Player Matchup

Surtr
Surtr
Beezys
Surtr
Level 180
God Stats
2W - 5L
1,363 SR
Queue Stats
206W - 185L
1,580 Elo+
Party 1
Ne Zha
Ne Zha
DaddyOdie4U
Ne Zha
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,805 Elo+
Solo
Zeus
Zeus
Marconut2
Zeus
Level 159
God Stats
3W - 4L
1,578 SR
Queue Stats
187W - 169L
1,608 Elo+
Party 3
Neith
Neith
Twixkage
Neith
Level 158
God Stats
3W - 3L
1,629 SR
Queue Stats
188W - 157L
1,593 Elo+
Party 3
Anhur
Anhur
Yiggies
Anhur
Level 155
God Stats
7W - 7L
1,703 SR
Queue Stats
118W - 94L
1,629 Elo+
Party 1
Team Averages
Level 155
1,555 SR
1,643 Elo+

VS

Team Averages
Level 147
1,555 SR
1,591 Elo+
Osiris
Osiris
Necrofantasian
Osiris
Level 224
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 238L
1,573 Elo+
Party 2
Agni
Agni
NotDrims4
Agni
Level 11
God Stats
4W - 2L
1,451 SR
Queue Stats
30W - 19L
1,585 Elo+
Party 2
Achilles
Achilles
SinRH
Achilles
Level 135
God Stats
33W - 23L
1,647 SR
Queue Stats
291W - 231L
1,599 Elo+
Party 2
Thor
Thor
Spagotty
Thor
Level 183
God Stats
1W - 0L
1,538 SR
Queue Stats
69W - 59L
1,598 Elo+
Solo
Olorun
Olorun
Uncoolwhip
Olorun
Level 180
God Stats
2W - 2L
1,638 SR
Queue Stats
129W - 126L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Beezys
Surtr
9
1 / 2 / 1
5,464
607
7,945
10,240
6,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
7
1 / 2 / 0
4,352
484
954
6,321
1,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
12
0 / 2 / 1
6,352
706
1,291
5,154
1,668
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Twixkage
Neith
11
2 / 0 / 0
5,451
606
3,873
5,691
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Yiggies
Anhur
7
0 / 2 / 3
4,754
528
2,483
7,477
4,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,253
695
6,553
13,103
8,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Agni
11
3 / 0 / 2
5,947
661
4,013
3,135
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SinRH
Achilles
11
2 / 1 / 3
5,378
598
2,926
5,673
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
8
1 / 0 / 2
5,264
585
3,298
7,554
3,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Uncoolwhip
Olorun
10
0 / 1 / 0
5,570
619
3,404
4,156
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
8
8
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
Beezys
Surtr
1
2
1
0.75
L
Ne Zha
1
2
0
0.5
L
Zeus
0
2
1
0.25
W
2
2
0
1
W
Agni
3
0
2
4
W
Achilles
SinRH
Achilles
2
1
3
3.5
W
Thor
1
0
2
2
L
Neith
Twixkage
Neith
2
0
0
2
W
Olorun
Uncoolwhip
Olorun
0
1
0
0
L
Anhur
Yiggies
Anhur
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,546
Damage
20,194
34,883
Taken
33,621
16,799
Mitigated
17,109
12,888
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Beezys
Surtr
7,945
3,170
0
4,012
10,240
6,680
0
165
10,027
1,189
35,628
L
Ne Zha
954
104
0
997
6,321
1,941
0
911
5,292
0
21,186
L
Zeus
1,291
192
0
2,518
5,154
1,668
0
1,640
3,420
61,803
0
W
6,553
2,440
0
7,418
13,103
8,710
0
629
11,631
0
57,388
W
Agni
4,013
532
0
656
3,135
961
0
1,100
2,035
44,286
460
W
Achilles
SinRH
Achilles
2,926
716
0
3,285
5,673
2,224
0
191
5,482
0
36,490
W
Thor
3,298
899
0
2,323
7,554
3,551
0
0
7,554
0
13,132
L
Neith
Twixkage
Neith
3,873
1,659
0
3,561
5,691
2,158
0
1,581
4,084
0
47,859
W
Olorun
Uncoolwhip
Olorun
3,404
1,381
180
1,731
4,156
1,663
201
0
4,156
43,745
9,009
L
Anhur
Yiggies
Anhur
2,483
896
0
1,800
7,477
4,352
0
2,431
4,986
0
10,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,373
Gold Earned
28,412
319
Minions Killed
360
0
Camps Cleared
0
909,685
Distance Traveled
981,196
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,464
607
61
7
0
178,072
0
L
Ne Zha
4,352
484
34
4
0
179,124
0
L
Zeus
6,352
706
127
14
0
184,861
1
W
Osiris
6,253
695
102
11
0
176,689
0
W
Agni
5,947
661
83
9
0
203,022
0
W
Achilles
5,378
598
65
7
0
223,775
0
W
Thor
5,264
585
13
1
0
212,230
2
L
Neith
5,451
606
88
10
0
172,844
1
W
Olorun
5,570
619
97
11
0
165,480
0
L
Anhur
4,754
528
9
1
0
194,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role