Player Matchup

Medusa
Medusa
Dartnn
Medusa
Level 26
God Stats
33W - 23L
1,626 SR
Queue Stats
287W - 309L
1,228 Elo+
Party 1
Zeus
Zeus
Fogell Kirk
Zeus
Level 105
God Stats
20W - 16L
1,487 SR
Queue Stats
302W - 311L
1,430 Elo+
Party 1
Osiris
Osiris
JNARF
Osiris
Level 24
God Stats
4W - 1L
1,799 SR
Queue Stats
73W - 86L
1,419 Elo+
Party 1
Yemoja
Yemoja
N Royy
Yemoja
Level 25
God Stats
10W - 21L
1,296 SR
Queue Stats
27W - 62L
1,220 Elo+
Party 1
Thanatos
Thanatos
iBigNose
Thanatos
Level 39
God Stats
7W - 10L
1,349 SR
Queue Stats
117W - 109L
1,345 Elo+
Party 1
Team Averages
Level 44
1,511 SR
1,328 Elo+

VS

Team Averages
Level 73
1,286 SR
1,337 Elo+
Gilgamesh
Gilgamesh
MeirTheKnife
Gilgamesh
Level 105
God Stats
1W - 7L
1,059 SR
Queue Stats
82W - 116L
1,306 Elo+
Party 2
Bacchus
Bacchus
MikeTheWizard19
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,554 Elo+
Solo
Kali
Kali
VTV_itsik
Kali
Level 23
God Stats
0W - 2L
1,311 SR
Queue Stats
17W - 44L
1,251 Elo+
Party 2
Nu Wa
Nu Wa
omerrome2311
Nu Wa
Level 28
God Stats
5W - 9L
1,059 SR
Queue Stats
45W - 66L
1,270 Elo+
Party 2
Nut
Nut
xXSchemmiXx
Nut
Level 128
God Stats
11W - 11L
1,500 SR
Queue Stats
39W - 44L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dartnn
Medusa
10
2 / 2 / 1
5,327
444
5,774
9,267
3,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 0 / 2
7,429
619
13,145
3,243
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
JNARF
Osiris
11
1 / 1 / 3
6,374
531
6,505
12,764
8,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
N Royy
Yemoja
10
0 / 1 / 4
5,759
480
3,922
6,082
3,038
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
iBigNose
Thanatos
12
3 / 0 / 3
6,482
540
5,776
9,160
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MeirTheKnife
Gilgamesh
12
1 / 1 / 0
6,822
569
6,699
11,680
8,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 2 / 1
6,071
506
6,514
11,100
11,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
9
0 / 1 / 0
5,337
445
787
11,933
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 0
5,372
448
1,826
10,148
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 1
5,778
482
5,231
9,401
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
4
4
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dartnn
Medusa
2
2
1
1.25
W
6
0
2
7
W
Osiris
JNARF
Osiris
1
1
3
2.5
L
Gilgamesh
MeirTheKnife
Gilgamesh
1
1
0
1
L
1
2
1
0.75
W
Yemoja
N Royy
Yemoja
0
1
4
2
L
Kali
0
1
0
0
W
Thanatos
iBigNose
Thanatos
3
0
3
4.5
L
0
4
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,122
Damage
21,057
40,516
Taken
54,262
19,777
Mitigated
30,701
18,125
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dartnn
Medusa
5,774
2,233
0
494
9,267
3,386
0
3,573
5,694
0
24,182
W
13,145
3,001
0
634
3,243
1,062
116
1,547
1,696
48,955
3,301
W
Osiris
JNARF
Osiris
6,505
2,455
0
5,107
12,764
8,776
0
500
12,264
0
40,781
L
Gilgamesh
MeirTheKnife
Gilgamesh
6,699
2,041
0
1,710
11,680
8,655
0
1,465
10,119
0
47,607
L
6,514
974
0
2,146
11,100
11,408
163
2,731
8,292
24,179
1,640
W
Yemoja
N Royy
Yemoja
3,922
1,308
407
767
6,082
3,038
0
2,197
3,885
29,804
5,546
L
Kali
787
707
0
4,115
11,933
4,294
0
2,693
8,986
0
29,759
W
Thanatos
iBigNose
Thanatos
5,776
1,718
0
10,716
9,160
3,515
0
523
8,637
0
47,981
L
1,826
457
0
1,890
10,148
3,114
0
5,950
3,764
30,371
0
L
5,231
3,239
0
2,369
9,401
3,230
406
2,524
6,815
0
29,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,371
Gold Earned
29,380
307
Minions Killed
253
0
Camps Cleared
0
1,156,763
Distance Traveled
1,179,072
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,327
444
33
3
0
234,003
0
W
Zeus
7,429
619
83
7
0
242,752
6
W
Osiris
6,374
531
72
6
0
212,204
1
L
Gilgamesh
6,822
569
81
7
0
255,535
3
L
Bacchus
6,071
506
23
2
0
223,333
2
W
Yemoja
5,759
480
39
3
0
200,328
3
L
Kali
5,337
445
58
5
0
286,177
0
W
Thanatos
6,482
540
80
7
0
267,476
0
L
Nu Wa
5,372
448
43
4
0
209,609
0
L
Nut
5,778
482
48
4
0
204,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role