Player Matchup

Artemis
Artemis
Angel1234589
Artemis
Level 68
God Stats
4W - 0L
1,819 SR
Queue Stats
95W - 96L
1,396 Elo+
Solo
Baron Samedi
Baron Samedi
DabbyDabbaDoo
Baron Samedi
Level 48
God Stats
7W - 4L
1,595 SR
Queue Stats
49W - 50L
1,437 Elo+
Party 1
Fenrir
Fenrir
Treekangaroo500
Fenrir
Level 67
God Stats
2W - 1L
1,582 SR
Queue Stats
59W - 61L
1,447 Elo+
Party 1
Team Averages
Level 61
1,665 SR
1,427 Elo+

VS

Team Averages
Level 46
1,341 SR
1,401 Elo+
Tyr
Tyr
 
Tyr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Alexrojas1924
Hel
Level 67
God Stats
0W - 2L
1,239 SR
Queue Stats
59W - 64L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Onlysmite
Cthulhu
Level 7
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Angel1234589
Artemis
16
3 / 2 / 4
10,888
778
8,658
9,763
4,273
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
DabbyDabbaDoo
Baron Samedi
16
2 / 2 / 6
10,417
744
8,413
8,377
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
5 / 4 / 5
10,991
785
13,161
14,358
13,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
5 / 3 / 2
10,696
764
12,138
24,833
21,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 7 / 3
9,052
647
6,292
12,900
8,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Onlysmite
Cthulhu
4
0 / 0 / 0
6,670
476
0
0
0
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
7
8
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
3
2
2
L
2
7
3
0.5
W
Artemis
Angel1234589
Artemis
3
2
4
2.5
W
Baron Samedi
DabbyDabbaDoo
Baron Samedi
2
2
6
2.5
L
Cthulhu
Onlysmite
Cthulhu
0
0
0
0
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,232
Damage
18,430
32,498
Taken
37,733
22,238
Mitigated
30,265
8,495
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,138
1,503
0
5,905
24,833
21,925
0
5,349
18,836
0
55,504
L
6,292
310
1,502
2,681
12,900
8,340
0
2,619
9,811
22,789
0
W
Artemis
Angel1234589
Artemis
8,658
5,086
185
3,997
9,763
4,273
1,053
2,389
7,374
0
56,571
W
Baron Samedi
DabbyDabbaDoo
Baron Samedi
8,413
115
434
1,341
8,377
4,057
996
1,819
6,558
29,542
0
L
Cthulhu
Onlysmite
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
13,161
3,036
156
2,382
14,358
13,908
67
2,431
11,927
1,006
39,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,296
Gold Earned
26,418
168
Minions Killed
104
0
Camps Cleared
0
716,456
Distance Traveled
498,486
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,696
764
78
6
0
285,503
0
L
Hel
9,052
647
26
2
0
212,077
2
W
Artemis
10,888
778
92
7
0
228,072
0
W
Baron Samedi
10,417
744
35
3
0
267,704
0
L
Cthulhu
6,670
476
0
0
0
906
0
W
Fenrir
10,991
785
41
3
0
220,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role