Player Matchup

Osiris
Osiris
Burgee3236
Osiris
Level 144
God Stats
1W - 2L
1,585 SR
Queue Stats
50W - 56L
1,545 Elo+
Party 1
Cupid
Cupid
ExitusOmega
Cupid
Level 113
God Stats
1W - 2L
1,734 SR
Queue Stats
218W - 204L
1,576 Elo+
Solo
Janus
Janus
burwell73
Janus
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 18L
1,592 Elo+
Party 1
Bastet
Bastet
gaby khaleesi
Bastet
Level 123
God Stats
13W - 6L
1,424 SR
Queue Stats
150W - 151L
1,428 Elo+
Solo
Olorun
Olorun
kauanzin_sg
Olorun
Level 46
God Stats
3W - 3L
1,546 SR
Queue Stats
28W - 29L
1,472 Elo+
Solo
Team Averages
Level 103
1,558 SR
1,523 Elo+

VS

Team Averages
Level 129
1,518 SR
1,519 Elo+
Nu Wa
Nu Wa
IC1ro
Nu Wa
Level 159
God Stats
4W - 3L
1,430 SR
Queue Stats
110W - 98L
1,592 Elo+
Solo
Neith
Neith
Nixon231
Neith
Level 146
God Stats
31W - 16L
1,636 SR
Queue Stats
419W - 425L
1,457 Elo+
Party 2
Ares
Ares
OneSoul20
Ares
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
437W - 405L
1,550 Elo+
Solo
Hercules
Hercules
RYGUY33
Hercules
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,469 Elo+
Party 2
Thanatos
Thanatos
qintecarri
Thanatos
Level 47
God Stats
8W - 7L
1,522 SR
Queue Stats
20W - 16L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Burgee3236
Osiris
15
4 / 0 / 1
8,714
670
6,350
12,892
9,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 0
6,358
489
4,767
10,230
3,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Janus
burwell73
Janus
14
2 / 1 / 1
7,784
599
5,162
7,115
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 2
5,975
460
3,654
10,182
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Olorun
9
0 / 8 / 1
5,583
429
3,861
11,687
3,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
IC1ro
Nu Wa
13
0 / 2 / 3
6,992
538
5,604
7,711
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Nixon231
Neith
14
8 / 1 / 3
8,120
625
9,310
5,793
2,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
12
4 / 0 / 8
7,532
579
8,164
10,518
10,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
RYGUY33
Hercules
12
0 / 2 / 0
6,610
508
2,627
9,304
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
qintecarri
Thanatos
11
2 / 3 / 3
6,222
479
4,124
11,603
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
14
15
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Osiris
Burgee3236
Osiris
4
0
1
4.5
L
1
3
0
0.33
W
Nu Wa
IC1ro
Nu Wa
0
2
3
0.75
W
Neith
Nixon231
Neith
8
1
3
9.5
W
Ares
4
0
8
8
W
Hercules
RYGUY33
Hercules
0
2
0
0
L
Janus
burwell73
Janus
2
1
1
2.5
L
0
3
2
0.33
L
Olorun
0
8
1
0.06
W
Thanatos
qintecarri
Thanatos
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,794
Damage
29,829
52,106
Taken
44,929
22,901
Mitigated
27,149
16,820
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Burgee3236
Osiris
6,350
2,404
0
10,082
12,892
9,981
440
861
11,652
0
74,869
L
4,767
2,102
29
2,756
10,230
3,341
0
3,612
6,618
0
43,935
W
Nu Wa
IC1ro
Nu Wa
5,604
903
0
750
7,711
2,685
0
3,786
3,617
63,031
0
W
Neith
Nixon231
Neith
9,310
1,646
0
1,180
5,793
2,422
159
887
4,906
0
64,546
W
Ares
8,164
1,124
0
3,520
10,518
10,748
0
2,504
8,014
21,596
704
W
Hercules
RYGUY33
Hercules
2,627
677
0
4,553
9,304
5,920
0
0
9,304
0
50,306
L
Janus
burwell73
Janus
5,162
497
0
750
7,115
2,144
0
3,031
4,084
66,283
1,557
L
3,654
985
0
1,389
10,182
3,880
0
1,986
8,196
0
40,674
L
Olorun
3,861
1,669
580
1,234
11,687
3,555
0
4,248
7,439
20,767
267
W
Thanatos
qintecarri
Thanatos
4,124
641
0
6,144
11,603
5,374
0
1,178
10,345
0
40,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,414
Gold Earned
35,476
422
Minions Killed
381
0
Camps Cleared
0
1,299,440
Distance Traveled
1,332,243
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,714
670
128
10
0
292,222
0
L
Cupid
6,358
489
80
6
0
242,955
0
W
Nu Wa
6,992
538
107
8
0
228,824
2
W
Neith
8,120
625
95
7
0
247,435
1
W
Ares
7,532
579
25
2
0
258,016
6
W
Hercules
6,610
508
97
7
0
275,749
0
L
Janus
7,784
599
127
10
0
264,486
0
L
Bastet
5,975
460
57
4
0
282,122
0
L
Olorun
5,583
429
30
2
0
217,655
0
W
Thanatos
6,222
479
57
4
0
322,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role