Player Matchup

Charybdis
Charybdis
AquaFirq
Charybdis
Level 125
God Stats
4W - 2L
1,829 SR
Queue Stats
26W - 9L
1,642 Elo+
Solo
Arachne
Arachne
Dejeau
Arachne
Level 122
God Stats
55W - 27L
1,814 SR
Queue Stats
386W - 337L
1,606 Elo+
Solo
Anubis
Anubis
FOOTDIVEW9
Anubis
Level 212
God Stats
20W - 15L
1,550 SR
Queue Stats
233W - 219L
1,556 Elo+
Solo
Cthulhu
Cthulhu
PsycheAbuse
Cthulhu
Level 199
God Stats
1W - 3L
1,263 SR
Queue Stats
94W - 71L
1,631 Elo+
Solo
Amaterasu
Amaterasu
willofdukes
Amaterasu
Level 125
God Stats
12W - 9L
1,585 SR
Queue Stats
89W - 74L
1,588 Elo+
Solo
Team Averages
Level 157
1,608 SR
1,604 Elo+

VS

Team Averages
Level 181
1,543 SR
1,491 Elo+
Mercury
Mercury
 
Mercury
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AlleyGator10
Fafnir
Level 145
God Stats
16W - 11L
1,592 SR
Queue Stats
426W - 426L
1,584 Elo+
Solo
Apollo
Apollo
Blitzkov
Apollo
Level 288
God Stats
3W - 3L
1,500 SR
Queue Stats
42W - 38L
1,360 Elo+
Solo
Hera
Hera
BrotherCommander
Hera
Level 154
God Stats
21W - 24L
1,625 SR
Queue Stats
320W - 301L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AquaFirq
Charybdis
8
2 / 0 / 1
4,377
730
3,549
3,061
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Arachne
Dejeau
Arachne
8
3 / 0 / 2
4,752
792
1,589
4,805
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
FOOTDIVEW9
Anubis
8
2 / 2 / 1
4,631
772
1,914
2,951
1,226
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
PsycheAbuse
Cthulhu
8
0 / 0 / 3
4,573
762
3,573
4,287
2,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
willofdukes
Amaterasu
9
1 / 0 / 1
4,947
825
2,086
5,287
2,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 2 / 1
4,197
700
1,587
5,144
1,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
 
Nike
6
0 / 3 / 0
3,534
589
2,050
7,014
3,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
5
0 / 2 / 0
3,450
575
1,885
3,224
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Blitzkov
Apollo
7
0 / 0 / 0
3,776
629
2,308
4,828
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 1 / 1
4,446
741
1,263
1,870
366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
2
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
1
0.75
L
Nike
 
Nike
0
3
0
0
L
Fafnir
0
2
0
0
W
Charybdis
AquaFirq
Charybdis
2
0
1
2.5
L
Apollo
Blitzkov
Apollo
0
0
0
0
L
1
1
1
1.5
W
Arachne
Dejeau
Arachne
3
0
2
4
W
Anubis
FOOTDIVEW9
Anubis
2
2
1
1.25
W
Cthulhu
PsycheAbuse
Cthulhu
0
0
3
1.5
W
Amaterasu
willofdukes
Amaterasu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,711
Damage
9,093
20,391
Taken
22,080
9,208
Mitigated
8,577
10,550
Healing
5,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,587
828
0
500
5,144
1,738
0
922
4,222
0
30,365
L
Nike
 
Nike
2,050
194
0
1,596
7,014
3,036
0
1,490
5,480
778
12,216
L
Fafnir
1,885
586
0
831
3,224
1,912
0
0
3,039
10,635
0
W
Charybdis
AquaFirq
Charybdis
3,549
2,183
0
2,377
3,061
987
0
21
3,040
0
33,041
L
Apollo
Blitzkov
Apollo
2,308
1,620
0
2,313
4,828
1,525
0
1,710
3,118
0
25,660
L
1,263
169
0
250
1,870
366
0
981
889
22,047
0
W
Arachne
Dejeau
Arachne
1,589
894
0
2,135
4,805
1,794
0
395
4,370
0
19,754
W
Anubis
FOOTDIVEW9
Anubis
1,914
236
0
806
2,951
1,226
0
872
1,889
23,232
548
W
Cthulhu
PsycheAbuse
Cthulhu
3,573
281
0
1,802
4,287
2,238
0
101
4,186
16,031
1,605
W
Amaterasu
willofdukes
Amaterasu
2,086
1,069
0
3,430
5,287
2,963
0
1,586
3,402
0
33,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,280
Gold Earned
19,403
231
Minions Killed
191
0
Camps Cleared
0
673,012
Distance Traveled
629,438
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,197
700
61
10
0
154,349
0
L
Nike
3,534
589
14
2
0
138,354
0
L
Fafnir
3,450
575
15
3
0
84,102
0
W
Charybdis
4,377
730
65
11
0
120,366
0
L
Apollo
3,776
629
59
10
0
122,387
0
L
Hera
4,446
741
42
7
0
130,246
2
W
Arachne
4,752
792
41
7
0
162,705
0
W
Anubis
4,631
772
51
9
0
119,510
0
W
Cthulhu
4,573
762
15
3
0
145,245
2
W
Amaterasu
4,947
825
59
10
0
125,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role