Player Matchup

Ra
Ra
LeroyWombpoker
Ra
Level 43
God Stats
6W - 3L
1,488 SR
Queue Stats
8W - 3L
1,568 Elo+
Party 1
Hun Batz
Hun Batz
Thomault
Hun Batz
Level 128
God Stats
1W - 0L
1,755 SR
Queue Stats
10W - 11L
1,399 Elo+
Party 1
Bacchus
Bacchus
clapcheds9
Bacchus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,568 Elo+
Party 1
Team Averages
Level 98
1,581 SR
1,512 Elo+

VS

Team Averages
Level 101
1,498 SR
1,537 Elo+
Janus
Janus
Down-DStairs
Janus
Level 88
God Stats
14W - 14L
1,494 SR
Queue Stats
293W - 285L
1,416 Elo+
Solo
Thanatos
Thanatos
RodThaMartian
Thanatos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,575 Elo+
Party 2
Nike
Nike
zay-gaymer
Nike
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
10,842
774
8,940
4,377
1,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hun Batz
Thomault
Hun Batz
17
7 / 3 / 6
11,395
814
13,465
13,583
6,918
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bacchus
clapcheds9
Bacchus
16
2 / 3 / 9
9,941
710
9,784
14,459
19,557
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
10,048
718
9,499
10,567
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
RodThaMartian
Thanatos
14
2 / 8 / 2
9,316
665
3,566
12,316
4,997
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 3 / 4
9,416
673
10,855
17,752
10,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
14
Kills
7
7
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
5
1
8
9
L
Thanatos
RodThaMartian
Thanatos
2
8
2
0.38
W
Hun Batz
Thomault
Hun Batz
7
3
6
3.33
W
Bacchus
clapcheds9
Bacchus
2
3
9
2.17
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,189
Damage
23,920
32,419
Taken
40,635
28,251
Mitigated
19,684
12,059
Healing
6,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,499
103
44
2,234
10,567
4,340
186
5,638
4,737
41,694
410
W
8,940
53
4,454
1,853
4,377
1,776
320
1,312
2,820
39,185
937
L
Thanatos
RodThaMartian
Thanatos
3,566
853
0
2,875
12,316
4,997
0
5,652
6,548
0
13,326
W
Hun Batz
Thomault
Hun Batz
13,465
3,383
417
2,197
13,583
6,918
877
2,511
10,760
0
54,829
W
Bacchus
clapcheds9
Bacchus
9,784
713
327
2,811
14,459
19,557
264
4,540
9,300
26,832
0
L
10,855
827
0
1,448
17,752
10,347
0
6,891
10,595
0
42,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
28,780
169
Minions Killed
160
0
Camps Cleared
0
828,787
Distance Traveled
742,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,048
718
75
5
0
250,914
0
W
Ra
10,842
774
82
6
0
289,004
0
L
Thanatos
9,316
665
30
2
0
224,258
0
W
Hun Batz
11,395
814
59
4
0
277,296
0
W
Bacchus
9,941
710
28
2
0
262,487
0
L
Nike
9,416
673
55
4
0
267,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role