Player Matchup

Odin
Odin
Anime Legend
Odin
Level 124
God Stats
6W - 10L
1,472 SR
Queue Stats
113W - 114L
1,465 Elo+
Party 1
Ymir
Ymir
Gexeral
Ymir
Level 83
God Stats
2W - 5L
1,504 SR
Queue Stats
79W - 76L
1,512 Elo+
Party 3
Osiris
Osiris
ITZSTEEZ0
Osiris
Level 104
God Stats
6W - 3L
1,668 SR
Queue Stats
71W - 69L
1,458 Elo+
Party 1
Eset
Eset
SloppyGumJ0b848
Eset
Level 47
God Stats
0W - 2L
1,292 SR
Queue Stats
54W - 50L
1,494 Elo+
Party 3
Jing Wei
Jing Wei
XSpicySageX
Jing Wei
Level 43
God Stats
0W - 4L
1,776 SR
Queue Stats
132W - 133L
1,489 Elo+
Party 1
Team Averages
Level 80
1,542 SR
1,483 Elo+

VS

Team Averages
Level 113
1,525 SR
1,397 Elo+
Jing Wei
Jing Wei
CaptainLiminal
Jing Wei
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 93L
1,372 Elo+
Party 2
Surtr
Surtr
Eagle577
Surtr
Level 8
God Stats
1W - 2L
1,345 SR
Queue Stats
8W - 22L
1,418 Elo+
Party 2
Khepri
Khepri
Poppa Grizzz
Khepri
Level 143
God Stats
4W - 5L
1,486 SR
Queue Stats
40W - 86L
1,356 Elo+
Party 2
Sol
Sol
psychotic_pain_7
Sol
Level 140
God Stats
9W - 3L
1,692 SR
Queue Stats
259W - 252L
1,465 Elo+
Solo
Anubis
Anubis
zQuence
Anubis
Level 138
God Stats
5W - 2L
1,603 SR
Queue Stats
48W - 95L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,324
488
8,999
13,205
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
Gexeral
Ymir
11
1 / 1 / 2
7,254
484
4,542
10,596
8,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
ITZSTEEZ0
Osiris
15
2 / 1 / 0
8,538
569
8,641
13,271
9,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
7,010
467
3,939
7,963
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
XSpicySageX
Jing Wei
12
0 / 1 / 1
6,303
420
3,500
6,426
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
0 / 1 / 3
6,657
444
5,102
5,203
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Eagle577
Surtr
12
0 / 3 / 2
7,331
489
6,717
14,946
11,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
11
1 / 0 / 3
7,412
494
4,292
6,556
5,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
3 / 3 / 2
9,588
639
7,355
12,003
4,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
zQuence
Anubis
14
5 / 1 / 2
7,872
525
11,268
9,205
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
9
9
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
Jing Wei
0
1
3
1.5
W
Surtr
Eagle577
Surtr
0
3
2
0.33
L
Ymir
Gexeral
Ymir
1
1
2
2
L
Osiris
ITZSTEEZ0
Osiris
2
1
0
2
W
Khepri
1
0
3
2.5
L
1
4
1
0.38
L
Jing Wei
XSpicySageX
Jing Wei
0
1
1
0.5
W
3
3
2
1.33
W
Anubis
zQuence
Anubis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,621
Damage
34,734
51,461
Taken
47,913
29,797
Mitigated
28,404
13,734
Healing
16,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,999
2,795
0
2,703
13,205
5,720
0
6,783
6,329
0
54,281
W
Jing Wei
5,102
3,775
0
324
5,203
1,914
308
1,151
4,052
0
38,060
W
Surtr
Eagle577
Surtr
6,717
3,199
0
2,204
14,946
11,761
0
759
14,187
1,054
42,931
L
Ymir
Gexeral
Ymir
4,542
572
0
2,316
10,596
8,974
0
3,661
6,893
25,969
1,854
L
Osiris
ITZSTEEZ0
Osiris
8,641
3,601
0
7,391
13,271
9,871
165
3,146
9,437
0
75,420
W
Khepri
4,292
350
0
2,816
6,556
5,528
156
1,316
5,240
22,727
1,477
L
3,939
463
74
1,216
7,963
2,931
0
6,544
1,419
41,339
243
L
Jing Wei
XSpicySageX
Jing Wei
3,500
2,939
0
34
6,426
2,301
0
2,477
3,949
0
41,934
W
7,355
2,562
0
6,150
12,003
4,580
1,231
3,290
8,713
80,334
9,032
W
Anubis
zQuence
Anubis
11,268
264
0
5,078
9,205
4,621
155
1,750
7,455
58,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,429
Gold Earned
38,860
379
Minions Killed
428
0
Camps Cleared
0
1,427,311
Distance Traveled
1,383,938
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,324
488
77
5
0
335,984
0
W
Jing Wei
6,657
444
84
6
0
263,493
1
W
Surtr
7,331
489
92
6
0
249,857
1
L
Ymir
7,254
484
41
3
0
279,061
5
L
Osiris
8,538
569
119
8
0
294,790
2
W
Khepri
7,412
494
25
2
0
294,300
0
L
Eset
7,010
467
78
5
0
234,041
1
L
Jing Wei
6,303
420
64
4
0
283,435
0
W
Sol
9,588
639
154
10
0
272,327
0
W
Anubis
7,872
525
73
5
0
303,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role