Player Matchup

Artio
Artio
Acidokio
Artio
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 21L
1,581 Elo+
Party 3
Ah Puch
Ah Puch
Aramasa13
Ah Puch
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,410 Elo+
Party 3
Hachiman
Hachiman
Maskof96
Hachiman
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 124L
1,432 Elo+
Solo
Bakasura
Bakasura
Zubattsu
Bakasura
Level 49
God Stats
0W - 2L
1,259 SR
Queue Stats
41W - 33L
1,507 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ГомоГомоЗек
Cu Chulainn
Level 21
God Stats
0W - 2L
1,255 SR
Queue Stats
6W - 14L
1,313 Elo+
Party 3
Team Averages
Level 52
1,403 SR
1,448 Elo+

VS

Team Averages
Level 120
1,439 SR
1,511 Elo+
Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AigleLeader1119
Sol
Level 142
God Stats
2W - 2L
1,297 SR
Queue Stats
116W - 140L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
KA_Oracle
Sun Wukong
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,551 Elo+
Party 1
Kuzenbo
Kuzenbo
PgxMeru
Kuzenbo
Level 87
God Stats
2W - 1L
1,311 SR
Queue Stats
214W - 161L
1,543 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SpecTre0016
Morgan Le Fay
Level 122
God Stats
1W - 0L
1,585 SR
Queue Stats
4W - 2L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Acidokio
Artio
14
0 / 6 / 10
8,919
686
7,024
17,990
22,866
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
Aramasa13
Ah Puch
18
5 / 6 / 7
10,538
811
26,418
13,209
6,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Maskof96
Hachiman
15
3 / 5 / 4
9,187
707
12,680
12,794
6,231
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Zubattsu
Bakasura
16
5 / 7 / 3
10,151
781
12,266
17,147
16,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 5
8,024
617
4,938
12,525
13,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
7 / 4 / 10
10,773
829
12,215
10,749
5,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
3 / 0 / 15
10,048
773
10,233
10,065
4,050
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
KA_Oracle
Sun Wukong
18
7 / 4 / 15
11,608
893
12,910
17,542
17,384
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
PgxMeru
Kuzenbo
17
4 / 1 / 14
10,927
841
10,379
20,335
19,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
SpecTre0016
Morgan Le Fay
17
9 / 4 / 12
11,181
860
15,096
14,139
6,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
13
Kills
30
30
Deaths
13
29
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
7
4
10
3
L
Artio
Acidokio
Artio
0
6
10
0.83
W
3
0
15
10.5
L
Ah Puch
Aramasa13
Ah Puch
5
6
7
1.42
W
Sun Wukong
KA_Oracle
Sun Wukong
7
4
15
3.63
L
Hachiman
Maskof96
Hachiman
3
5
4
1
W
Kuzenbo
PgxMeru
Kuzenbo
4
1
14
11
W
Morgan Le Fay
SpecTre0016
Morgan Le Fay
9
4
12
3.75
L
Bakasura
Zubattsu
Bakasura
5
7
3
0.93
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,326
Damage
60,833
73,665
Taken
72,830
65,612
Mitigated
52,286
14,439
Healing
31,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
12,215
594
2,266
2,026
10,749
5,140
308
4,278
5,237
17,132
0
L
Artio
Acidokio
Artio
7,024
1,451
3,029
2,990
17,990
22,866
0
10,917
6,845
12,036
0
W
10,233
1,848
5,220
5,357
10,065
4,050
1,396
4,910
4,793
29,974
0
L
Ah Puch
Aramasa13
Ah Puch
26,418
303
621
829
13,209
6,544
0
8,071
4,882
49,531
359
W
Sun Wukong
KA_Oracle
Sun Wukong
12,910
4,069
672
1,950
17,542
17,384
2,446
7,801
8,278
0
35,141
L
Hachiman
Maskof96
Hachiman
12,680
6,546
718
2,673
12,794
6,231
588
9,194
3,434
0
29,720
W
Kuzenbo
PgxMeru
Kuzenbo
10,379
4,761
3,000
9,027
20,335
19,332
508
9,381
9,298
14,777
391
W
Morgan Le Fay
SpecTre0016
Morgan Le Fay
15,096
1,793
1,056
1,322
14,139
6,380
2,223
7,563
5,393
35,342
0
L
Bakasura
Zubattsu
Bakasura
12,266
5,716
48
2,493
17,147
16,841
0
10,462
6,371
0
12,643
L
4,938
449
0
1,038
12,525
13,130
0
7,672
4,601
1,418
11,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,819
Gold Earned
54,537
141
Minions Killed
164
0
Camps Cleared
0
1,029,125
Distance Traveled
1,209,558
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,773
829
18
1
0
183,652
0
L
Artio
8,919
686
14
1
0
224,447
0
W
Sol
10,048
773
37
3
0
291,154
1
L
Ah Puch
10,538
811
47
4
0
217,283
0
W
Sun Wukong
11,608
893
61
5
0
218,089
0
L
Hachiman
9,187
707
41
3
0
184,787
0
W
Kuzenbo
10,927
841
13
1
0
271,336
0
W
Morgan Le Fay
11,181
860
35
3
0
245,327
0
L
Bakasura
10,151
781
29
2
0
248,422
0
L
Cu Chulainn
8,024
617
10
1
0
154,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role