Player Matchup

Odin
Odin
Amadan282
Odin
Level 43
God Stats
1W - 2L
1,185 SR
Queue Stats
72W - 84L
1,388 Elo+
Party 3
Artio
Artio
JuliPdee
Artio
Level 60
God Stats
30W - 17L
1,447 SR
Queue Stats
255W - 247L
1,350 Elo+
Party 1
Izanami
Izanami
TheFlounderer
Izanami
Level 44
God Stats
14W - 9L
1,530 SR
Queue Stats
125W - 125L
1,368 Elo+
Party 1
Ra
Ra
TheeBurningBush
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 57L
1,391 Elo+
Party 3
Nemesis
Nemesis
Yutuke
Nemesis
Level 63
God Stats
11W - 7L
1,772 SR
Queue Stats
99W - 96L
1,422 Elo+
Party 1
Team Averages
Level 55
1,487 SR
1,384 Elo+

VS

Team Averages
Level 83
1,583 SR
1,467 Elo+
Nu Wa
Nu Wa
B O N E S PL436
Nu Wa
Level 82
God Stats
4W - 1L
1,724 SR
Queue Stats
197W - 205L
1,478 Elo+
Party 2
Shiva
Shiva
Grievous PL5149
Shiva
Level 69
God Stats
7W - 6L
1,509 SR
Queue Stats
53W - 54L
1,432 Elo+
Party 2
Charybdis
Charybdis
Haku-maruwu
Charybdis
Level 123
God Stats
29W - 30L
1,399 SR
Queue Stats
203W - 188L
1,457 Elo+
Solo
Xing Tian
Xing Tian
KiLum MAN
Xing Tian
Level 75
God Stats
46W - 29L
1,796 SR
Queue Stats
273W - 278L
1,528 Elo+
Party 2
Mercury
Mercury
YikesOk
Mercury
Level 64
God Stats
4W - 6L
1,489 SR
Queue Stats
123W - 134L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
1 / 1 / 7
6,962
464
5,699
11,714
6,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
JuliPdee
Artio
11
1 / 3 / 6
6,993
466
3,384
17,904
14,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
12
2 / 1 / 5
6,742
449
8,061
6,702
2,591
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 3 / 2
8,551
570
11,621
9,464
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Yutuke
Nemesis
15
6 / 0 / 4
8,609
574
8,420
13,305
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
6,642
443
9,670
10,276
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 4 / 2
7,477
498
8,920
13,087
12,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Haku-maruwu
Charybdis
12
1 / 4 / 2
6,605
440
8,154
10,830
3,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
KiLum MAN
Xing Tian
12
3 / 2 / 2
6,691
446
9,864
13,356
12,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
YikesOk
Mercury
12
2 / 4 / 3
7,450
497
5,856
11,707
4,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
17
Kills
8
8
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
1
1
7
4.5
L
1
4
2
0.5
L
1
4
2
0.5
L
Charybdis
Haku-maruwu
Charybdis
1
4
2
0.5
W
Artio
JuliPdee
Artio
1
3
6
1.33
L
Xing Tian
KiLum MAN
Xing Tian
3
2
2
2
W
Izanami
2
1
5
4.5
W
7
3
2
2.67
L
Mercury
YikesOk
Mercury
2
4
3
0.88
W
Nemesis
Yutuke
Nemesis
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,185
Damage
42,464
59,089
Taken
59,256
34,037
Mitigated
37,233
16,460
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,699
3,119
0
2,702
11,714
6,695
300
1,402
9,621
0
28,462
L
9,670
2,765
0
625
10,276
3,636
0
6,197
3,933
49,400
0
L
8,920
852
0
1,238
13,087
12,191
31
1,214
11,873
304
48,259
L
Charybdis
Haku-maruwu
Charybdis
8,154
3,713
0
3,086
10,830
3,777
1,069
2,964
7,822
0
61,926
W
Artio
JuliPdee
Artio
3,384
341
649
4,803
17,904
14,979
0
6,458
10,563
16,670
0
L
Xing Tian
KiLum MAN
Xing Tian
9,864
402
0
3,070
13,356
12,658
112
3,066
10,198
27,411
1,376
W
Izanami
8,061
5,437
0
1,316
6,702
2,591
424
2,008
4,652
0
52,213
W
11,621
892
471
3,040
9,464
3,439
0
5,206
4,165
66,047
749
L
Mercury
YikesOk
Mercury
5,856
1,613
0
660
11,707
4,971
0
1,147
10,560
0
43,218
W
Nemesis
Yutuke
Nemesis
8,420
3,113
0
3,479
13,305
6,333
637
3,034
10,089
0
70,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,857
Gold Earned
34,865
361
Minions Killed
322
0
Camps Cleared
0
1,451,308
Distance Traveled
1,380,458
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,962
464
52
3
0
261,002
0
L
Nu Wa
6,642
443
48
3
0
262,572
0
L
Shiva
7,477
498
63
4
0
269,992
1
L
Charybdis
6,605
440
98
7
0
212,007
1
W
Artio
6,993
466
17
1
0
304,233
2
L
Xing Tian
6,691
446
30
2
0
311,384
2
W
Izanami
6,742
449
78
5
0
252,545
0
W
Ra
8,551
570
102
7
0
257,662
0
L
Mercury
7,450
497
83
6
0
324,503
0
W
Nemesis
8,609
574
112
7
0
375,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role