Player Matchup

Serqet
Serqet
DeathbyMiddy
Serqet
Level 88
God Stats
0W - 1L
1,487 SR
Queue Stats
2W - 1L
1,755 Elo+
Solo
Medusa
Medusa
HumanHercules75
Medusa
Level 127
God Stats
25W - 29L
1,518 SR
Queue Stats
89W - 88L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
KareeemCheese
Sun Wukong
Level 102
God Stats
4W - 6L
1,223 SR
Queue Stats
271W - 252L
1,519 Elo+
Party 2
Ra
Ra
uGodo
Ra
Level 32
God Stats
1W - 1L
1,716 SR
Queue Stats
8W - 21L
1,332 Elo+
Solo
Cthulhu
Cthulhu
victorious05
Cthulhu
Level 136
God Stats
44W - 37L
1,686 SR
Queue Stats
641W - 599L
1,519 Elo+
Party 2
Team Averages
Level 97
1,526 SR
1,510 Elo+

VS

Team Averages
Level 128
1,571 SR
1,508 Elo+
Zeus
Zeus
 
Zeus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AtOm-spipi3
Anubis
Level 127
God Stats
4W - 4L
1,714 SR
Queue Stats
202W - 180L
1,508 Elo+
Party 1
Lancelot
Lancelot
CelticXxhydraxX
Lancelot
Level 127
God Stats
5W - 5L
1,554 SR
Queue Stats
147W - 144L
1,486 Elo+
Solo
Cerberus
Cerberus
TheReverseCard20
Cerberus
Level 136
God Stats
15W - 11L
1,568 SR
Queue Stats
200W - 175L
1,573 Elo+
Solo
Apollo
Apollo
destroy_by_rad
Apollo
Level 85
God Stats
2W - 3L
1,519 SR
Queue Stats
193W - 199L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 5 / 3
7,465
439
7,194
15,181
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 4
8,340
491
10,855
11,122
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
KareeemCheese
Sun Wukong
16
2 / 1 / 2
10,130
596
7,160
14,541
11,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
13
3 / 8 / 2
7,900
465
8,134
12,593
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
victorious05
Cthulhu
14
6 / 0 / 5
9,672
569
17,618
15,111
13,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 3 / 2
9,421
554
7,741
7,759
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
16
10 / 3 / 5
10,277
605
19,405
17,303
10,295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
16
3 / 3 / 6
8,949
526
9,451
17,428
9,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 9
8,103
477
8,126
21,729
18,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 1 / 2
8,383
493
6,177
11,763
5,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
14
Kills
16
16
Deaths
14
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
3
2
0.67
W
Anubis
10
3
5
4.17
W
Lancelot
3
3
6
2
L
Serqet
2
5
3
0.7
L
1
2
4
1.5
L
Sun Wukong
KareeemCheese
Sun Wukong
2
1
2
3
W
1
4
9
1.38
W
1
1
2
2
L
Ra
3
8
2
0.5
L
Cthulhu
victorious05
Cthulhu
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,961
Damage
50,900
68,548
Taken
75,982
39,598
Mitigated
46,078
15,889
Healing
34,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,741
700
0
1,092
7,759
2,907
641
802
6,957
70,312
1,312
W
Anubis
19,405
1,017
1,825
10,328
17,303
10,295
272
8,618
7,779
93,718
2,229
W
Lancelot
9,451
2,170
0
8,364
17,428
9,318
0
3,643
13,433
0
94,979
L
Serqet
7,194
2,407
0
3,824
15,181
5,588
0
6,074
9,107
0
28,115
L
10,855
4,235
0
5,090
11,122
4,322
514
3,395
7,727
0
63,956
L
Sun Wukong
KareeemCheese
Sun Wukong
7,160
1,137
0
1,409
14,541
11,908
48
9,035
5,506
293
81,755
W
8,126
742
2,097
6,763
21,729
18,266
27
7,911
13,818
25,616
0
W
6,177
4,442
0
4,505
11,763
5,292
878
4,708
7,001
0
72,964
L
Ra
8,134
1,070
365
1,933
12,593
4,419
0
8,330
4,263
54,452
0
L
Cthulhu
victorious05
Cthulhu
17,618
1,279
438
2,830
15,111
13,361
0
8,502
6,609
52,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,507
Gold Earned
45,133
413
Minions Killed
577
0
Camps Cleared
0
1,636,934
Distance Traveled
1,590,025
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,421
554
131
8
0
257,492
0
W
Anubis
10,277
605
144
8
0
293,834
0
W
Lancelot
8,949
526
132
8
0
385,489
0
L
Serqet
7,465
439
45
3
0
341,891
1
L
Medusa
8,340
491
91
5
0
328,527
3
L
Sun Wukong
10,130
596
140
8
0
323,524
0
W
Cerberus
8,103
477
53
3
0
338,262
4
W
Apollo
8,383
493
117
7
0
314,948
0
L
Ra
7,900
465
72
4
0
288,471
0
L
Cthulhu
9,672
569
65
4
0
354,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role