Player Matchup

Athena
Athena
 
Athena
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Jingsail
Tiamat
Level 105
God Stats
2W - 2L
1,429 SR
Queue Stats
53W - 51L
1,498 Elo+
Party 4
Nu Wa
Nu Wa
NU8I5
Nu Wa
Level 129
God Stats
8W - 9L
1,511 SR
Queue Stats
70W - 57L
1,591 Elo+
Party 4
Achilles
Achilles
Sheisamazing
Achilles
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 15L
1,699 Elo+
Party 1
Neith
Neith
dylanideal
Neith
Level 149
God Stats
1W - 2L
1,771 SR
Queue Stats
20W - 25L
1,506 Elo+
Party 1
Team Averages
Level 114
1,542 SR
1,559 Elo+

VS

Team Averages
Level 100
1,529 SR
1,526 Elo+
Cthulhu
Cthulhu
ArchiiiDT
Cthulhu
Level 69
God Stats
27W - 19L
1,563 SR
Queue Stats
132W - 134L
1,487 Elo+
Party 3
Skadi
Skadi
ElBomber21
Skadi
Level 55
God Stats
6W - 4L
1,582 SR
Queue Stats
128W - 132L
1,485 Elo+
Party 3
Zeus
Zeus
LunySword
Zeus
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 99L
1,541 Elo+
Party 2
Set
Set
Sparrow53421
Set
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 92L
1,564 Elo+
Party 2
Amaterasu
Amaterasu
artemis0770
Amaterasu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 55L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 3 / 2
5,952
425
3,196
9,422
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Jingsail
Tiamat
12
2 / 2 / 0
6,435
460
4,261
9,748
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nu Wa
NU8I5
Nu Wa
12
0 / 3 / 1
6,446
460
5,267
7,764
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Sheisamazing
Achilles
11
3 / 4 / 0
6,851
489
9,442
12,729
10,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
0 / 1 / 1
7,083
506
3,244
6,002
2,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArchiiiDT
Cthulhu
12
0 / 0 / 4
7,100
507
3,547
7,188
5,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
13
0 / 0 / 3
6,731
481
4,460
4,725
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zeus
14
2 / 2 / 3
8,408
601
8,966
6,760
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 0 / 3
7,947
568
5,543
11,256
6,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
artemis0770
Amaterasu
14
3 / 3 / 1
7,989
571
6,580
14,367
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
12
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
3
2
0.33
W
Cthulhu
ArchiiiDT
Cthulhu
0
0
4
2
W
Skadi
0
0
3
1.5
L
Tiamat
Jingsail
Tiamat
2
2
0
1
W
Zeus
2
2
3
1.75
L
Nu Wa
NU8I5
Nu Wa
0
3
1
0.17
L
Achilles
Sheisamazing
Achilles
3
4
0
0.75
W
7
0
3
8.5
W
Amaterasu
artemis0770
Amaterasu
3
3
1
1.17
L
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,410
Damage
29,096
45,665
Taken
44,296
28,596
Mitigated
24,372
12,521
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,196
1,143
0
1,060
9,422
9,018
0
3,442
5,973
11,408
0
W
Cthulhu
ArchiiiDT
Cthulhu
3,547
488
0
1,515
7,188
5,391
249
1,934
5,130
31,433
0
W
Skadi
4,460
2,093
0
1,490
4,725
1,863
550
1,474
3,167
0
49,933
L
Tiamat
Jingsail
Tiamat
4,261
210
0
4,445
9,748
4,610
0
3,876
5,872
39,374
0
W
Zeus
8,966
389
0
628
6,760
2,691
190
4,725
1,743
68,593
1,479
L
Nu Wa
NU8I5
Nu Wa
5,267
985
0
1,076
7,764
2,095
0
4,026
3,694
43,513
0
L
Achilles
Sheisamazing
Achilles
9,442
1,700
0
3,990
12,729
10,320
21
0
11,858
0
43,182
W
5,543
2,578
0
2,165
11,256
6,282
0
2,951
8,018
0
59,103
W
Amaterasu
artemis0770
Amaterasu
6,580
2,311
0
6,000
14,367
8,145
0
882
12,532
0
43,751
L
Neith
3,244
890
0
1,950
6,002
2,553
0
1,158
4,844
0
68,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
38,175
361
Minions Killed
417
0
Camps Cleared
0
1,350,942
Distance Traveled
1,342,400
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,952
425
15
1
0
280,064
0
W
Cthulhu
7,100
507
45
3
0
293,657
8
W
Skadi
6,731
481
89
6
0
247,162
0
L
Tiamat
6,435
460
71
5
0
286,043
0
W
Zeus
8,408
601
139
10
0
236,494
1
L
Nu Wa
6,446
460
87
6
0
277,976
3
L
Achilles
6,851
489
51
4
0
250,432
0
W
Set
7,947
568
74
5
0
310,424
4
W
Amaterasu
7,989
571
70
5
0
254,663
0
L
Neith
7,083
506
137
10
0
256,427
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role