Player Matchup

Heimdallr
Heimdallr
Diamond III
ElfenMage
Heimdallr
Diamond III
Level 154
God Stats
0W - 3L
1,454 SR
Queue Stats
222W - 185L
2,245 MMR
Solo
Thoth
Thoth
Diamond II
Jastarn
Thoth
Diamond II
Level 157
God Stats
11W - 6L
1,805 SR
Queue Stats
152W - 139L
2,212 MMR
Solo
Achilles
Achilles
Masters
KaIIeeb
Achilles
Masters
Level 131
God Stats
0W - 2L
1,237 SR
Queue Stats
127W - 112L
2,207 MMR
Party 1
Kali
Kali
Platinum III
ShadowPossession
Kali
Platinum III
Level 144
God Stats
15W - 7L
1,853 SR
Queue Stats
82W - 57L
2,188 MMR
Solo
Sobek
Sobek
Diamond III
υzıı
Sobek
Diamond III
Level 224
God Stats
12W - 16L
1,727 SR
Queue Stats
354W - 311L
2,164 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,615 SR
2,203 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,655 SR
2,203 MMR
Rama
Rama
Diamond II
ChimiMerc
Rama
Diamond II
Level 135
God Stats
5W - 1L
1,833 SR
Queue Stats
147W - 123L
2,301 MMR
Party 2
Mercury
Mercury
Diamond III
Extermn8tor101
Mercury
Diamond III
Level 146
God Stats
1W - 1L
1,252 SR
Queue Stats
207W - 190L
2,129 MMR
Solo
Martichoras
Martichoras
Diamond IV
JayceOcean
Martichoras
Diamond IV
Level 127
God Stats
5W - 2L
1,744 SR
Queue Stats
119W - 103L
2,139 MMR
Party 2
Osiris
Osiris
Diamond IV
XenonProdigy
Osiris
Diamond IV
Level 147
God Stats
9W - 5L
1,842 SR
Queue Stats
212W - 203L
2,230 MMR
Solo
Bacchus
Bacchus
Masters
gochigachidesu
Bacchus
Masters
Level 147
God Stats
25W - 22L
1,603 SR
Queue Stats
366W - 343L
2,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ElfenMage
Heimdallr
16
1 / 2 / 4
8,912
495
12,691
17,279
9,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Jastarn
Thoth
16
2 / 2 / 0
9,107
506
7,705
8,767
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
KaIIeeb
Achilles
12
1 / 3 / 1
7,930
441
11,974
16,029
12,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 4
8,696
483
12,234
23,605
12,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
υzıı
Sobek
13
0 / 2 / 3
7,588
422
5,791
16,829
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
OdinCharonBastetZeusCthulhu

VS

Bans
SusanoAthenaAh Muzen CabVamanaAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
4 / 0 / 3
11,630
646
9,976
12,616
5,539
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 1 / 5
10,633
591
11,111
16,480
7,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Martichoras
JayceOcean
Martichoras
16
0 / 5 / 2
9,719
540
11,922
16,786
8,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
18
4 / 1 / 5
11,534
641
14,851
25,575
22,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 1 / 4
9,894
550
7,170
14,648
18,699
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
8
Kills
14
14
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Rama
4
0
3
5.5
L
Heimdallr
ElfenMage
Heimdallr
1
2
4
1.5
W
5
1
5
7.5
L
Thoth
Jastarn
Thoth
2
2
0
1
W
Martichoras
JayceOcean
Martichoras
0
5
2
0.2
L
Achilles
KaIIeeb
Achilles
1
3
1
0.5
L
4
5
4
1.2
W
Osiris
4
1
5
6.5
W
1
1
4
3
L
Sobek
υzıı
Sobek
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,395
Damage
55,030
82,509
Taken
86,105
56,551
Mitigated
62,655
29,757
Healing
36,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
9,976
7,516
0
7,654
12,616
5,539
1,802
5,830
6,786
0
118,568
L
Heimdallr
ElfenMage
Heimdallr
12,691
6,705
0
9,071
17,279
9,819
0
1,541
15,738
0
94,092
W
11,111
5,070
0
2,987
16,480
7,754
928
3,851
12,585
0
98,890
L
Thoth
Jastarn
Thoth
7,705
363
0
1,157
8,767
4,136
0
0
8,767
86,523
929
W
Martichoras
JayceOcean
Martichoras
11,922
6,233
0
5,278
16,786
8,319
161
1,063
15,723
0
93,119
L
Achilles
KaIIeeb
Achilles
11,974
4,502
0
4,672
16,029
12,135
24
0
16,029
0
57,790
L
12,234
5,145
0
9,477
23,605
12,841
0
1,483
22,122
0
65,198
W
Osiris
14,851
6,965
0
16,198
25,575
22,344
2,859
2,036
22,322
0
96,196
W
7,170
824
0
4,025
14,648
18,699
322
2,424
12,224
32,741
4,629
L
Sobek
υzıı
Sobek
5,791
379
0
5,380
16,829
17,620
0
3,360
13,469
29,190
944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,233
Gold Earned
53,410
526
Minions Killed
639
0
Camps Cleared
0
1,638,363
Distance Traveled
1,930,959
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,630
646
190
11
0
372,183
4
L
Heimdallr
8,912
495
134
7
0
310,910
1
W
Mercury
10,633
591
124
7
0
441,724
3
L
Thoth
9,107
506
153
9
0
349,134
2
W
Martichoras
9,719
540
145
8
0
320,784
0
L
Achilles
7,930
441
99
6
0
246,285
0
L
Kali
8,696
483
90
5
0
369,816
1
W
Osiris
11,534
641
128
7
0
366,296
0
W
Bacchus
9,894
550
52
3
0
429,972
3
L
Sobek
7,588
422
50
3
0
362,218
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role