Player Matchup

Discordia
Discordia
Boglor
Discordia
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,634 Elo+
Party 1
Nike
Nike
ForFrzenFangs
Nike
Level 159
God Stats
11W - 4L
1,781 SR
Queue Stats
373W - 405L
1,581 Elo+
Party 1
Ah Puch
Ah Puch
N7Reyez
Ah Puch
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
TheDunedain
Baron Samedi
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,333 Elo+
Party 1
Charybdis
Charybdis
Vaellym
Charybdis
Level 222
God Stats
4W - 3L
1,377 SR
Queue Stats
412W - 435L
1,571 Elo+
Party 1
Team Averages
Level 140
1,531 SR
1,536 Elo+

VS

Team Averages
Level 122
1,496 SR
1,543 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LEWDNEKOMAID
Izanami
Level 165
God Stats
2W - 2L
1,455 SR
Queue Stats
249W - 253L
1,574 Elo+
Solo
Mercury
Mercury
Omnique
Mercury
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 75L
1,520 Elo+
Party 2
Hera
Hera
agentsmacaho2
Hera
Level 89
God Stats
3W - 2L
1,507 SR
Queue Stats
165W - 162L
1,540 Elo+
Party 2
Artio
Artio
wcbfwfyl
Artio
Level 108
God Stats
1W - 2L
1,518 SR
Queue Stats
134W - 120L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Boglor
Discordia
16
4 / 1 / 12
8,823
882
8,920
6,819
2,971
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 2 / 12
9,841
984
10,346
12,635
10,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
N7Reyez
Ah Puch
16
4 / 1 / 16
9,226
923
10,689
8,025
3,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
TheDunedain
Baron Samedi
16
5 / 1 / 14
9,042
904
8,816
9,408
6,192
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Vaellym
Charybdis
14
3 / 1 / 12
8,482
848
7,774
5,679
2,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 3 / 0
7,883
788
8,460
8,276
4,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LEWDNEKOMAID
Izanami
14
0 / 4 / 2
7,136
714
6,618
8,818
4,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Omnique
Mercury
12
1 / 5 / 2
7,073
707
4,473
8,382
3,630
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 8 / 2
7,605
761
5,745
10,885
4,964
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
wcbfwfyl
Artio
14
0 / 4 / 2
7,244
724
3,878
13,803
14,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
14
24
Kills
6
6
Deaths
24
66
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
0
1
W
Discordia
Boglor
Discordia
4
1
12
10
W
8
2
12
7
L
Izanami
LEWDNEKOMAID
Izanami
0
4
2
0.25
W
Ah Puch
N7Reyez
Ah Puch
4
1
16
12
L
Mercury
Omnique
Mercury
1
5
2
0.4
W
Baron Samedi
TheDunedain
Baron Samedi
5
1
14
12
W
Charybdis
Vaellym
Charybdis
3
1
12
9
L
2
8
2
0.38
L
Artio
wcbfwfyl
Artio
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,545
Damage
29,174
42,566
Taken
50,164
26,023
Mitigated
31,464
21,777
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,460
125
69
713
8,276
4,223
0
3,900
4,096
27,085
0
W
Discordia
Boglor
Discordia
8,920
366
481
1,968
6,819
2,971
176
4,299
2,520
19,249
87
W
10,346
183
1,635
4,493
12,635
10,762
60
2,930
9,705
0
19,647
L
Izanami
LEWDNEKOMAID
Izanami
6,618
2,516
1,006
596
8,818
4,188
0
4,726
3,912
0
16,867
W
Ah Puch
N7Reyez
Ah Puch
10,689
242
907
2,014
8,025
3,706
1,003
4,344
3,681
32,956
291
L
Mercury
Omnique
Mercury
4,473
569
226
403
8,382
3,630
0
4,185
4,008
0
10,079
W
Baron Samedi
TheDunedain
Baron Samedi
8,816
463
4,480
4,105
9,408
6,192
201
4,884
4,524
20,614
0
W
Charybdis
Vaellym
Charybdis
7,774
4,065
639
1,055
5,679
2,392
731
1,626
4,053
0
12,330
L
5,745
950
713
539
10,885
4,964
0
7,422
3,292
12,190
0
L
Artio
wcbfwfyl
Artio
3,878
0
2,123
3,109
13,803
14,459
0
8,164
5,415
7,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,414
Gold Earned
36,941
134
Minions Killed
113
0
Camps Cleared
0
1,013,814
Distance Traveled
937,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,883
788
44
4
0
159,294
0
W
Discordia
8,823
882
26
3
0
207,564
0
W
Nike
9,841
984
19
2
0
223,462
0
L
Izanami
7,136
714
31
3
0
181,758
0
W
Ah Puch
9,226
923
49
5
0
202,667
0
L
Mercury
7,073
707
11
1
0
216,935
0
W
Baron Samedi
9,042
904
25
3
0
196,863
0
W
Charybdis
8,482
848
15
2
0
183,258
0
L
Hera
7,605
761
23
2
0
193,921
0
L
Artio
7,244
724
4
0
0
185,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role