Player Matchup

Sun Wukong
Sun Wukong
Misanthroptomist
Sun Wukong
Level 176
God Stats
22W - 19L
1,720 SR
Queue Stats
1,227W - 1,220L
1,554 Elo+
Solo
Bacchus
Bacchus
Mr Yodie
Bacchus
Level 139
God Stats
8W - 4L
1,500 SR
Queue Stats
154W - 155L
1,543 Elo+
Solo
Zeus
Zeus
Sickjacken5150
Zeus
Level 159
God Stats
2W - 3L
1,867 SR
Queue Stats
101W - 96L
1,610 Elo+
Solo
Neith
Neith
ThrobbyMcBobby
Neith
Level 88
God Stats
3W - 3L
1,338 SR
Queue Stats
186W - 170L
1,536 Elo+
Solo
Loki
Loki
ĵack
Loki
Level 123
God Stats
62W - 35L
1,723 SR
Queue Stats
108W - 80L
1,591 Elo+
Solo
Team Averages
Level 137
1,630 SR
1,567 Elo+

VS

Team Averages
Level 139
1,552 SR
1,592 Elo+
Anhur
Anhur
EatenCookie
Anhur
Level 128
God Stats
1W - 8L
1,212 SR
Queue Stats
93W - 83L
1,624 Elo+
Party 2
Anubis
Anubis
Fцnky
Anubis
Level 139
God Stats
8W - 4L
1,551 SR
Queue Stats
130W - 105L
1,628 Elo+
Party 2
Arachne
Arachne
GothToes
Arachne
Level 152
God Stats
5W - 2L
1,846 SR
Queue Stats
167W - 133L
1,591 Elo+
Party 1
King Arthur
King Arthur
HyDraTKO
King Arthur
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 76L
1,527 Elo+
Party 1
Izanami
Izanami
KingBabyStomper
Izanami
Level 129
God Stats
9W - 7L
1,650 SR
Queue Stats
149W - 128L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Misanthroptomist
Sun Wukong
15
0 / 7 / 0
8,078
505
963
18,821
9,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Mr Yodie
Bacchus
12
3 / 5 / 5
8,043
503
5,608
15,911
13,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 4 / 0
9,284
580
11,547
9,956
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 0 / 3
9,240
578
16,760
9,286
4,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
ĵack
Loki
16
4 / 0 / 3
9,967
623
9,639
10,236
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,009
501
6,999
13,788
9,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Fцnky
Anubis
16
7 / 1 / 3
10,070
629
7,753
11,134
5,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
GothToes
Arachne
14
4 / 3 / 0
7,800
488
5,392
16,252
6,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
HyDraTKO
King Arthur
15
0 / 5 / 0
8,154
510
4,677
14,017
12,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 1
7,545
472
6,094
11,411
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
18
Kills
16
16
Deaths
18
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
W
Anubis
Fцnky
Anubis
7
1
3
8.5
W
Arachne
GothToes
Arachne
4
3
0
1.33
W
King Arthur
HyDraTKO
King Arthur
0
5
0
0
W
3
5
1
0.7
L
Sun Wukong
Misanthroptomist
Sun Wukong
0
7
0
0
L
Bacchus
Mr Yodie
Bacchus
3
5
5
1.1
L
5
4
0
1.25
L
6
0
3
7.5
L
Loki
ĵack
Loki
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,517
Damage
30,915
64,210
Taken
66,602
35,008
Mitigated
37,977
17,524
Healing
23,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,999
3,464
0
2,987
13,788
9,217
0
6,244
7,388
0
25,239
W
Anubis
Fцnky
Anubis
7,753
441
0
7,513
11,134
5,413
0
4,644
6,172
94,531
757
W
Arachne
GothToes
Arachne
5,392
3,013
0
7,773
16,252
6,735
0
2,572
13,532
0
68,864
W
King Arthur
HyDraTKO
King Arthur
4,677
251
0
2,646
14,017
12,351
0
1,421
12,552
939
66,298
W
6,094
4,065
0
2,523
11,411
4,261
0
1,651
9,760
0
55,454
L
Sun Wukong
Misanthroptomist
Sun Wukong
963
497
0
6,693
18,821
9,586
0
1,394
17,427
0
69,866
L
Bacchus
Mr Yodie
Bacchus
5,608
1,058
0
1,773
15,911
13,454
64
1,282
14,629
23,361
138
L
11,547
2,377
0
1,720
9,956
3,258
0
4,186
5,770
74,337
0
L
16,760
5,966
0
4,377
9,286
4,231
743
1,010
8,276
0
85,847
L
Loki
ĵack
Loki
9,639
2,719
0
2,961
10,236
4,479
0
186
10,050
0
81,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,612
Gold Earned
41,578
548
Minions Killed
526
0
Camps Cleared
0
1,538,261
Distance Traveled
1,505,774
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,009
501
29
2
0
272,235
4
W
Anubis
10,070
629
179
11
0
305,107
0
W
Arachne
7,800
488
97
6
0
352,876
5
W
King Arthur
8,154
510
117
7
0
290,039
5
W
Izanami
7,545
472
104
7
0
285,517
0
L
Sun Wukong
8,078
505
121
8
0
293,181
0
L
Bacchus
8,043
503
38
2
0
317,527
0
L
Zeus
9,284
580
126
8
0
294,253
1
L
Neith
9,240
578
138
9
0
307,029
6
L
Loki
9,967
623
125
8
0
326,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role