Player Matchup

Persephone
Persephone
Gold I
Flanqer
Persephone
Gold I
Level 186
God Stats
29W - 30L
1,624 SR
Queue Stats
242W - 334L
1,658 MMR
Party 2
Cthulhu
Cthulhu
Gold II
Joskin
Cthulhu
Gold II
Level 154
God Stats
39W - 26L
1,382 SR
Queue Stats
179W - 170L
1,585 MMR
Party 2
Danzaburou
Danzaburou
Platinum IV
KONSTAKARLIKK
Danzaburou
Platinum IV
Level 134
God Stats
7W - 8L
1,636 SR
Queue Stats
391W - 396L
1,609 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,547 SR
1,617 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,561 SR
1,499 MMR
Horus
Horus
Gold I
Am0m
Horus
Gold I
Level 186
God Stats
6W - 9L
1,619 SR
Queue Stats
86W - 86L
1,439 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Ares3332
Kuzenbo
Gold IV
Level 129
God Stats
2W - 2L
1,837 SR
Queue Stats
30W - 19L
1,472 MMR
Party 1
Discordia
Discordia
Gold V
TnS MaYz
Discordia
Gold V
Level 124
God Stats
0W - 2L
1,227 SR
Queue Stats
12W - 12L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Flanqer
Persephone
19
5 / 2 / 3
14,003
824
22,198
18,491
7,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Joskin
Cthulhu
16
2 / 2 / 7
11,520
678
14,821
20,833
22,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
KONSTAKARLIKK
Danzaburou
16
4 / 5 / 6
12,853
756
15,110
20,243
8,723
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesThothMorgan Le FayCharonNe Zha

VS

Bans
AthenaXbalanqueAnhurHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Am0m
Horus
15
1 / 7 / 7
10,524
619
8,057
22,022
24,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kuzenbo
Ares3332
Kuzenbo
16
0 / 1 / 9
10,608
624
13,806
24,178
37,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
TnS MaYz
Discordia
19
8 / 3 / 1
13,649
803
24,690
14,575
7,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
11
Kills
9
9
Deaths
11
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
Am0m
Horus
1
7
7
0.64
L
Kuzenbo
Ares3332
Kuzenbo
0
1
9
4.5
W
Persephone
Flanqer
Persephone
5
2
3
3.25
W
Cthulhu
Joskin
Cthulhu
2
2
7
2.75
W
Danzaburou
KONSTAKARLIKK
Danzaburou
4
5
6
1.4
L
Discordia
TnS MaYz
Discordia
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,129
Damage
46,553
59,567
Taken
60,775
38,877
Mitigated
69,965
19,196
Healing
13,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Am0m
Horus
8,057
2,337
2,003
4,821
22,022
24,292
188
11,095
10,016
0
16,618
L
Kuzenbo
Ares3332
Kuzenbo
13,806
4,501
604
4,575
24,178
37,712
174
15,093
7,911
22,627
1,896
W
Persephone
Flanqer
Persephone
22,198
792
161
6,225
18,491
7,420
0
9,814
7,547
100,127
0
W
Cthulhu
Joskin
Cthulhu
14,821
761
167
5,261
20,833
22,734
27
12,365
7,220
27,943
2,040
W
Danzaburou
KONSTAKARLIKK
Danzaburou
15,110
5,591
0
7,382
20,243
8,723
2,045
13,132
6,239
0
61,152
L
Discordia
TnS MaYz
Discordia
24,690
692
0
1,750
14,575
7,961
504
7,665
6,479
99,825
1,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,376
Gold Earned
34,781
256
Minions Killed
189
0
Camps Cleared
0
998,206
Distance Traveled
961,814
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,524
619
17
1
0
274,451
0
L
Kuzenbo
10,608
624
27
2
0
355,215
0
W
Persephone
14,003
824
131
8
0
341,411
2
W
Cthulhu
11,520
678
48
3
0
341,198
0
W
Danzaburou
12,853
756
77
5
0
315,597
0
L
Discordia
13,649
803
145
9
0
332,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role