Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
SOLOlDesireMaker
Cliodhna
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 75L
1,397 Elo+
Party 1
Hachiman
Hachiman
Ольхаст
Hachiman
Level 38
God Stats
0W - 8L
1,064 SR
Queue Stats
36W - 48L
1,348 Elo+
Solo
Team Averages
Level 59
1,413 SR
1,449 Elo+

VS

Team Averages
Level 49
1,516 SR
1,362 Elo+
Cthulhu
Cthulhu
MadaraUchihaZXC
Cthulhu
Level 11
God Stats
12W - 13L
1,456 SR
Queue Stats
17W - 17L
1,324 Elo+
Party 2
Bellona
Bellona
RTG_zFlex4Bier
Bellona
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
51W - 49L
1,438 Elo+
Solo
Sol
Sol
Sarahjanex
Sol
Level 78
God Stats
10W - 17L
1,338 SR
Queue Stats
126W - 104L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
VoopSenn
Tsukuyomi
Level 69
God Stats
10W - 3L
1,514 SR
Queue Stats
18W - 19L
1,303 Elo+
Party 2
Hachiman
Hachiman
Серёжа2281337
Hachiman
Level 17
God Stats
4W - 0L
1,773 SR
Queue Stats
18W - 19L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 0 / 0
5,790
579
2,501
4,232
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
 
Tiamat
11
0 / 0 / 0
5,502
550
4,837
6,562
5,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ymir
 
Ymir
6
0 / 3 / 0
4,360
436
1,985
8,283
4,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
4,384
438
1,059
6,756
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hachiman
8
0 / 2 / 0
4,445
445
2,975
6,979
2,240
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,489
549
4,417
5,351
3,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 0
6,798
680
4,214
9,038
8,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 0 / 0
6,657
666
1,207
4,863
1,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tsukuyomi
VoopSenn
Tsukuyomi
11
0 / 0 / 0
5,893
589
2,994
8,575
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

10
5 / 1 / 1
6,311
631
7,968
7,488
2,346
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
7
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Tiamat
 
Tiamat
0
0
0
0
L
Ymir
 
Ymir
0
3
0
0
W
1
0
5
3.5
W
0
0
0
0
L
0
2
0
0
W
0
0
0
0
W
Tsukuyomi
VoopSenn
Tsukuyomi
0
0
0
0
L
Hachiman
0
2
0
0
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,357
Damage
20,800
32,812
Taken
35,315
15,581
Mitigated
18,790
9,496
Healing
15,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,501
206
0
500
4,232
1,541
0
1,032
3,200
37,880
0
L
Tiamat
 
Tiamat
4,837
777
0
2,341
6,562
5,494
0
0
6,005
30,367
3,327
L
Ymir
 
Ymir
1,985
369
246
2,183
8,283
4,223
0
2,061
5,837
14,508
0
W
4,417
396
60
512
5,351
3,673
224
903
4,448
17,507
1,444
W
4,214
1,556
0
2,758
9,038
8,368
0
3,603
4,635
0
52,119
L
1,059
263
0
2,130
6,756
2,083
0
1,058
5,698
0
20,387
W
1,207
453
0
3,583
4,863
1,363
1,040
1,326
3,309
43,473
2,499
W
Tsukuyomi
VoopSenn
Tsukuyomi
2,994
924
0
5,681
8,575
3,040
0
879
7,590
0
56,174
L
Hachiman
2,975
1,661
0
2,096
6,979
2,240
0
833
5,997
0
21,707
W
7,968
5,178
0
3,282
7,488
2,346
463
1,044
6,444
0
38,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,481
Gold Earned
31,148
250
Minions Killed
378
0
Camps Cleared
0
915,762
Distance Traveled
947,844
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,790
579
85
9
0
204,014
0
L
Tiamat
5,502
550
75
8
0
189,500
2
L
Ymir
4,360
436
22
2
0
133,022
0
W
Cthulhu
5,489
549
18
2
0
199,882
0
W
Bellona
6,798
680
104
10
0
161,086
0
L
Cliodhna
4,384
438
38
4
0
227,065
0
W
Sol
6,657
666
95
10
0
176,651
0
W
Tsukuyomi
5,893
589
99
10
0
239,878
0
L
Hachiman
4,445
445
30
3
0
162,161
0
W
Hachiman
6,311
631
62
6
0
170,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role