Player Matchup

Ymir
Ymir
AventuresND
Ymir
Level 108
God Stats
2W - 0L
1,766 SR
Queue Stats
11W - 4L
1,705 Elo+
Party 1
Agni
Agni
BALLERSKILZZZ
Agni
Level 69
God Stats
8W - 9L
1,511 SR
Queue Stats
236W - 217L
1,569 Elo+
Party 3
Erlang Shen
Erlang Shen
Hyp3rSh4dow
Erlang Shen
Level 108
God Stats
11W - 3L
1,641 SR
Queue Stats
203W - 130L
1,684 Elo+
Solo
Olorun
Olorun
MElement1914
Olorun
Level 139
God Stats
1W - 1L
1,330 SR
Queue Stats
29W - 15L
1,662 Elo+
Party 1
Kali
Kali
bleuonion
Kali
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 52L
1,544 Elo+
Party 3
Team Averages
Level 115
1,549 SR
1,633 Elo+

VS

Team Averages
Level 105
1,601 SR
1,601 Elo+
Charon
Charon
Etiripse
Charon
Level 142
God Stats
41W - 25L
1,700 SR
Queue Stats
535W - 517L
1,609 Elo+
Party 2
Hou Yi
Hou Yi
JimSchrute
Hou Yi
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 134L
1,545 Elo+
Solo
Kukulkan
Kukulkan
O3ll_death
Kukulkan
Level 154
God Stats
2W - 9L
1,443 SR
Queue Stats
79W - 100L
1,527 Elo+
Party 2
Cthulhu
Cthulhu
iGotGiggles
Cthulhu
Level 65
God Stats
0W - 1L
1,756 SR
Queue Stats
17W - 11L
1,619 Elo+
Solo
Thor
Thor
spiritsfootrest
Thor
Level 27
God Stats
2W - 7L
1,606 SR
Queue Stats
219W - 181L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 5
6,797
523
3,577
10,289
7,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 2 / 3
7,260
558
7,584
5,607
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Hyp3rSh4dow
Erlang Shen
15
5 / 1 / 1
9,138
703
9,923
14,478
9,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
13
3 / 0 / 1
7,728
594
5,745
7,712
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
13
1 / 4 / 6
7,083
545
5,217
11,472
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Etiripse
Charon
10
0 / 2 / 3
6,223
479
5,923
9,933
7,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
JimSchrute
Hou Yi
12
0 / 3 / 0
6,245
480
3,316
9,795
4,224
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
O3ll_death
Kukulkan
12
1 / 3 / 4
6,459
497
6,308
7,083
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
iGotGiggles
Cthulhu
11
0 / 2 / 2
6,123
471
5,834
11,000
10,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 1 / 1
7,609
585
5,452
11,186
4,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
11
Kills
7
7
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
1
2
3
1.25
L
Charon
Etiripse
Charon
0
2
3
0.75
W
Erlang Shen
Hyp3rSh4dow
Erlang Shen
5
1
1
5.5
L
Hou Yi
JimSchrute
Hou Yi
0
3
0
0
W
Olorun
3
0
1
3.5
L
Kukulkan
O3ll_death
Kukulkan
1
3
4
1
W
Kali
1
4
6
1
L
Cthulhu
iGotGiggles
Cthulhu
0
2
2
0.5
L
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,046
Damage
26,833
49,558
Taken
48,997
27,585
Mitigated
30,497
19,863
Healing
15,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,577
788
1,608
1,276
10,289
7,561
0
5,794
4,495
13,632
0
W
7,584
457
0
750
5,607
1,972
0
2,554
3,053
51,962
947
L
Charon
Etiripse
Charon
5,923
1,283
0
1,775
9,933
7,712
0
4,713
4,878
19,027
1,270
W
Erlang Shen
Hyp3rSh4dow
Erlang Shen
9,923
5,756
0
6,958
14,478
9,586
0
5,667
8,811
0
68,701
L
Hou Yi
JimSchrute
Hou Yi
3,316
2,274
0
3,392
9,795
4,224
0
3,790
6,005
0
59,607
W
Olorun
5,745
3,157
300
3,858
7,712
3,410
101
698
7,014
54,916
8,732
L
Kukulkan
O3ll_death
Kukulkan
6,308
460
0
1,000
7,083
3,163
0
2,274
4,639
52,540
1,580
W
Kali
5,217
2,204
0
5,113
11,472
5,056
0
3,269
8,203
0
56,997
L
Cthulhu
iGotGiggles
Cthulhu
5,834
841
182
3,945
11,000
10,604
0
1,882
8,934
35,268
30
L
5,452
1,257
0
5,292
11,186
4,794
0
2,570
8,420
0
55,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,006
Gold Earned
32,659
411
Minions Killed
390
0
Camps Cleared
0
1,307,387
Distance Traveled
1,259,054
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,797
523
13
1
0
292,701
4
W
Agni
7,260
558
103
8
0
273,113
2
L
Charon
6,223
479
21
2
0
250,705
3
W
Erlang Shen
9,138
703
99
8
0
233,332
3
L
Hou Yi
6,245
480
113
9
0
228,831
0
W
Olorun
7,728
594
105
8
0
231,494
2
L
Kukulkan
6,459
497
89
7
0
250,804
4
W
Kali
7,083
545
91
7
0
276,747
1
L
Cthulhu
6,123
471
72
6
0
238,124
1
L
Thor
7,609
585
95
7
0
290,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role