Player Matchup

Odin
Odin
 
Odin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Augsfrogss
Loki
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,439 Elo+
Party 1
Ra
Ra
GK XI
Ra
Level 122
God Stats
10W - 10L
1,713 SR
Queue Stats
103W - 95L
1,457 Elo+
Party 1
King Arthur
King Arthur
pattykane1188
King Arthur
Level 99
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 1
Izanami
Izanami
theekfreshnessn
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 56L
1,315 Elo+
Party 1
Team Averages
Level 97
1,518 SR
1,399 Elo+

VS

Team Averages
Level 90
1,612 SR
1,456 Elo+
Sol
Sol
Davixooo
Sol
Level 69
God Stats
16W - 17L
1,490 SR
Queue Stats
67W - 58L
1,482 Elo+
Solo
Nu Wa
Nu Wa
FluidDruid420
Nu Wa
Level 103
God Stats
4W - 1L
1,557 SR
Queue Stats
38W - 50L
1,438 Elo+
Solo
Ares
Ares
Jefestone
Ares
Level 88
God Stats
20W - 11L
1,742 SR
Queue Stats
231W - 206L
1,445 Elo+
Party 2
King Arthur
King Arthur
Meglomight
King Arthur
Level 41
God Stats
2W - 0L
1,737 SR
Queue Stats
92W - 81L
1,376 Elo+
Party 2
Fenrir
Fenrir
TheLeftoverStew
Fenrir
Level 149
God Stats
1W - 4L
1,536 SR
Queue Stats
124W - 117L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 1 / 1
5,691
569
3,347
6,479
4,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 0
5,076
508
1,561
8,813
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
12
1 / 0 / 0
6,782
678
2,271
3,673
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
pattykane1188
King Arthur
8
1 / 5 / 0
5,154
515
5,853
13,395
12,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 1
5,180
518
2,436
3,864
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,397
540
2,964
5,903
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 0
6,149
615
2,923
3,881
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
10
0 / 1 / 1
5,817
582
3,723
7,489
6,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Meglomight
King Arthur
11
2 / 1 / 4
6,341
634
8,379
10,866
9,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
6 / 0 / 1
6,545
655
3,790
7,470
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
9
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
1
1.5
L
0
3
0
0
W
0
1
2
1
W
1
1
0
1
L
Ra
1
0
0
1
W
Ares
0
1
1
0.5
W
King Arthur
Meglomight
King Arthur
2
1
4
4
W
6
0
1
6.5
L
King Arthur
pattykane1188
King Arthur
1
5
0
0.2
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,468
Damage
21,779
36,224
Taken
35,609
23,302
Mitigated
22,821
10,805
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,347
603
29
2,082
6,479
4,773
0
3,338
3,141
0
22,285
L
1,561
215
0
3,606
8,813
3,049
0
721
8,092
0
41,196
W
2,964
816
0
1,947
5,903
1,940
644
0
5,903
42,298
4,627
W
2,923
460
0
500
3,881
1,284
0
1,909
1,714
45,294
508
L
Ra
2,271
0
242
1,900
3,673
1,429
0
2,339
1,334
52,519
750
W
Ares
3,723
448
46
1,386
7,489
6,484
121
0
7,489
24,379
0
W
King Arthur
Meglomight
King Arthur
8,379
1,466
0
1,887
10,866
9,592
0
0
10,866
0
39,867
W
3,790
813
0
1,743
7,470
3,521
0
92
7,366
0
42,926
L
King Arthur
pattykane1188
King Arthur
5,853
945
0
1,940
13,395
12,625
0
134
13,261
0
33,079
L
2,436
1,508
0
1,006
3,864
1,426
0
2,834
1,030
0
32,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,883
Gold Earned
30,249
309
Minions Killed
318
0
Camps Cleared
0
1,015,727
Distance Traveled
1,008,953
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,691
569
28
3
0
206,950
0
L
Loki
5,076
508
71
7
0
217,513
0
W
Sol
5,397
540
78
8
0
184,080
0
W
Nu Wa
6,149
615
95
10
0
202,248
0
L
Ra
6,782
678
107
11
0
207,071
0
W
Ares
5,817
582
26
3
0
206,810
0
W
King Arthur
6,341
634
56
6
0
207,150
0
W
Fenrir
6,545
655
63
6
0
208,665
2
L
King Arthur
5,154
515
42
4
0
192,666
0
L
Izanami
5,180
518
61
6
0
191,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role