
L
Chaac
8,967
747
50
4
0
226,737
0
L
Vulcan
7,917
660
48
4
0
209,701
0
L
Bacchus
7,971
664
23
2
0
213,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role