Player Matchup

Baron Samedi
Baron Samedi
Axdix
Baron Samedi
Level 67
God Stats
2W - 5L
1,300 SR
Queue Stats
46W - 46L
1,436 Elo+
Party 4
Hachiman
Hachiman
BennySometimes
Hachiman
Level 5
God Stats
1W - 1L
1,725 SR
Queue Stats
2W - 2L
1,687 Elo+
Party 2
Amaterasu
Amaterasu
Kawashy_
Amaterasu
Level 35
God Stats
1W - 2L
1,503 SR
Queue Stats
14W - 23L
1,309 Elo+
Party 4
Arachne
Arachne
SHIROMO
Arachne
Level 72
God Stats
21W - 16L
1,488 SR
Queue Stats
91W - 82L
1,526 Elo+
Solo
Ganesha
Ganesha
adachondrion
Ganesha
Level 118
God Stats
0W - 1L
1,557 SR
Queue Stats
13W - 9L
1,526 Elo+
Party 2
Team Averages
Level 59
1,514 SR
1,497 Elo+

VS

Team Averages
Level 135
1,650 SR
1,467 Elo+
Cthulhu
Cthulhu
AcuteDrip717
Cthulhu
Level 107
God Stats
9W - 3L
1,678 SR
Queue Stats
191W - 180L
1,461 Elo+
Solo
Izanami
Izanami
Bóka
Izanami
Level 128
God Stats
22W - 15L
1,572 SR
Queue Stats
104W - 79L
1,482 Elo+
Party 3
Agni
Agni
HinzurSonne
Agni
Level 144
God Stats
2W - 0L
1,736 SR
Queue Stats
114W - 112L
1,460 Elo+
Party 1
Chaac
Chaac
Tupák
Chaac
Level 125
God Stats
8W - 6L
1,526 SR
Queue Stats
106W - 80L
1,482 Elo+
Party 3
Gilgamesh
Gilgamesh
fluffi95
Gilgamesh
Level 172
God Stats
9W - 7L
1,739 SR
Queue Stats
289W - 287L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Axdix
Baron Samedi
12
2 / 3 / 1
6,408
534
3,408
6,730
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
8
1 / 4 / 1
5,050
421
4,643
8,926
2,547
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Kawashy_
Amaterasu
10
0 / 2 / 1
5,322
444
2,945
11,750
6,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Arachne
SHIROMO
Arachne
10
1 / 2 / 2
5,766
481
4,927
11,589
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ganesha
adachondrion
Ganesha
8
0 / 1 / 1
5,254
438
2,266
9,074
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AcuteDrip717
Cthulhu
11
2 / 0 / 0
6,877
573
7,354
7,138
7,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Bóka
Izanami
10
0 / 1 / 5
5,921
493
7,677
6,180
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 1
7,293
608
4,901
6,895
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
Tupák
Chaac
10
4 / 1 / 0
6,197
516
7,052
7,869
5,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
fluffi95
Gilgamesh
15
3 / 0 / 2
7,372
614
5,879
12,213
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
12
12
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AcuteDrip717
Cthulhu
2
0
0
2
L
Baron Samedi
Axdix
Baron Samedi
2
3
1
0.83
L
Hachiman
1
4
1
0.38
W
Izanami
Bóka
Izanami
0
1
5
2.5
W
3
3
1
1.17
L
Amaterasu
Kawashy_
Amaterasu
0
2
1
0.25
L
Arachne
SHIROMO
Arachne
1
2
2
1
W
Chaac
Tupák
Chaac
4
1
0
4
L
Ganesha
adachondrion
Ganesha
0
1
1
0.5
W
Gilgamesh
fluffi95
Gilgamesh
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,189
Damage
32,863
48,069
Taken
40,295
23,873
Mitigated
24,340
11,750
Healing
14,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AcuteDrip717
Cthulhu
7,354
1,084
0
2,610
7,138
7,570
0
0
7,138
46,405
0
L
Baron Samedi
Axdix
Baron Samedi
3,408
566
126
1,930
6,730
3,311
0
3,476
2,873
42,414
0
L
Hachiman
4,643
3,233
0
811
8,926
2,547
0
0
8,926
0
16,879
W
Izanami
Bóka
Izanami
7,677
5,107
0
1,353
6,180
2,366
555
847
5,333
0
42,795
W
4,901
279
0
2,016
6,895
2,530
704
3,107
3,788
50,597
0
L
Amaterasu
Kawashy_
Amaterasu
2,945
949
0
3,437
11,750
6,892
0
7,025
4,711
0
26,237
L
Arachne
SHIROMO
Arachne
4,927
3,867
0
3,624
11,589
4,950
0
1,252
10,230
0
36,461
W
Chaac
Tupák
Chaac
7,052
928
0
1,795
7,869
5,406
0
1,233
6,636
0
32,201
L
Ganesha
adachondrion
Ganesha
2,266
240
0
1,822
9,074
6,173
0
0
9,074
17,215
0
W
Gilgamesh
fluffi95
Gilgamesh
5,879
1,458
0
6,371
12,213
6,468
0
487
11,726
0
82,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,800
Gold Earned
33,660
221
Minions Killed
403
0
Camps Cleared
0
1,219,833
Distance Traveled
1,150,964
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,877
573
80
7
0
234,389
0
L
Baron Samedi
6,408
534
66
6
0
204,881
0
L
Hachiman
5,050
421
45
4
0
239,660
0
W
Izanami
5,921
493
67
6
0
214,371
1
W
Agni
7,293
608
91
8
0
213,628
2
L
Amaterasu
5,322
444
44
4
0
253,422
0
L
Arachne
5,766
481
62
5
0
262,047
0
W
Chaac
6,197
516
31
3
0
228,935
0
L
Ganesha
5,254
438
4
0
0
259,823
2
W
Gilgamesh
7,372
614
134
11
0
259,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role