Player Matchup

Arachne
Arachne
Bronze III
ByJimenez97
Arachne
Bronze III
Level 125
God Stats
0W - 1L
1,741 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Ra
Ra
Bronze III
Cesarfs19
Ra
Bronze III
Level 68
God Stats
0W - 1L
1,465 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
King Arthur
King Arthur
Silver II
WTrent
King Arthur
Silver II
Level 146
God Stats
1W - 1L
1,853 SR
Queue Stats
7W - 9L
1,524 MMR
Party 2
Nut
Nut
Silver II
lolargg
Nut
Silver II
Level 106
God Stats
0W - 2L
1,194 SR
Queue Stats
9W - 11L
1,489 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
temp-477897
Nu Wa
Gold IV
Level 158
God Stats
19W - 14L
1,574 SR
Queue Stats
165W - 164L
1,508 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,565 SR
1,504 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 150
1,519 SR
1,504 MMR
Xbalanque
Xbalanque
Bronze III
 
Xbalanque
Bronze III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
MicCh1cken
Mulan
Bronze III
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,492 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
ROCxViLLeMaTiCx
Zhong Kui
Gold II
Level 156
God Stats
1W - 1L
1,232 SR
Queue Stats
152W - 152L
1,507 MMR
Solo
Ne Zha
Ne Zha
Gold I
TonyDan2
Ne Zha
Gold I
Level 162
God Stats
3W - 3L
1,630 SR
Queue Stats
40W - 45L
1,525 MMR
Party 1
Athena
Athena
Gold II
WeIIock
Athena
Gold II
Level 112
God Stats
2W - 0L
1,730 SR
Queue Stats
98W - 105L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ByJimenez97
Arachne
9
3 / 2 / 0
5,542
554
2,251
7,768
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 5 / 0
4,679
468
2,369
5,964
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
WTrent
King Arthur
11
1 / 3 / 1
6,184
618
6,819
10,502
7,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
8
0 / 4 / 0
4,268
427
2,483
6,959
2,341
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 1
5,298
530
3,314
7,438
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothAo KuangThanatosAgni

VS

Bans
SusanoRamaYmirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
6 / 1 / 4
6,315
632
7,514
5,485
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
10
1 / 2 / 3
5,872
587
5,267
10,542
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
ROCxViLLeMaTiCx
Zhong Kui
13
5 / 0 / 2
7,152
715
6,295
5,190
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
TonyDan2
Ne Zha
11
4 / 1 / 3
6,068
607
4,714
7,939
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
WeIIock
Athena
11
3 / 0 / 9
6,773
677
4,399
6,281
4,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
19
19
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
6
1
4
8
L
Arachne
ByJimenez97
Arachne
3
2
0
1.5
L
0
5
0
0
W
Mulan
1
2
3
1.25
W
Zhong Kui
ROCxViLLeMaTiCx
Zhong Kui
5
0
2
6
W
Ne Zha
TonyDan2
Ne Zha
4
1
3
5.5
L
King Arthur
WTrent
King Arthur
1
3
1
0.5
W
Athena
WeIIock
Athena
3
0
9
7.5
L
Nut
0
4
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,236
Damage
28,189
38,631
Taken
35,437
16,857
Mitigated
20,462
7,771
Healing
12,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,514
4,300
0
1,445
5,485
2,085
394
1,247
4,141
0
48,392
L
Arachne
ByJimenez97
Arachne
2,251
1,619
0
3,370
7,768
2,697
0
1,640
5,972
0
21,867
L
2,369
237
410
365
5,964
1,996
0
1,819
4,145
27,403
259
W
Mulan
5,267
1,439
0
3,910
10,542
6,196
0
110
10,402
0
43,523
W
Zhong Kui
ROCxViLLeMaTiCx
Zhong Kui
6,295
651
0
3,974
5,190
3,900
0
1,511
3,361
58,038
0
W
Ne Zha
TonyDan2
Ne Zha
4,714
1,815
0
1,635
7,939
3,347
0
579
7,222
0
48,213
L
King Arthur
WTrent
King Arthur
6,819
1,036
0
2,328
10,502
7,548
0
357
10,145
0
48,176
W
Athena
WeIIock
Athena
4,399
1,246
0
2,035
6,281
4,934
104
1,323
4,793
20,473
0
L
Nut
2,483
1,405
0
328
6,959
2,341
0
1,428
5,531
0
14,896
L
3,314
941
0
970
7,438
2,275
0
4,934
2,144
35,406
2,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,971
Gold Earned
32,180
277
Minions Killed
370
0
Camps Cleared
0
955,349
Distance Traveled
1,038,542
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,315
632
70
7
0
190,716
3
L
Arachne
5,542
554
51
5
0
231,259
0
L
Ra
4,679
468
50
5
0
182,401
0
W
Mulan
5,872
587
79
8
0
180,782
1
W
Zhong Kui
7,152
715
110
11
0
197,068
0
W
Ne Zha
6,068
607
74
7
0
233,380
2
L
King Arthur
6,184
618
76
8
0
181,064
0
W
Athena
6,773
677
37
4
0
236,596
2
L
Nut
4,268
427
25
3
0
187,753
0
L
Nu Wa
5,298
530
75
8
0
172,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role