Player Matchup

Odin
Odin
Gold II
BackdoorJezus
Odin
Gold II
Level 158
God Stats
0W - 2L
1,091 SR
Queue Stats
154W - 144L
1,527 MMR
Solo
Ares
Ares
Gold III
MIDGOD100
Ares
Gold III
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 193L
1,515 MMR
Party 1
Nu Wa
Nu Wa
Silver I
OG_LINXSTER
Nu Wa
Silver I
Level 128
God Stats
20W - 11L
1,679 SR
Queue Stats
111W - 126L
1,533 MMR
Solo
Nut
Nut
Gold IV
Peaveyyy
Nut
Gold IV
Level 125
God Stats
0W - 3L
1,567 SR
Queue Stats
101W - 103L
1,542 MMR
Party 1
Ne Zha
Ne Zha
Gold II
TheEdwinKiller
Ne Zha
Gold II
Level 158
God Stats
1W - 3L
1,508 SR
Queue Stats
109W - 111L
1,532 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,469 SR
1,530 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,586 SR
1,529 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
SwiftTemptation
Hachiman
Gold III
Level 144
God Stats
15W - 16L
1,464 SR
Queue Stats
442W - 459L
1,521 MMR
Solo
Janus
Janus
Gold IV
XRC_MACHO-_TURBO
Janus
Gold IV
Level 155
God Stats
1W - 0L
1,701 SR
Queue Stats
107W - 99L
1,529 MMR
Solo
Osiris
Osiris
Silver I
tha_brown_viper6
Osiris
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,592 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
that1tyme
Hun Batz
Bronze III
Level 163
God Stats
1W - 0L
1,767 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,116
470
3,656
9,316
7,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
10
1 / 1 / 1
5,914
455
4,812
10,346
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 2 / 2
5,946
457
5,706
4,342
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 2
6,647
511
3,301
8,497
3,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 3 / 2
5,806
447
3,394
10,659
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThanatosAnhurLokiTsukuyomi

VS

Bans
Bake KujiraAgniCthulhuAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 1 / 2
6,682
514
2,923
7,414
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
13
2 / 3 / 0
6,899
531
4,572
9,024
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
4 / 0 / 1
7,962
612
5,076
5,918
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 2 / 3
7,994
615
8,094
12,647
8,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
that1tyme
Hun Batz
13
2 / 0 / 4
7,647
588
4,192
7,779
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
10
12
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
2
1
L
2
3
0
0.67
L
Ares
1
1
1
1.5
L
0
2
2
0.5
L
1
3
2
0.67
W
Hachiman
2
3
0
0.67
L
2
3
2
1
W
4
0
1
4.5
W
2
2
3
1.75
W
Hun Batz
that1tyme
Hun Batz
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,869
Damage
24,857
43,160
Taken
42,782
25,838
Mitigated
21,687
8,357
Healing
13,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,923
395
0
1,812
7,414
4,705
96
3,091
4,323
23,417
654
L
3,656
665
0
2,515
9,316
7,807
0
255
9,019
0
31,855
L
Ares
4,812
164
0
2,241
10,346
8,875
0
2,957
7,209
19,061
1,699
L
5,706
899
0
228
4,342
1,447
0
1,718
2,424
44,590
0
L
3,301
1,899
0
2,105
8,497
3,207
63
717
7,780
0
48,078
W
Hachiman
4,572
2,674
0
2,146
9,024
3,060
10
914
8,110
0
50,749
L
3,394
1,429
0
1,268
10,659
4,502
26
1,647
8,932
0
32,991
W
5,076
89
0
1,616
5,918
2,195
73
2,979
2,939
60,466
2,388
W
8,094
3,726
0
6,069
12,647
8,433
117
2,285
10,362
0
57,500
W
Hun Batz
that1tyme
Hun Batz
4,192
1,188
0
1,365
7,779
3,294
416
1,599
6,180
0
71,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,429
Gold Earned
37,184
298
Minions Killed
426
0
Camps Cleared
0
1,185,231
Distance Traveled
1,353,779
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,682
514
33
3
0
277,763
1
L
Odin
6,116
470
52
4
0
172,151
1
L
Ares
5,914
455
24
2
0
272,768
5
L
Nu Wa
5,946
457
75
6
0
252,669
2
L
Nut
6,647
511
94
7
0
233,902
1
W
Hachiman
6,899
531
73
6
0
254,319
0
L
Ne Zha
5,806
447
53
4
0
253,741
0
W
Janus
7,962
612
119
9
0
262,710
1
W
Osiris
7,994
615
98
8
0
250,247
4
W
Hun Batz
7,647
588
103
8
0
308,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role