Player Matchup

Hel
Hel
 
Hel
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
LisinMané
Osiris
Level 282
God Stats
10W - 0L
1,647 SR
Queue Stats
227W - 63L
1,775 Elo+
Party 1
Hachiman
Hachiman
WhiskyAmadeirado
Hachiman
Level 85
God Stats
1W - 0L
1,795 SR
Queue Stats
4W - 1L
1,659 Elo+
Party 1
Aphrodite
Aphrodite
teteü
Aphrodite
Level 340
God Stats
193W - 43L
1,902 SR
Queue Stats
437W - 127L
1,744 Elo+
Party 1
Team Averages
Level 206
1,669 SR
1,636 Elo+

VS

Team Averages
Level 157
1,484 SR
1,548 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
DetroitLowIncome
Charon
Level 146
God Stats
3W - 3L
1,322 SR
Queue Stats
62W - 47L
1,680 Elo+
Party 3
Lancelot
Lancelot
ElEnYis
Lancelot
Level 180
God Stats
12W - 18L
1,516 SR
Queue Stats
170W - 175L
1,536 Elo+
Party 2
Anhur
Anhur
YLaKetaMiChancho
Anhur
Level 158
God Stats
7W - 6L
1,583 SR
Queue Stats
174W - 159L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 0 / 0
3,905
781
1,446
2,510
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
 
Ne Zha
6
0 / 0 / 2
3,521
704
2,666
4,406
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
LisinMané
Osiris
7
2 / 0 / 0
4,076
815
3,878
3,483
2,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
1 / 0 / 1
3,906
781
2,010
1,486
391
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Aphrodite
teteü
Aphrodite
6
1 / 0 / 1
4,014
803
587
2,979
1,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
0 / 0 / 0
3,781
756
1,251
2,559
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
 
Gilgamesh
6
0 / 1 / 0
3,609
722
2,275
5,964
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

1
0 / 0 / 0
2,526
505
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
ElEnYis
Lancelot
6
0 / 2 / 0
3,330
666
1,222
5,249
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 0
3,575
715
1,044
3,669
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
0
0
W
Ne Zha
 
Ne Zha
0
0
2
1
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Gilgamesh
 
Gilgamesh
0
1
0
0
L
0
0
0
0
L
Lancelot
ElEnYis
Lancelot
0
2
0
0
W
Osiris
LisinMané
Osiris
2
0
0
2
W
1
0
1
1.5
L
0
1
0
0
W
Aphrodite
teteü
Aphrodite
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,587
Damage
5,792
14,864
Taken
17,441
5,967
Mitigated
5,879
7,401
Healing
4,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,446
0
126
1,534
2,510
764
0
767
1,657
27,932
0
W
Ne Zha
 
Ne Zha
2,666
1,059
0
1,138
4,406
1,624
0
154
4,242
0
21,966
L
Kukulkan
 
Kukulkan
1,251
139
0
292
2,559
875
0
1,601
958
21,522
650
L
Gilgamesh
 
Gilgamesh
2,275
668
0
1,876
5,964
2,042
0
95
5,476
0
19,636
L
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
ElEnYis
Lancelot
1,222
277
0
1,012
5,249
1,994
0
247
4,926
0
18,133
W
Osiris
LisinMané
Osiris
3,878
1,726
0
1,564
3,483
2,170
0
0
3,483
629
21,003
W
2,010
1,254
0
438
1,486
391
0
0
1,486
0
21,818
L
1,044
671
0
1,622
3,669
968
0
185
3,484
0
19,652
W
Aphrodite
teteü
Aphrodite
587
111
909
1,692
2,979
1,018
0
0
2,979
8,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,422
Gold Earned
16,821
178
Minions Killed
151
0
Camps Cleared
0
582,431
Distance Traveled
483,589
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
3,905
781
56
11
0
109,120
1
W
Ne Zha
3,521
704
32
6
0
138,062
0
L
Kukulkan
3,781
756
41
8
0
101,827
0
L
Gilgamesh
3,609
722
35
7
0
129,701
1
L
Charon
2,526
505
0
0
0
8,460
0
L
Lancelot
3,330
666
43
9
0
137,251
0
W
Osiris
4,076
815
41
8
0
109,341
0
W
Hachiman
3,906
781
40
8
0
103,434
0
L
Anhur
3,575
715
32
6
0
106,350
0
W
Aphrodite
4,014
803
9
2
0
122,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role