Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
badgts
Ra
Level 98
God Stats
2W - 2L
1,722 SR
Queue Stats
84W - 59L
1,573 Elo+
Party 2
Cupid
Cupid
jerykrisREBORN
Cupid
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 24L
1,369 Elo+
Party 1
Erlang Shen
Erlang Shen
thelightbringr
Erlang Shen
Level 87
God Stats
1W - 0L
1,556 SR
Queue Stats
168W - 142L
1,534 Elo+
Party 2
Cu Chulainn
Cu Chulainn
toology01
Cu Chulainn
Level 69
God Stats
8W - 5L
1,512 SR
Queue Stats
36W - 23L
1,561 Elo+
Party 2
Team Averages
Level 89
1,558 SR
1,507 Elo+

VS

Team Averages
Level 131
1,489 SR
1,444 Elo+
Nemesis
Nemesis
ASHTRØNAUT
Nemesis
Level 146
God Stats
4W - 5L
1,578 SR
Queue Stats
104W - 111L
1,460 Elo+
Party 3
Medusa
Medusa
Akazā
Medusa
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,310 Elo+
Solo
Cthulhu
Cthulhu
Jackalzone
Cthulhu
Level 156
God Stats
6W - 9L
1,462 SR
Queue Stats
328W - 317L
1,452 Elo+
Party 3
Aphrodite
Aphrodite
YMilkY_xWayx
Aphrodite
Level 72
God Stats
22W - 18L
1,533 SR
Queue Stats
65W - 55L
1,502 Elo+
Solo
Zeus
Zeus
vCheetah
Zeus
Level 95
God Stats
1W - 7L
1,372 SR
Queue Stats
102W - 97L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 3 / 3
8,539
534
9,486
11,786
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
17
6 / 1 / 1
10,174
636
7,298
9,381
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 3
7,708
482
3,448
11,055
4,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
thelightbringr
Erlang Shen
16
3 / 0 / 5
9,107
569
8,858
18,323
10,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
toology01
Cu Chulainn
16
1 / 2 / 1
9,765
610
10,309
13,000
10,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ASHTRØNAUT
Nemesis
13
2 / 4 / 2
7,583
474
8,406
15,686
7,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Akazā
Medusa
11
0 / 6 / 1
6,529
408
7,078
14,398
5,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Jackalzone
Cthulhu
14
1 / 1 / 1
7,758
485
7,302
13,721
12,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
YMilkY_xWayx
Aphrodite
9
0 / 2 / 2
6,671
417
3,128
7,685
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
16
3 / 2 / 0
8,869
554
8,584
7,552
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
15
Kills
6
6
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
3
1.17
L
Nemesis
ASHTRØNAUT
Nemesis
2
4
2
0.75
L
Medusa
Akazā
Medusa
0
6
1
0.08
L
Cthulhu
Jackalzone
Cthulhu
1
1
1
1.5
L
Aphrodite
YMilkY_xWayx
Aphrodite
0
2
2
0.5
W
Ra
6
1
1
6.5
W
3
0
3
4.5
W
Erlang Shen
thelightbringr
Erlang Shen
3
0
5
5.5
W
Cu Chulainn
toology01
Cu Chulainn
1
2
1
0.75
L
Zeus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,399
Damage
34,498
63,545
Taken
59,042
35,148
Mitigated
32,410
28,970
Healing
16,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,486
5,098
0
1,259
11,786
4,651
1,856
2,318
9,468
0
75,100
L
Nemesis
ASHTRØNAUT
Nemesis
8,406
4,190
0
3,625
15,686
7,747
158
2,780
12,849
0
56,270
L
Medusa
Akazā
Medusa
7,078
2,083
0
877
14,398
5,987
150
948
13,450
0
44,767
L
Cthulhu
Jackalzone
Cthulhu
7,302
880
223
5,449
13,721
12,038
0
1,838
11,883
55,585
831
L
Aphrodite
YMilkY_xWayx
Aphrodite
3,128
167
2,089
4,377
7,685
3,605
0
1,012
6,673
24,324
2,813
W
Ra
7,298
684
2,138
5,111
9,381
4,987
503
2,626
6,755
93,981
1,102
W
3,448
2,045
2,655
4,468
11,055
4,562
679
2,968
8,087
0
31,706
W
Erlang Shen
thelightbringr
Erlang Shen
8,858
4,453
0
12,090
18,323
10,163
82
6,238
12,085
0
79,344
W
Cu Chulainn
toology01
Cu Chulainn
10,309
1,355
0
1,249
13,000
10,785
314
5,081
7,919
10,087
69,903
L
Zeus
8,584
676
0
20
7,552
3,033
0
1,988
5,425
77,313
1,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,293
Gold Earned
37,410
550
Minions Killed
417
0
Camps Cleared
0
1,605,705
Distance Traveled
1,462,144
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,539
534
102
6
0
281,618
0
L
Nemesis
7,583
474
79
5
0
338,838
3
L
Medusa
6,529
408
54
3
0
261,521
0
L
Cthulhu
7,758
485
99
6
0
305,931
0
L
Aphrodite
6,671
417
44
3
0
216,977
0
W
Ra
10,174
636
158
10
0
326,969
0
W
Cupid
7,708
482
49
3
0
311,401
0
W
Erlang Shen
9,107
569
118
7
0
381,326
0
W
Cu Chulainn
9,765
610
123
8
0
304,391
0
L
Zeus
8,869
554
141
9
0
338,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role