Player Matchup

Kuzenbo
Kuzenbo
HunterJay8
Kuzenbo
Level 100
God Stats
4W - 3L
1,505 SR
Queue Stats
82W - 86L
1,460 Elo+
Party 2
Anhur
Anhur
Numptyy
Anhur
Level 158
God Stats
0W - 3L
1,369 SR
Queue Stats
105W - 106L
1,476 Elo+
Party 2
King Arthur
King Arthur
SirNebsalot
King Arthur
Level 85
God Stats
8W - 8L
1,450 SR
Queue Stats
163W - 159L
1,494 Elo+
Party 2
Arachne
Arachne
TAwN
Arachne
Level 107
God Stats
6W - 9L
1,467 SR
Queue Stats
155W - 137L
1,529 Elo+
Solo
Janus
Janus
Tonne95
Janus
Level 150
God Stats
2W - 5L
1,156 SR
Queue Stats
228W - 216L
1,546 Elo+
Solo
Team Averages
Level 120
1,390 SR
1,501 Elo+

VS

Team Averages
Level 145
1,651 SR
1,550 Elo+
Thanatos
Thanatos
 
Thanatos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Hippie
Medusa
Level 177
God Stats
2W - 0L
1,735 SR
Queue Stats
29W - 13L
1,694 Elo+
Solo
Cerberus
Cerberus
R1klum
Cerberus
Level 154
God Stats
2W - 0L
1,911 SR
Queue Stats
43W - 30L
1,584 Elo+
Solo
Vamana
Vamana
UnDoWarrior
Vamana
Level 122
God Stats
14W - 10L
1,609 SR
Queue Stats
55W - 56L
1,477 Elo+
Party 1
Chronos
Chronos
soup-CSSBN
Chronos
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HunterJay8
Kuzenbo
13
1 / 3 / 1
7,763
518
4,022
11,172
8,684
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Numptyy
Anhur
15
0 / 2 / 0
8,114
541
8,680
10,624
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SirNebsalot
King Arthur
15
2 / 1 / 2
9,057
604
11,892
15,189
14,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
TAwN
Arachne
14
3 / 2 / 2
7,759
517
5,712
14,447
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Tonne95
Janus
1
0 / 0 / 0
4,512
301
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
1 / 4 / 1
7,557
504
2,171
14,548
5,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Hippie
Medusa
16
5 / 1 / 2
9,365
624
11,217
9,844
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
R1klum
Cerberus
12
0 / 0 / 3
8,252
550
5,834
8,588
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
15
0 / 1 / 1
9,223
615
7,606
13,411
9,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
soup-CSSBN
Chronos
16
2 / 0 / 2
9,219
615
5,995
10,233
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
8
8
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
1
4
1
0.38
W
Medusa
Hippie
Medusa
5
1
2
6
L
Kuzenbo
HunterJay8
Kuzenbo
1
3
1
0.5
L
Anhur
Numptyy
Anhur
0
2
0
0
W
Cerberus
R1klum
Cerberus
0
0
3
1.5
L
King Arthur
SirNebsalot
King Arthur
2
1
2
3
L
Arachne
TAwN
Arachne
3
2
2
2
L
Janus
Tonne95
Janus
0
0
0
0
W
Vamana
0
1
1
0.5
W
Chronos
soup-CSSBN
Chronos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,306
Damage
32,823
51,432
Taken
56,624
33,311
Mitigated
29,083
17,705
Healing
24,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,171
330
0
10,785
14,548
5,778
235
839
13,709
0
57,185
W
Medusa
Hippie
Medusa
11,217
4,043
0
2,083
9,844
4,380
1,944
1,290
8,554
0
93,516
L
Kuzenbo
HunterJay8
Kuzenbo
4,022
1,221
0
1,312
11,172
8,684
0
4,215
6,957
38,000
0
L
Anhur
Numptyy
Anhur
8,680
4,883
0
4,825
10,624
4,079
426
4,774
5,850
0
79,730
W
Cerberus
R1klum
Cerberus
5,834
0
0
2,511
8,588
6,103
303
1,547
7,041
22,011
3,519
L
King Arthur
SirNebsalot
King Arthur
11,892
1,384
0
2,780
15,189
14,923
0
297
13,915
0
79,623
L
Arachne
TAwN
Arachne
5,712
3,842
0
8,788
14,447
5,625
0
2,344
12,064
0
64,191
L
Janus
Tonne95
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
7,606
2,910
0
6,142
13,411
9,241
493
77
13,334
0
74,468
W
Chronos
soup-CSSBN
Chronos
5,995
1,548
0
3,034
10,233
3,581
1,785
382
9,851
76,344
3,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,205
Gold Earned
43,616
410
Minions Killed
557
0
Camps Cleared
0
1,268,304
Distance Traveled
1,542,621
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,557
504
95
6
0
316,797
0
W
Medusa
9,365
624
132
9
0
296,122
0
L
Kuzenbo
7,763
518
62
4
0
320,801
4
L
Anhur
8,114
541
113
8
0
279,138
4
W
Cerberus
8,252
550
34
2
0
326,605
7
L
King Arthur
9,057
604
128
9
0
311,711
2
L
Arachne
7,759
517
107
7
0
355,038
0
L
Janus
4,512
301
0
0
0
1,616
0
W
Vamana
9,223
615
147
10
0
312,564
4
W
Chronos
9,219
615
149
10
0
290,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role