Player Matchup

Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Blaspemí
Anhur
Level 171
God Stats
4W - 2L
1,500 SR
Queue Stats
548W - 541L
1,464 Elo+
Solo
Hades
Hades
ChokeInDeep
Hades
Level 162
God Stats
1W - 6L
1,303 SR
Queue Stats
445W - 441L
1,459 Elo+
Solo
Danzaburou
Danzaburou
DERMIT3BEINE
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,666 Elo+
Solo
Maui
Maui
VERNIETEGER
Maui
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,267 Elo+
Solo
Team Averages
Level 128
1,461 SR
1,471 Elo+

VS

Team Averages
Level 137
1,526 SR
1,512 Elo+
Charybdis
Charybdis
CherryMax
Charybdis
Level 104
God Stats
2W - 3L
1,259 SR
Queue Stats
54W - 41L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Frenzybeans
Gilgamesh
Level 157
God Stats
7W - 1L
1,737 SR
Queue Stats
567W - 285L
1,591 Elo+
Party 1
Ix Chel
Ix Chel
TURTLENECK1262
Ix Chel
Level 158
God Stats
4W - 2L
1,662 SR
Queue Stats
372W - 189L
1,678 Elo+
Party 1
Hades
Hades
mikman95
Hades
Level 156
God Stats
30W - 12L
1,689 SR
Queue Stats
856W - 900L
1,343 Elo+
Solo
Fenrir
Fenrir
osilcs99
Fenrir
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
19W - 32L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
2
0 / 0 / 0
3,592
299
0
0
0
Anhur
Blaspemí
Anhur
17
4 / 7 / 7
10,020
835
12,576
15,289
8,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 7 / 6
9,244
770
11,780
16,302
15,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DERMIT3BEINE
Danzaburou
18
4 / 3 / 7
10,308
859
19,561
11,449
7,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 8
9,369
781
4,222
15,264
24,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CherryMax
Charybdis
19
9 / 3 / 10
11,601
967
23,067
15,126
7,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Frenzybeans
Gilgamesh
19
9 / 3 / 10
12,428
1,036
13,887
23,517
35,335
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

19
1 / 1 / 16
10,427
869
9,875
9,577
5,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hades
mikman95
Hades
12
1 / 3 / 4
8,660
722
2,111
5,305
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fenrir
osilcs99
Fenrir
14
1 / 3 / 9
8,951
746
3,240
9,462
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
70
12
Kills
21
21
Deaths
13
28
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
0
0
0
L
Anhur
Blaspemí
Anhur
4
7
7
1.07
W
Charybdis
CherryMax
Charybdis
9
3
10
4.67
L
3
7
6
0.86
L
Danzaburou
DERMIT3BEINE
Danzaburou
4
3
7
2.5
W
Gilgamesh
Frenzybeans
Gilgamesh
9
3
10
4.67
W
1
1
16
9
L
1
4
8
1.25
W
Hades
mikman95
Hades
1
3
4
1
W
Fenrir
osilcs99
Fenrir
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,139
Damage
52,180
58,304
Taken
62,987
55,892
Mitigated
55,333
15,145
Healing
26,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
Blaspemí
Anhur
12,576
6,818
775
2,772
15,289
8,742
292
2,526
12,763
0
25,424
W
Charybdis
CherryMax
Charybdis
23,067
12,338
1,546
5,883
15,126
7,060
4,239
5,866
9,260
0
43,395
L
11,780
458
411
3,650
16,302
15,139
0
2,698
13,604
22,538
392
L
Danzaburou
DERMIT3BEINE
Danzaburou
19,561
8,835
1,092
3,376
11,449
7,639
1,222
2,913
8,536
0
43,860
W
Gilgamesh
Frenzybeans
Gilgamesh
13,887
3,956
2,175
5,649
23,517
35,335
685
2,974
20,543
0
35,486
W
9,875
2,344
6,085
2,765
9,577
5,257
1,216
2,882
6,695
25,113
842
L
4,222
585
702
2,367
15,264
24,372
0
3,489
11,775
9,261
0
W
Hades
mikman95
Hades
2,111
152
250
339
5,305
3,466
663
424
4,881
7,770
80
W
Fenrir
osilcs99
Fenrir
3,240
970
1,177
924
9,462
4,215
413
3,626
5,836
0
8,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,533
Gold Earned
52,067
127
Minions Killed
146
0
Camps Cleared
0
820,587
Distance Traveled
1,072,560
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
3,592
299
0
0
0
0
0
L
Anhur
10,020
835
31
3
0
191,866
0
W
Charybdis
11,601
967
52
4
0
216,381
0
L
Hades
9,244
770
28
2
0
189,494
0
L
Danzaburou
10,308
859
63
5
0
213,156
0
W
Gilgamesh
12,428
1,036
38
3
0
274,330
4
W
Ix Chel
10,427
869
32
3
0
269,690
0
L
Maui
9,369
781
5
0
0
226,071
0
W
Hades
8,660
722
17
1
0
81,760
0
W
Fenrir
8,951
746
7
1
0
230,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role